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index.js
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index.js
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const boxes = document.querySelectorAll(".box");
const gameInfo = document.querySelector(".game-info");
const newGameBtn = document.querySelector(".btn");
let currentPlayer;
let gameGrid;
const winningPositions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
// lets create a function to initialize the game
function initGame() {
currentPlayer = "X";
gameGrid = ["", "", "", "", "", "", "", "", ""];
// UI pr bhi empty krna pdega boxes ko
boxes.forEach((box, index) => {
box.innerText = "";
boxes[index].style.pointerEvents = "all";
box.classList = `box box${index+1}`;
});
newGameBtn.classList.remove("active");
gameInfo.innerText = `Current Player - ${currentPlayer}`;
}
initGame();
function swapTurn() {
if (currentPlayer === "X") {
currentPlayer = "O";
} else {
currentPlayer = "X";
}
// Update UI
gameInfo.innerText = `Current Player - ${currentPlayer}`;
}
function checkGameOver() {
let answer = "";
winningPositions.forEach((position) => {
// all 3 boxes should be non empty and exactly same in value
if (
(gameGrid[position[0]] != "" ||
gameGrid[position[1]] != "" ||
gameGrid[position[2]] != "") &&
gameGrid[position[0]] === gameGrid[position[1]] &&
gameGrid[position[1]] === gameGrid[position[2]]
) {
// check if winner is x
if (gameGrid[position[0]] === "X") answer = "X";
else {
answer = "O";
}
// disable pointer
boxes.forEach((box) => {
box.style.pointerEvents = "none";
})
// now we know X/O is Winner
boxes[position[0]].classList.add("win");
boxes[position[1]].classList.add("win");
boxes[position[2]].classList.add("win");
}
});
// it means we've a winner
if(answer !== "" ) {
gameInfo.innerText = `Winner Player -${answer}`;
newGameBtn.classList.add("active");
return;
}
//We know, NO Winner Found, let's check whether there is tie
let fillCount = 0;
gameGrid.forEach((box) => {
if(box !== "" )
fillCount++;
});
//board is Filled, game is TIE
if(fillCount === 9) {
gameInfo.innerText = "Game Tied !";
newGameBtn.classList.add("active");
}
}
function handleClick(index) {
if (gameGrid[index] === "") {
boxes[index].innerText = currentPlayer;
gameGrid[index] = currentPlayer;
boxes[index].style.pointerEvents = "none";
// swap turn
swapTurn();
// check if game is over
checkGameOver();
}
}
boxes.forEach((box, index) => {
box.addEventListener("click", () => {
handleClick(index);
});
});
newGameBtn.addEventListener("click", initGame);