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Copy pathGlobalAbilityList.h
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GlobalAbilityList.h
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#ifndef GLOBALABILITYLIST_H
#define GLOBALABILITYLIST_H
#include "Ability.h"
class GlobalAbilityList
{
public:
Ability *PrintDps = nullptr;
Ability *PrintPlayerStats = nullptr;
Ability *MeleeMainhandAutoAttack = nullptr;
Ability *MeleeOffhandAutoAttack = nullptr;
Ability *RangedAutoAttack = nullptr;
Ability *Rend = nullptr;
Ability *BattleShout = nullptr;
Ability *Whirlwind = nullptr;
Ability *MortalStrike = nullptr;
Ability *Slam = nullptr;
Ability *Execute = nullptr;
Ability *Charge = nullptr;
Ability *Bloodrage = nullptr;
Ability *HeroicStrike = nullptr;
Ability *QuickStrike = nullptr;
Ability *RagingBlow = nullptr;
Ability *FreeWildStrikes = nullptr;
Ability *FreeBlessingOfMight = nullptr;
Ability *FreeBlessingOfKings = nullptr;
Ability *FreeMarkOfTheWild = nullptr;
Ability *FreeStrengthBonus = nullptr;
Ability *Overpower = nullptr;
Buff *Enrage = nullptr;
Buff *WildStrikes = nullptr;
Buff *DeepWounds = nullptr;
bool inExtraAttack = false;
bool didPrintStats = false;
bool didCharge = false;
void resetFields();
GlobalAbilityList();
static GlobalAbilityList* activeList;
};
#endif // GLOBALABILITYLIST_H