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You right, there aren't because not implemented at all.
While this project aims to collect and bring together some basic pieces needed to make opengl program with reasonable high level api from c# in a cross platform I only added some must features like camera, fonts, texture, lights, point light shadow rendering but there aren't advanced "artistic" features such as antialiasing.
Of course it would be nice to have an option to enable antialias per need. I never experienced in the past about this topic, but if you have any idea about, you are wellcome to start a pull request and I'll support as I can working for the first in a branch until reached some results.
A general overview about the process could be from this article ( "The Complete Picture" paragraph ).
The susceptible part is pipeline for actual processing of supported features such as shadow processing and framebuffering in general, but the code hopefully should result organized enough to insert the feature without brake other parts, btw for that there are unit test that can executed, even in a docker environment using Mesa, to state if some expectations diverge from.
I can't see any example or support for configuration of multisample and samples for msaa?
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