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Add KHR_draco_mesh_compression support. #70
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Oh I’ve been waiting for this. Do you intend to update your “public web tool” with the relevant code? |
Yep, this issue is just meant to track adding it to the web tool. The three.js PR is not going to land until after the r90 release, but we could probably merge the changes here before that. |
Staged an experimental version:
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It's so great to be able to FBX2glTF --draco --binary again, and just pull the (much-shrunken) result right into this viewer. |
I tried
When loading failed, the following error was output to the console.
The arguments used for the conversion are as follows.
I could not judge whether it is a converter issue or a viewer problem. |
Thanks @cx20 — the COLLADA2GLTF file looks ok in Babylon and gltf.insimo.com (slightly different implementation in three.js) so i believe this a bug in my viewer or THREE.GLTFLoader. Will look into that soon. |
Released draco support. The COLLADA2GLTF issue isn't limited to my viewer, it happens in plain three.js as well, so I've opened mrdoob/three.js#13870. |
Yes. It means that the validator doesn't support that extension. The message will be refined in the next release. |
See mrdoob/three.js#13194
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