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[Enhancement]: Use Character Cards #49

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dnhkng opened this issue May 16, 2024 · 5 comments
Open

[Enhancement]: Use Character Cards #49

dnhkng opened this issue May 16, 2024 · 5 comments

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@dnhkng
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dnhkng commented May 16, 2024

The personality of GLaDOS currently resides in the system prompt and dialog in the config.yaml.

As there is already a few standards for designing characters, we should probably adopt one.

ToDo:

  • Compare and rank the current Character Card options
  • Determine the best code base
  • Extract and rewrite, to match the GLaDOS code style
@aaronchantrill
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This sounds really cool. I have been looking for information about how to extract the character information fields from .png files in Python, but haven't found much yet. I'm sure I could dig into the node code in SillyTavern and figure it out, though.

@dnhkng
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dnhkng commented Sep 19, 2024

@aaronchantrill

Please look into the various card formats, and do a small write-up.

I'm happy to integrate the correct code, but I don't have time to research which is best.

@goozlad
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goozlad commented Feb 8, 2025

Are you planning on using the v2 or v3 standard for character cards?

@dnhkng
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dnhkng commented Feb 8, 2025

Not even looked into this yet! I need to build out the core systems first.

@goozlad
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goozlad commented Feb 8, 2025

Not even looked into this yet! I need to build out the core systems first.

Ah okay, here's the links to the V2 and V3 specs. Note that not all frontends support all V3 features yet.
Here is V1 as a reference:
https://github.com/malfoyslastname/character-card-spec-v2/blob/main/spec_v1.md
Here is V2:
https://github.com/malfoyslastname/character-card-spec-v2/blob/main/spec_v2.md
And here is V3, still fairly new and not all features are supported by everyone:
https://github.com/kwaroran/character-card-spec-v3/blob/main/SPEC_V3.md

V2 would be the best choice right now but V3 does seem like the way to go eventually as it lets you bundle assets within the card, possibly even the TTS models.

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