Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

GSM & SOCOM II: U.S. Navy SEALs #1

Open
ShiftyMiser opened this issue Mar 29, 2019 · 0 comments
Open

GSM & SOCOM II: U.S. Navy SEALs #1

ShiftyMiser opened this issue Mar 29, 2019 · 0 comments

Comments

@ShiftyMiser
Copy link

I use GSM.elf to enhance PlayStation 2 graphics for playing SOCOM II: U.S. Navy SEALs. The community and I play online via LAN tunneling. The community also uses a custom patch created by Harry62. GSM has an odd affect on two of the guns in SOCOM II; it makes the AK-105 and AKS-74 rapid fire. I am writing you to gain insight on why this occurs and how to solve this issue. Your help is needed.

Contact:
Discord: ShiftyMiser#6382

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant