BulletCollisionDetector doesn't remove collision objects when skeleton is removed #328
Labels
priority: medium
should be resolved before the next release
type: bug
Indicates an unexpected problem or unintended behavior
DART uses
btCollisionWorld
to utilize the broad-phase algorithm of Bullet. DART adds collision objects to the collision world when a skeleton is added but doesn't remove the collision objects when the skeleton is removed. This causes segfault when we add and remove skeletons.The text was updated successfully, but these errors were encountered: