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Releases: db0/hypnagonia

0.9.0

09 Aug 14:36
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0.9.0 Pre-release
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  • Added card upgrades
    • Allows setting up card upgrades with minimum extra card and script definitions
    • Can specify card amounts in the card properties. They will be bbcode coloured
    • Card upgrades are selected in journal after each encounter
    • Cards are slowly upgraded as they're played. Progress is currently only shown in info popups
    • Each card can have multiple upgrades
    • Non-upgraded cards don't have glowing rarity. Upgraded cards have glowing rarity
    • Only a limited number of times can be progressed per encounter. The amount is equal to the deck size.
    • Added way to provide upgraded effects, without setting new scenes and terms.
  • Added upgrades for starting cards and some more. Progress ongoing...
  • Added more Torments and tweaked intents (@DioBal)
  • Added two new effects: Retaliation and Resentment
  • Added new Ego Archetype: Mad Scientist (Design by @DioBal)
  • Can now setup enemies in encounters using starting effects or preselected intents

0.8.0

24 Jul 00:18
@db0 db0
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0.8.0 Pre-release
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  • Changed Card layout to the one provided by Lorenzo Andreozzi. Further tweaked the card image using shaders.
  • Added Card Library

0.7.0

21 Jul 08:01
@db0 db0
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0.7.0 Pre-release
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  • Switched to Rich Text on almost all labels. Replaced text representation of tags and effects with icons. Added colour in text.
  • Changed Font to Butler
  • Fixed focus staying open sometimes
  • Added eyeglow to the laughing ones - insomniacUNDERSCORElemon
  • Improved Boss character art - insomniacUNDERSCORElemon
  • Antialiased everything
  • Added 2 new enemies: Clown, and The Critic
  • Added 2 new encounters
  • Cannot play 0 cost cards on opponent turns anymore
  • Improved background quality
  • Added outline on intent icons to make them clearer in light backgrounds
  • Highlight on enemies during targetting will not now highlight things other than the target
  • Fixed enemies dying from doubt sometimes preventing game from finishing
  • Fixed somethimes Understanding card preview getting stuck in journal

0.6

17 Jul 22:15
@db0 db0
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0.6 Pre-release
Pre-release
  • Added framework for non-combat events
  • Added first non-combat event: Deep Sleep
  • Added top-bar with player status and current decklist
  • Reduced the game size to 20MB (from 100) by using lossy compression on the backgrounds
  • Fixed last enemy dying from doubt breaking the combat-end
  • Some disturbing art
  • Fixed expiry on confusion
  • Added the first archetype icon in the new game menu
  • Made card/hand layout control-based
  • Deck/Discard/Forgotten piles are smaller
  • Added way to see the deck contents
  • Added polygon-art for the fearmonger (Credit to insomniacUNDERSCORElemon)
  • Improved Shaders
  • Improved Highlights
  • Added better default Godot sprite
  • Added overcoming animation to The Laughing One (Credit to insomniacUNDERSCORElemon)
  • Fixed journal not refilling after 5th encounter
  • Fixed loss not triggerring
  • Change shuffle type as the overhand seems to cause some glitches
  • Scripted Understanding cards
  • Added a journal for progressing between encounters

0.5.0

11 Jul 23:35
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0.5.0 Pre-release
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Added journal for progressing between encounters

0.4.0

08 Jul 23:09
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0.4.0 Pre-release
Pre-release

New Coat of paint

0.3.0

08 Jul 14:32
@db0 db0
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0.3.0 Pre-release
Pre-release

Added backgrounds and a lot of bugfixes

v0.1

04 Jul 07:01
@db0 db0
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v0.1 Pre-release
Pre-release

Initial release with a working prototype.