From 41ecb3e780afc5d59d6ea59285e6421467bfbbef Mon Sep 17 00:00:00 2001 From: nearnshaw Date: Fri, 10 Jan 2025 15:05:11 -0300 Subject: [PATCH] features only on new explorer --- content/creator/sdk7/3d-essentials/camera.md | 4 +++- content/creator/sdk7/3d-essentials/sounds.md | 4 ++++ content/creator/sdk7/interactivity/input-modifiers.md | 4 ++++ 3 files changed, 11 insertions(+), 1 deletion(-) diff --git a/content/creator/sdk7/3d-essentials/camera.md b/content/creator/sdk7/3d-essentials/camera.md index 4425ad16..6c356e49 100644 --- a/content/creator/sdk7/3d-essentials/camera.md +++ b/content/creator/sdk7/3d-essentials/camera.md @@ -14,7 +14,9 @@ As a creator, you can have full control over the player's camera. By default, pl Virtual cameras can be static, they can rotate to always look at the player or some other entity, or they can be attached to the player or some other entity so that they're always accompanying. {{< hint warning >}} -**📔 Note**: To switch between the default 1st and 3rd person cameras, see [Camera modifier areas]({{< ref "/content/creator/sdk7/interactivity/avatar-modifiers.md#camera-modifiers">}}). +**📔 Note**: Virtual cameras are a feature that's only supported in the DCL 2.0 desktop client. + +To switch between the default 1st and 3rd person cameras, see [Camera modifier areas]({{< ref "/content/creator/sdk7/interactivity/avatar-modifiers.md#camera-modifiers">}}). {{< /hint >}} ## Using virtual cameras diff --git a/content/creator/sdk7/3d-essentials/sounds.md b/content/creator/sdk7/3d-essentials/sounds.md index 97a93fd1..e75ddc12 100644 --- a/content/creator/sdk7/3d-essentials/sounds.md +++ b/content/creator/sdk7/3d-essentials/sounds.md @@ -164,6 +164,10 @@ AudioSource.create(sourceEntity, { By default, all sounds from an `AudioSource` are positional. This means they appear to generate from the position of the `Transform` component, and will sound louder as the player walks closer. But you can also configure a sound to be global, so that the volume is constant, no matter where the player is standing. This is ideal for using on background music, notification sounds, and other non-positional sound. +{{< hint warning >}} +**📔 Note**: Global Sounds are a feature that's only supported in the DCL 2.0 desktop client. +{{< /hint >}} + To make a sound global, set the `global` property to _true_. ```ts diff --git a/content/creator/sdk7/interactivity/input-modifiers.md b/content/creator/sdk7/interactivity/input-modifiers.md index dfafc7f4..6f7ae3f2 100644 --- a/content/creator/sdk7/interactivity/input-modifiers.md +++ b/content/creator/sdk7/interactivity/input-modifiers.md @@ -11,6 +11,10 @@ weight: 8 You can restrict what actions the player can do in your scene. Use it to freeze the player, or to only restrict specific ways of locomotion, for example to prevent the player from jumping or running. +{{< hint warning >}} +**📔 Note**: Input Modifiers are a feature that's only supported in the DCL 2.0 desktop client. +{{< /hint >}} + ## Freeze the player You can freeze the player so that none of the input keys can move the avatar. This can be useful for many game mechanics. It's also a good practice to freeze a player while performing an important animation that shouldn't be interrupted by movement, or while a [Virtual Camera]({{< ref "/content/creator/sdk7/3d-essentials/camera.md" >}}) points away from the avatar and you don't want the player to move blindly.