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defs.h
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/**
* @file defs.h
*
* Global definitions and Macros.
*/
#define DMAXX 40
#define DMAXY 40
#define LIGHTSIZE 6912 // 27 * 256
#define NO_LIGHT -1
#define GMENU_SLIDER 0x40000000
#define GMENU_ENABLED 0x80000000
// must be unsigned to generate unsigned comparisons with pnum
#define MAX_PLRS 4
#define MAX_CHARACTERS 99
#define MAX_LVLS 24
#define MAX_LVLMTYPES 24
#define MAX_SPELLS 52
#define MAX_SPELL_LEVEL 15
#define MAX_CHUNKS (MAX_LVLS + 5)
// #define MAX_PATH 260
#define MAX_SEND_STR_LEN 80
#define MAXDEAD 31
#define MAXDUNX 112
#define MAXDUNY 112
#define MAXITEMS 127
#define MAXBELTITEMS 8
#define MAXLIGHTS 32
#define MAXMISSILES 125
#define MAXMONSTERS 200
#define MAXOBJECTS 127
#define MAXPORTAL 4
#define MAXQUESTS 24
#define MAXMULTIQUESTS 10
#define MAXTHEMES 50
#define MAXTILES 2048
#define MAXTRIGGERS 7
#define MAXVISION 32
#define MDMAXX 40
#define MDMAXY 40
#define MAXCHARLEVEL 51
#define ITEMTYPES 43
// number of inventory grid cells
#define NUM_INV_GRID_ELEM 40
#define INV_SLOT_SIZE_PX 28
// Item indestructible durability
#define DUR_INDESTRUCTIBLE 255
#define VOLUME_MIN -1600
#define VOLUME_MAX 0
#define VOLUME_NORMAL -1100
#define GAMMA_NORMAL 75
#define NUM_TOWNERS 16
// todo: enums
#define NUMLEVELS 25
#define WITCH_ITEMS 25
#define SMITH_ITEMS 25
#define SMITH_PREMIUM_ITEMS 15
#define STORE_LINES 104
// from diablo 2 beta
#define MAXEXP 2000000000
#define MAXRESIST 75
#define GOLD_SMALL_LIMIT 1000
#define GOLD_MEDIUM_LIMIT 2500
#define GOLD_MAX_LIMIT 5000
#define PLR_NAME_LEN 32
#define MAXPATHNODES 300
#define MAX_PATH_LENGTH 25
// 256 kilobytes + 3 bytes (demo leftover) for file magic (262147)
// final game uses 4-byte magic instead of 3
#define FILEBUFF ((256 * 1024) + 3)
#define PMSG_COUNT 8
#define GAME_ID (gbIsHellfire ? (gbIsSpawn ? LOAD_BE32("HSHR") : LOAD_BE32("HRTL")) : (gbIsSpawn ? LOAD_BE32("DSHR") : LOAD_BE32("DRTL")))
// Diablo uses a 256 color palette
// Entry 0-127 (0x00-0x7F) are level specific
// Entry 128-255 (0x80-0xFF) are global
// standard palette for all levels
// 8 or 16 shades per color
// example (dark blue): PAL16_BLUE+14, PAL8_BLUE+7
// example (light red): PAL16_RED+2, PAL8_RED
// example (orange): PAL16_ORANGE+8, PAL8_ORANGE+4
#define PAL8_BLUE 128
#define PAL8_RED 136
#define PAL8_YELLOW 144
#define PAL8_ORANGE 152
#define PAL16_BEIGE 160
#define PAL16_BLUE 176
#define PAL16_YELLOW 192
#define PAL16_ORANGE 208
#define PAL16_RED 224
#define PAL16_GRAY 240
// If defined, use 32-bit colors instead of 8-bit [Default -> Undefined]
//#define RGBMODE
#ifndef RGBMODE
#define SCREEN_BPP 8
#else
#define SCREEN_BPP 32
#endif
#define BUFFER_BORDER_LEFT 64
#define BUFFER_BORDER_TOP 160
#define BUFFER_BORDER_RIGHT dvl::borderRight
#define BUFFER_BORDER_BOTTOM 16
#define UI_OFFSET_Y ((Sint16)((gnScreenHeight - 480) / 2))
#define TILE_WIDTH 64
#define TILE_HEIGHT 32
#define PANEL_WIDTH 640
#define PANEL_HEIGHT 128
#define PANEL_TOP (gnScreenHeight - PANEL_HEIGHT)
#define PANEL_LEFT (gnScreenWidth - PANEL_WIDTH) / 2
#define PANEL_X PANEL_LEFT
#define PANEL_Y PANEL_TOP
#define SPANEL_WIDTH 320
#define SPANEL_HEIGHT 352
#define PANELS_COVER (gnScreenWidth <= PANEL_WIDTH && gnScreenHeight <= SPANEL_HEIGHT + PANEL_HEIGHT)
#define RIGHT_PANEL (gnScreenWidth - SPANEL_WIDTH)
#define RIGHT_PANEL_X RIGHT_PANEL
#define DIALOG_TOP ((gnScreenHeight - PANEL_HEIGHT) / 2 - 18)
#define DIALOG_Y DIALOG_TOP
#define NIGHTMARE_TO_HIT_BONUS 85
#define HELL_TO_HIT_BONUS 120
#define NIGHTMARE_AC_BONUS 50
#define HELL_AC_BONUS 80
#define MemFreeDbg(p) \
{ \
void *p__p; \
p__p = p; \
p = NULL; \
mem_free_dbg(p__p); \
}
#undef assert
#ifndef _DEBUG
#define assert(exp)
#define assurance(exp, value) if (!(exp)) return
#define commitment(exp, value) if (!(exp)) return false
#else
#define assert(exp) (void)((exp) || (assert_fail(__LINE__, __FILE__, #exp), 0))
#define assurance(exp, value) (void)((exp) || (app_fatal("%s: %s was %i", __func__, #exp, value), 0))
#define commitment(exp, value) (void)((exp) || (app_fatal("%s: %s was %i", __func__, #exp, value), 0))
#endif
// To apply to certain functions which have local variables aligned by 1 for unknown yet reason
#if (_MSC_VER == 1200)
#define ALIGN_BY_1 __declspec(align(1))
#else
#define ALIGN_BY_1
#endif
#define SwapLE32 SDL_SwapLE32
#define SwapLE16 SDL_SwapLE16
#define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__)
#ifdef _MSC_VER
#define strcasecmp _stricmp
#define strncasecmp _strnicmp
#endif
#ifdef __has_attribute
#define DVL_HAVE_ATTRIBUTE(x) __has_attribute(x)
#else
#define DVL_HAVE_ATTRIBUTE(x) 0
#endif
#if DVL_HAVE_ATTRIBUTE(always_inline) || (defined(__GNUC__) && !defined(__clang__))
#define DVL_ATTRIBUTE_ALWAYS_INLINE __attribute__((always_inline))
#else
#define DVL_ATTRIBUTE_ALWAYS_INLINE
#endif