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main.js
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let boxes=document.querySelectorAll(".box");
let reset=document.querySelectorAll("#reset");
let newGameBtn=document.querySelector("#new-btn");
let msgContainer=document.querySelector(".msg-container");
let msg=document.querySelector("#msg");
let turnO=true;//playerx,playero
let count=0;//to track if draw
const winPattern=[
[0,1,2],
[0,3,6],
[0,4,8],
[1,4,7],
[2,4,6],
[2,5,8],
[3,4,5],
[6,7,8],
];
const resetGame = () => {
turnO = true;
count = 0;
enableBoxes();
msgContainer.classList.add("hide");
};
boxes.forEach((box) =>{
box.addEventListener("click",() => {
if(turnO){
//playerO
box.innerText="O";
turnO=false;
}else{
box.innerText="X";
turnO=true;
}
box.disabled=true;
count++;
let isWinner=checkWinner();
if(count===9 && !isWinner){
gameDraw();
}
});
});
const gameDraw = () => {
msg.innerText = `Game was a Draw.`;
msgContainer.classList.remove("hide");
disableBoxes();
};
const disableBoxes=() =>{
for(let box of boxes){
box.disabled=true;
}
};
const enableBoxes=() =>{
for(let box of boxes){
box.disabled=false;
box.innerText="";
}
};
const showWinner=(winner)=>{
msg.innerText=`Congratulation , winner is ${winner}`;
msgContainer.classList.remove("hide");
disableBoxes();
};
const checkWinner=()=>{
for (let pattern of winPattern){
let pos1= boxes[pattern[0]].innerText;
let pos2= boxes[pattern[1]].innerText;
let pos3= boxes[pattern[2]].innerText;
if(pos1 !="" && pos2 !="" && pos3 !=""){
if(pos1 === pos2&&pos2 === pos3){
showWinner(pos1);
return true;
}
}
}
};
newGameBtn.addEventListener("click",resetGame);
reset.addEventListener("click",resetGame);