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rust-airhockey

This is a game I created for #1GAM to try, learn and potentially show others the Rust language. It uses rust-sdl and has its own OpenGL bindings. The game itself isn't that great, but it is the most basic form of airhockey I could think of.

This project might be of use for others: it shows handling structs (Paddle, Puck), boxed pointers, traits (GameObject), operator overloading (vec2) and generally how to set up a game using rust-sdl and OpenGL.

Usage

rust-airhockey requires rustc 0.6 to compile the project.

To compile rust-airhockey use rustpkg:

$ rustpkg install

After building using rustpkg the binary is available here:

~/.rustpkg/bin/airhockey-*-0.5.0

Read more about rustpkg

Alternatively you can build rust-airhockey locally. First install rust-sdl:

$ rustpkg install https://github.com/brson/rust-sdl

Now you can compile rust-airhockey:

$ rustc airhockey.rs

To run rust-airhockey:

$ ./airhockey