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Releases: dqx-translation-project/dqxclarity

Dev Build: v4.9.1-dev

31 Mar 01:30
98f1e44
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Dev Build: v4.9.1-dev Pre-release
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Release: v4.9.1

24 Mar 17:04
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What's Changed

  • chore: log m00 strings into json by @jmctune in #184
  • chore: file was renamed in weblate; need to reflect here by @jmctune in #185
  • fix: Don't init the m00 dict too early by @jmctune in #183

Full Changelog: v4.9.0...v4.9.1

Dev Build: v4.9.0-dev

23 Mar 23:47
1bad8b5
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Dev Build: v4.9.0-dev Pre-release
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Release: v4.9.0

21 Mar 05:16
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What's Changed

Full Changelog: v4.8.9...v4.9.0

Dev Build: v4.8.9-dev

20 Mar 00:00
fb5fc7d
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Dev Build: v4.8.9-dev Pre-release
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Release: v4.8.9

19 Mar 03:00
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Changes:

  • We can now translate text in the upper-right hand corner of the screen where NPC chatter is seen (in late v5 and throughout v6). These are far from all translated, but we now have the ability to capture this text as we come across it and get it translated.

    7b

  • Adds a (potential?) fix to users who don't use English on their computers. Previously, we had issues reading seeing if DQXGame.exe was running on your computer due to various encoding problems depending on what your computer's locale was set to. Changes were made to determine this more effectively.

  • Fixes a bug in the dqxclarity launcher where in the API configuration screen, we were reading from the user_settings.ini file instead of in the form field where your key was entered. This also fixes users that have a DeepL Pro subscription and had trouble validating that their keys worked.

  • A lot of backend changes on the way we read files. There was a mixture of reading json files in the misc_files folder and reading from the database. This made figuring out where things lived difficult sometimes. Everything is now being loaded into the database, so you may notice the database get a bit larger than previous (if you were paying attention).

  • Several small efficiency fixes to speed up how we do lookups against dictionaries that were built

  • Fixes a performance issue with a particular hook by just removing the hook altogether. This was causing lots of stuttering when playing in busy environments (like Megistris channel 1). Unfortunately, the old memory scan that was updating the names in your party is back. You won't notice additional CPU usage because of this addition as the scans are only run serially.

What's Changed

  • fixes for sanitize_and_translate by @SuperFirm84 in #168
  • chore(deps): update dependency deepl to v1.17.0 by @renovate in #169
  • chore(deps): update dependency unidecode to v1.3.8 by @renovate in #167
  • chore(deps): update dependency regex to v2023.12.25 by @renovate in #166
  • [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #163
  • chore(deps): update dependency frida to v16.1.11 by @renovate in #160
  • chore(deps): update actions/upload-artifact action to v4 by @renovate in #164
  • ci: Add previous dat+idx file to new releases by @jmctune in #170
  • feat: add a corner text hook by @jmctune in #175
  • fix: Users not using English can't launch clarity when DQX isn't opened by @jmctune in #176
  • [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #172
  • chore(deps): update dependency google-api-python-client to v2.121.0 by @renovate in #112
  • chore(deps): update dependency configparser to v6.0.1 by @renovate in #173
  • fix: API key not reading from form field in launcher by @jmctune in #179
  • refactor: don't access raw json files and use db instead. by @jmctune in #177

Full Changelog: v4.8.8...v4.8.9

Dev Build: v4.8.8-dev

24 Jan 18:10
0f5f70c
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Dev Build: v4.8.8-dev Pre-release
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Release: v4.8.8

20 Dec 03:53
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Full Changelog: v4.8.7...v4.8.8

Dev Build: v4.8.7-dev

29 Nov 00:28
229a82e
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Dev Build: v4.8.7-dev Pre-release
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Release: v4.8.7

28 Nov 03:26
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Full Changelog: v4.8.6...v4.8.7