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Omnisharp freeze, not working and high cpu usage #4017
Comments
There is a known issue with Unity in 1.23.1. Have you tried the workaround here #4007 (comment)? because according to your logs, you are running without this workaround |
Ok, I didn't found that thread, workaround seems to work. However I hope it will be somehow fixed soon without needing for those hacks. Anyway, thanks for help. |
UPDATE: This proposed workaround somehow works, however, there are still systematically moments, when pressing Along with that, there are still same error messages on Window and Extension Host outputs as I mentioned earlier, even with workaround applied.
|
Also getting this same error.
Huge sustained memory and cpu spikes. Note this is very noticeablewhen blazor is included in a sln, less so with other sln without but it is still noticeable.
Vscode: 1.48.2 |
Hey @kreys are you using the nullable types option? I was using that and have disabled that for the my blazor repo and that has fixed my issue completely. |
I'm not generating project file by myself - it's autogenerated by unity. Anyway, I've checked and it seems that there is no mention about nullable types in this case, so I can't disable it. |
Closing due to lack of activity. |
Issue Description
In short: after opening the project OmniSharp is not working, instead there is huge CPU usage from VSCode / Omnisharp process - it shows 30% usage (and there are 12 threads in the system).
I'm using VSCode with C# extension as my editor of choice for Unity development. Everything was always working just fine.
Probably after some VSCode / C# extension update the following issue appeared. The project is generated by Unity engine, I have not updated anything there and it was working previously. I have also checked another project on different version of Unity engine which was working previously as well, and now it doesn't work.
Restarting OmniSharp and VSCode doesn't help. Reinstalling C# extension doesn't help.
Issue looks like a duplicate of a recently closed issue:
#3627
Steps to Reproduce
Open any generated Unity C# project, OmniSharp is not working.
Tested on Unity 2018.4.12f1 (LTS) and 2019.2.3f1 - on both of these projects everything was working fine.
Expected Behavior
OmniSharp should work like a charm.
Actual Behavior
It doesn't work.
Logs
Log (Window)
[2020-08-25 10:15:54.583] [renderer1] [error] Problem invoking 'GetCodeActions' on OmniSharp server: Error: Pending request cancelled: /v2/getcodeactions
C# log
Empty
Log (Extension Host)
[2020-08-25 10:15:54.582] [exthost] [error] [ms-dotnettools.csharp] provider FAILED [2020-08-25 10:15:54.582] [exthost] [error] Problem invoking 'GetCodeActions' on OmniSharp server: Error: Pending request cancelled: /v2/getcodeactions [2020-08-25 10:15:54.721] [exthost] [error] [ms-dotnettools.csharp] provider FAILED [2020-08-25 10:15:54.721] [exthost] [error] Problem invoking 'GetCodeActions' on OmniSharp server: Error: Pending request cancelled: /v2/getcodeactions [2020-08-25 10:15:55.173] [exthost] [error] [ms-dotnettools.csharp] provider FAILED [2020-08-25 10:15:55.173] [exthost] [error] Problem invoking 'GetCodeActions' on OmniSharp server: Error: Pending request cancelled: /v2/getcodeactions
OmniSharp log
OmniSharp log
`Starting OmniSharp server at 25.08.2020, 10:15:51 Target: c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\motorQi.slnOmniSharp server started.
Path: c:\Users\Sebastian.vscode\extensions\ms-dotnettools.csharp-1.23.1.omnisharp\1.37.0\OmniSharp.exe
PID: 16956
Starting OmniSharp on Windows 6.2.9200.0 (x64)
info: OmniSharp.Services.DotNetCliService
DotNetPath set to dotnet
info: OmniSharp.MSBuild.Discovery.MSBuildLocator
Located 1 MSBuild instance(s)
1: StandAlone 16.8.0 - "c:\Users\Sebastian.vscode\extensions\ms-dotnettools.csharp-1.23.1.omnisharp\1.37.0.msbuild\Current\Bin"
info: OmniSharp.MSBuild.Discovery.MSBuildLocator
MSBUILD_EXE_PATH environment variable set to 'c:\Users\Sebastian.vscode\extensions\ms-dotnettools.csharp-1.23.1.omnisharp\1.37.0.msbuild\Current\Bin\MSBuild.exe'
info: OmniSharp.MSBuild.Discovery.MSBuildLocator
Registered MSBuild instance: StandAlone 16.8.0 - "c:\Users\Sebastian.vscode\extensions\ms-dotnettools.csharp-1.23.1.omnisharp\1.37.0.msbuild\Current\Bin"
CscToolExe = csc.exe
CscToolPath = c:\Users\Sebastian.vscode\extensions\ms-dotnettools.csharp-1.23.1.omnisharp\1.37.0.msbuild\Current\Bin\Roslyn
MSBuildExtensionsPath = c:\Users\Sebastian.vscode\extensions\ms-dotnettools.csharp-1.23.1.omnisharp\1.37.0.msbuild
MSBuildToolsPath = c:\Users\Sebastian.vscode\extensions\ms-dotnettools.csharp-1.23.1.omnisharp\1.37.0.msbuild\Current\Bin
info: OmniSharp.Cake.CakeProjectSystem
Detecting Cake files in 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi'.
info: OmniSharp.Cake.CakeProjectSystem
Could not find any Cake files
info: OmniSharp.MSBuild.ProjectSystem
Detecting projects in 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\motorQi.sln'.
info: OmniSharp.MSBuild.ProjectManager
Queue project update for 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Assembly-CSharp.csproj'
info: OmniSharp.MSBuild.ProjectManager
Queue project update for 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\PlayFab.csproj'
info: OmniSharp.MSBuild.ProjectManager
Queue project update for 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Assembly-CSharp-firstpass.csproj'
info: OmniSharp.MSBuild.ProjectManager
Queue project update for 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Sirenix.OdinInspector.CompatibilityLayer.csproj'
info: OmniSharp.MSBuild.ProjectManager
Queue project update for 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\NativeShare.Runtime.csproj'
info: OmniSharp.MSBuild.ProjectManager
Queue project update for 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Assembly-CSharp-Editor.csproj'
info: OmniSharp.MSBuild.ProjectManager
Queue project update for 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Assembly-CSharp-Editor-firstpass.csproj'
info: OmniSharp.MSBuild.ProjectManager
Queue project update for 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\PlayFabEditorExtensions.csproj'
info: OmniSharp.MSBuild.ProjectManager
Queue project update for 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Sirenix.OdinInspector.CompatibilityLayer.Editor.csproj'
info: OmniSharp.MSBuild.ProjectManager
Queue project update for 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\PlayFabSDKEditor.csproj'
info: OmniSharp.MSBuild.ProjectManager
Queue project update for 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\NativeShare.Editor.csproj'
info: OmniSharp.Script.ScriptProjectSystem
Detecting CSX files in 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi'.
info: OmniSharp.MSBuild.ProjectManager
Loading project: c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Assembly-CSharp.csproj
info: OmniSharp.Script.ScriptProjectSystem
Could not find any CSX files
info: OmniSharp.WorkspaceInitializer
Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.CSharpFormattingWorkspaceOptionsProvider, Order: 0
info: OmniSharp.WorkspaceInitializer
Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.RenameWorkspaceOptionsProvider, Order: 100
info: OmniSharp.WorkspaceInitializer
Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.ImplementTypeWorkspaceOptionsProvider, Order: 110
info: OmniSharp.WorkspaceInitializer
Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.BlockStructureWorkspaceOptionsProvider, Order: 140
info: OmniSharp.WorkspaceInitializer
Configuration finished.
info: OmniSharp.Stdio.Host
Omnisharp server running using Stdio at location 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi' on host 16452.
info: OmniSharp.OmniSharpWorkspace
Miscellaneous file: c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Assets_Game\Scripts\ScriptableObjects\TextureImportSettings.cs added to workspace
info: OmniSharp.MSBuild.ProjectManager
Successfully loaded project file 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Assembly-CSharp.csproj'.
info: OmniSharp.MSBuild.ProjectManager
Adding project 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Assembly-CSharp.csproj'
info: OmniSharp.MSBuild.ProjectManager
Loading project: c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\PlayFab.csproj
info: OmniSharp.MSBuild.ProjectManager
Successfully loaded project file 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\PlayFab.csproj'.
info: OmniSharp.MSBuild.ProjectManager
Adding project 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\PlayFab.csproj'
info: OmniSharp.MSBuild.ProjectManager
Loading project: c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Assembly-CSharp-firstpass.csproj
info: OmniSharp.MSBuild.ProjectManager
Successfully loaded project file 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Assembly-CSharp-firstpass.csproj'.
info: OmniSharp.MSBuild.ProjectManager
Adding project 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Assembly-CSharp-firstpass.csproj'
info: OmniSharp.MSBuild.ProjectManager
Loading project: c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Sirenix.OdinInspector.CompatibilityLayer.csproj
info: OmniSharp.MSBuild.ProjectManager
Successfully loaded project file 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Sirenix.OdinInspector.CompatibilityLayer.csproj'.
info: OmniSharp.MSBuild.ProjectManager
Adding project 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Sirenix.OdinInspector.CompatibilityLayer.csproj'
info: OmniSharp.MSBuild.ProjectManager
Loading project: c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\NativeShare.Runtime.csproj
info: OmniSharp.MSBuild.ProjectManager
Successfully loaded project file 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\NativeShare.Runtime.csproj'.
info: OmniSharp.MSBuild.ProjectManager
Adding project 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\NativeShare.Runtime.csproj'
info: OmniSharp.MSBuild.ProjectManager
Loading project: c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Assembly-CSharp-Editor.csproj
info: OmniSharp.MSBuild.ProjectManager
Successfully loaded project file 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Assembly-CSharp-Editor.csproj'.
info: OmniSharp.MSBuild.ProjectManager
Adding project 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Assembly-CSharp-Editor.csproj'
info: OmniSharp.MSBuild.ProjectManager
Loading project: c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Assembly-CSharp-Editor-firstpass.csproj
info: OmniSharp.MSBuild.ProjectManager
Successfully loaded project file 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Assembly-CSharp-Editor-firstpass.csproj'.
info: OmniSharp.MSBuild.ProjectManager
Adding project 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Assembly-CSharp-Editor-firstpass.csproj'
info: OmniSharp.MSBuild.ProjectManager
Loading project: c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\PlayFabEditorExtensions.csproj
info: OmniSharp.MSBuild.ProjectManager
Successfully loaded project file 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\PlayFabEditorExtensions.csproj'.
info: OmniSharp.MSBuild.ProjectManager
Adding project 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\PlayFabEditorExtensions.csproj'
info: OmniSharp.MSBuild.ProjectManager
Loading project: c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Sirenix.OdinInspector.CompatibilityLayer.Editor.csproj
info: OmniSharp.MSBuild.ProjectManager
Successfully loaded project file 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Sirenix.OdinInspector.CompatibilityLayer.Editor.csproj'.
info: OmniSharp.MSBuild.ProjectManager
Adding project 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Sirenix.OdinInspector.CompatibilityLayer.Editor.csproj'
info: OmniSharp.MSBuild.ProjectManager
Loading project: c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\PlayFabSDKEditor.csproj
info: OmniSharp.MSBuild.ProjectManager
Successfully loaded project file 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\PlayFabSDKEditor.csproj'.
info: OmniSharp.MSBuild.ProjectManager
Adding project 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\PlayFabSDKEditor.csproj'
info: OmniSharp.MSBuild.ProjectManager
Loading project: c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\NativeShare.Editor.csproj
info: OmniSharp.MSBuild.ProjectManager
Successfully loaded project file 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\NativeShare.Editor.csproj'.
info: OmniSharp.MSBuild.ProjectManager
Adding project 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\NativeShare.Editor.csproj'
info: OmniSharp.MSBuild.ProjectManager
Update project: Assembly-CSharp
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\Assembly-CSharp-firstpass.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\NativeShare.Editor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\NativeShare.Runtime.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\PlayFab.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\PlayFabEditorExtensions.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\PlayFabSDKEditor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\Sirenix.OdinInspector.CompatibilityLayer.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\Sirenix.OdinInspector.CompatibilityLayer.Editor.dll'
info: OmniSharp.MSBuild.ProjectManager
Update project: PlayFab
info: OmniSharp.MSBuild.ProjectManager
Update project: Assembly-CSharp-firstpass
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\NativeShare.Editor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\NativeShare.Runtime.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\PlayFab.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\PlayFabEditorExtensions.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\PlayFabSDKEditor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\Sirenix.OdinInspector.CompatibilityLayer.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\Sirenix.OdinInspector.CompatibilityLayer.Editor.dll'
info: OmniSharp.MSBuild.ProjectManager
Update project: Sirenix.OdinInspector.CompatibilityLayer
info: OmniSharp.MSBuild.ProjectManager
Update project: NativeShare.Runtime
info: OmniSharp.MSBuild.ProjectManager
Update project: Assembly-CSharp-Editor
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\Assembly-CSharp-Editor-firstpass.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\Assembly-CSharp-firstpass.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\Assembly-CSharp.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\NativeShare.Editor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\NativeShare.Runtime.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\PlayFab.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\PlayFabEditorExtensions.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\PlayFabSDKEditor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\Sirenix.OdinInspector.CompatibilityLayer.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\Sirenix.OdinInspector.CompatibilityLayer.Editor.dll'
info: OmniSharp.MSBuild.ProjectManager
Update project: Assembly-CSharp-Editor-firstpass
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\Assembly-CSharp-firstpass.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\NativeShare.Editor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\NativeShare.Runtime.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\PlayFab.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\PlayFabEditorExtensions.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\PlayFabSDKEditor.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\Sirenix.OdinInspector.CompatibilityLayer.dll'
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\Sirenix.OdinInspector.CompatibilityLayer.Editor.dll'
info: OmniSharp.MSBuild.ProjectManager
Update project: PlayFabEditorExtensions
info: OmniSharp.MSBuild.ProjectManager
Update project: Sirenix.OdinInspector.CompatibilityLayer.Editor
info: OmniSharp.MSBuild.ProjectManager
Update project: PlayFabSDKEditor
[warn]: OmniSharp.MSBuild.ProjectManager
Unable to resolve assembly 'c:\Users\Sebastian\GIT\AutqaAndroid2\motorQi\Temp\bin\Debug\PlayFab.dll'
info: OmniSharp.MSBuild.ProjectManager
Update project: NativeShare.Editor`
Environment information
VSCode version: 1.48.1
C# Extension: 1.23.1
Dotnet Information
Zestaw .NET Core SDK (odzwierciedlenie dowolnego pliku global.json): Version: 3.1.300 Commit: b2475c1295�rodowisko uruchomieniowe:
OS Name: Windows
OS Version: 10.0.19041
OS Platform: Windows
RID: win10-x64
Base Path: C:\Program Files\dotnet\sdk\3.1.300\
Host (useful for support):
Version: 3.1.4
Commit: 0c2e69caa6
.NET Core SDKs installed:
2.2.103 [C:\Program Files\dotnet\sdk]
3.0.100 [C:\Program Files\dotnet\sdk]
3.1.300 [C:\Program Files\dotnet\sdk]
.NET Core runtimes installed:
Microsoft.AspNetCore.All 2.2.1 [C:\Program Files\dotnet\shared\Microsoft.AspNetCore.All]
Microsoft.AspNetCore.App 2.2.1 [C:\Program Files\dotnet\shared\Microsoft.AspNetCore.App]
Microsoft.AspNetCore.App 3.0.0 [C:\Program Files\dotnet\shared\Microsoft.AspNetCore.App]
Microsoft.AspNetCore.App 3.1.4 [C:\Program Files\dotnet\shared\Microsoft.AspNetCore.App]
Microsoft.NETCore.App 2.1.6 [C:\Program Files\dotnet\shared\Microsoft.NETCore.App]
Microsoft.NETCore.App 3.0.0 [C:\Program Files\dotnet\shared\Microsoft.NETCore.App]
Microsoft.NETCore.App 3.1.4 [C:\Program Files\dotnet\shared\Microsoft.NETCore.App]
Microsoft.WindowsDesktop.App 3.0.0 [C:\Program Files\dotnet\shared\Microsoft.WindowsDesktop.App]
Microsoft.WindowsDesktop.App 3.1.4 [C:\Program Files\dotnet\shared\Microsoft.WindowsDesktop.App]
To install additional .NET Core runtimes or SDKs:
https://aka.ms/dotnet-download
Visual Studio Code Extensions
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