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classes.yaml
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AnchorPosition:
in:
- Y # Offset Y
- X # Offset X
- Height # Height
- Mode # Anchor Point
# Top Left
# Top Center
# Top Right
# -
# Center Left
# Center
# Center Right
# -
# Bottom Left
# Bottom Center
# Bottom Right
- Width # Width
out:
- Y # Y Position
- X # X Position
AppleRemote:
out:
- Available # Remote Available
- DownSignal # Volume Down Signal
- NextSignal # Next Signal
- PlaySignal # Play Signal
- UpSignal # Volume Up Signal
- SelectSignal # Select Signal
- PreviousSignal # Previous Signal
- MenuSignal # Menu Signal
Billboard:
in:
- Color # Color
- Image # Image
- Mask # Mask Image
- Y # Y Position
- PixelAligned # Pixel Aligned
- X # X Position
- Rotation # Rotation
BonjourServices:
out:
- Services # Service List
Camera:
in:
- OriginX # Origin X
- TranslateX # Translation X
- TranslateY # Translation Y
- TranslateZ # Translation Z
- OriginY # Origin Y
- ScaleX # Scale X
- ScaleY # Scale Y
- ScaleZ # Scale Z
- OriginZ # Origin Z
- RotateX # Rotation X
- RotateY # Rotation Y
- RotateZ # Rotation Z
Clear:
in:
- Color # Clear Color
Clock:
in:
- StartSignal # Start Signal
- StopSignal # Stop Signal
- ResetSignal # Reset Signal
out:
- Time # Time
ColorFromComponents:
identifiers:
- rgb # RGB Color
- hsl # HSL Color
in:
- 1 # Red/Hue
- Alpha # Alpha
- 3 # Blue/Luminosity
- 2 # Green/Saturation
out:
- Color # Color
ColorMask:
in:
- Blue # Blue Channel
- Alpha # Alpha Channel
- Green # Green Channel
- Red # Red Channel
ColorMixer:
in:
- Color1 # First color
- Mix # Mixing Point
- Color2 # Second color
- Interpolation # Interpolation
out:
- Color # Color
ColorToComponents:
identifiers:
- rgb # Color to RGB
- hsl # Color to HSL
in:
- Color # Color
out:
- 1 # Red/Hue
- Alpha # Alpha
- 3 # Blue/Luminosity
- 2 # Green/Saturation
ColorTransform:
in:
- Color # Color
- Luminosity # Luminosity Factor
- Saturation # Saturation Factor
- Hue # Hue Rotation
- Alpha # Alpha Factor
out:
- Color # Color
Conditional:
in:
- Test # Condition
# Is Equal
# Is Not Equal
# Is Greater Than
# Is Lower Than
# Is Greater Than or Equal To
# Is Lower Than or Equal To
- Tolerance # Tolerance
- Value2 # Second Value
- Value1 # First value
out:
- Result # Result
Core3DLoader:
in:
- Path # Mesh Location
Counter:
in:
- SignalDown # Decreasing Signal
- Signal # Increasing Signal
- SignalReset # Reset Signal
out:
- Count # Count
Cube:
in:
- ImageLeft # Left Image
- ColorLeft # Left Color
- ColorRight # Right Color
- ImageBottom # Bottom Image
- RX # X Rotation
- RY # Y Rotation
- RZ # Z Rotation
- Height # Height
- ColorFront # Front Color
- Width # Width
- Depth # Depth
- ColorBottom # Bottom Color
- ImageTop # Top Image
- ImageRight # Right Image
- X # X Position
- ImageBack # Back Image
- Y # Y Position
- ColorBack # Back Color
- ImageFront # Front Image
- Z # Z Position
- ColorTop # Top Color
DateFormatter:
in:
- Time # Time
out:
- String # String
Demultiplexer:
in:
- Index # Destination Index
Detector:
in:
- BetterEyeLocs # BetterEyeLocs
- Image # Image
- Tracking # Track
- Accuracy # Accuracy
out:
- Features # Features
DifferentialValue:
identifiers:
- integrator # Integrator
- derivator # Derivator
in:
- Value # Value
- ResetSignal # Reset Signal
out:
- Value # Integrated Value/Derived Value
DirectoryScanner:
in:
- Path # Directory Location
- Signal # Scan Signal
out:
- Files # File List
- Signal # Done Signal
Expression:
out:
- Result # Result
FlameImage:
in:
- ColorEnd # End Color
- ColorMiddle # Middle Color
- ColorStart # Start Color
out:
- Image # Image
Fog:
in:
- End # Linear End
- Density # Exponential Density
- Color # Color
- Type # Type
# Linear
# Exponential
# Exponential 2
- Start # Linear Start
- Mode # Distance Mode
# Plane Absolute
# Plane
# Radial
- Quality # Quality
# Per Vertex Computation
# Per Pixel Computation
FPSDisplay:
in:
- Mode # FPS Mode
# Weighted Average
# Last Second Average
# Last Second Minimum
Gradient:
in:
- Direction # Direction
# Vertical (Upside)
# Horizontal (Rightside)
# Vertical (Downside)
# Horizontal (Leftside)
GLSLShader:
_
Grid:
in:
- WidthResolution # Horizontal Resolution
- HeightResolution # Vertical Resolution
- RX # X Rotation
- RY # Y Rotation
- RZ # Z Rotation
- Height # Height
- Width # Width
- Y # Y Position
- X # X Position
- Z # Z Position
HIDInput:
out:
- Available # Device Available
HostInfo:
out:
- UserName # User Name
- KernelVersion # Kernel Version
- ComputerName # Computer Name
- RAMSize # RAM Size
- MachineName # Machine Name
- HostName # Host Name
- LongUserName # Long User Name
- CPUType # CPU Type
- OSVersion # OS Version
- IPAddress # IP Address
HotZone:
in:
- HitY # Test Y
- RX # X Rotation
- Mask # Mask Image
- RY # Y Rotation
- RZ # Z Rotation
- Height # Height
- Width # Width
- HitX # Test X
- Y # Y Position
- X # X Position
- Z # Z Position
out:
- TopLeftX # Zone Top Left X
- TopLeftY # Zone Top Left Y
- MaskY # Hit Mask Y
- MaskX # Hit Mask X
- Hit # Hit Intensity
- BottomRightY # Zone Bottom Right Y
- BottomRightX # Zone Bottom Right X
- BottomLeftY # Zone Bottom Left Y
- BottomLeftX # Zone Bottom Left X
- ZoneY # Hit Zone Y
- ZoneX # Hit Zone X
- TopRightX # Zone Top Right X
- TopRightY # Zone Top Right Y
ImageAccumulator:
in:
- Image # Replacing Image
- DirtyWidth # Replacing Rectangle (Width)
- Height # Pixels High
- Width # Pixels Wide
- DirtyHeight # Replacing Rectangle (Height)
- DirtyOriginX # Replacing Rectangle (Origin X)
- DirtyOriginY # Replacing Rectangle (Origin Y)
- Accumulate # Replace Content
out:
- Image # Image
ImageColorMatchingProperties:
in:
- Image # Image
- ColorMatching # Color Matching
# Default
# -
# Enable
# Disable
out:
- Image # Image
ImageCrop:
in:
- Rectangle_W # Crop Height
- Image # Image
- Rectangle_Y # Crop Y
- Rectangle_X # Crop X
- Rectangle_Z # Crop Width
out:
- Image # Cropped Image
ImageDimensions:
in:
- Image # Image
out:
- PixelsWide # Pixels Wide
- PixelsHigh # Pixels High
- Width # Width
- Ratio # Aspect Ratio
- Height # Height
ImageDownloader:
in:
- URL # Image Location
out:
- Progress # Download Progress
- Image # Image
- Signal # Done Signal
ImageFilter:
out:
- Image # Image
ImageHistogram:
in:
- Image # Image
out:
- RedHistogram # Red Histogram
- GreenHistogram # Green Histogram
- AlphaHistogram # Alpha Histogram
- BlueHistogram # Blue Histogram
ImageInfo:
in:
- Image # Image
out:
- PixelsSizeH # Pixels Size H
- SourceRepresentation # Source Representation
- PixelsOriginX # Pixels Origin X
- PixelsOriginY # Pixels Origin Y
- DomainOfDefinition # Domain Of Definition
- ColorSpace # Color Space
- HasAlpha # Has Alpha
- PixelsSizeV # Pixels Size V
- ForwardMetadata # Forwarded Medatada
- Transformation # Transformation
- StaticMetadata # Static Medatada
ImageLoader:
out:
- Image # Image
ImageKernel:
out:
- Image # Image
ImageOrigin:
in:
- Image # Image
out:
- PixelsOriginX # Pixels Origin X
- PixelsOriginY # Pixels Origin Y
ImagePixel:
in:
- Image # Image
- ColorSpace # Color Space
# Image Native
# Absolute Linear
# Rendering Destination
- PixelX # Pixel X
- PixelY # Pixel Y
out:
- Blue # Blue Component
- Alpha # Alpha Component
- Green # Green Component
- Red # Red Component
ImageResize:
in:
- Width # Resize Pixels Wide
- Image # Image
- Mode # Resize Mode
# Stretch
# Fit
# Fill
- Condition # Resize Condition
# Always
# Only If Image Is Smaller
# Only If Image Is Bigger
- Height # Resize Pixels High
out:
- Image # Resized Image
ImageTexturingProperties:
in:
- Rotate # Matrix Rotation
- TranslateX # Matrix Translation X
- Target # Target
# Default
# -
# Rectangle
# 2D
- Mipmaps # Mipmapping
# Default
# -
# Disabled
# Enabled
- Image # Image
- ScaleX # Matrix Scaling X
- ScaleY # Matrix Scaling Y
- TranslateY # Matrix Translation Y
out:
- Image # Image
ImageTransform:
in:
- Transform_ScaleY # Scaling Y
- Transform_ScaleX # Scaling X
- Image # Image
- Transform_OriginX # Origin X
- Transform_OriginY # Origin Y
- Transform_TranslateY # Translation Y
- Transform_TranslateX # Translation X
- Transform_Rotate # Rotation
out:
- Image # Transformed Image
Info:
out:
- Version # Runtime Version
- SafeMode # Safe Mode
Interpolation:
in:
- Duration # Duration
- Tension # Tension
- Repeat # Repeat Mode
# None
# Loop
# Mirrored Loop
# Mirrored Loop Once
- Value2 # End Value
- Value1 # Start Value
out:
- Value # Result
Iterator:
in:
- Count # Iterations
IteratorVariables:
out:
- Count # Iterations
- Position # Current Position
- Index # Current Index
JavaScript:
foo:
- pass
LFO:
in:
- PWMRatio # PWM Ratio
- Period # Period
- Amplitude # Amplitude
- Offset # Offset
- Phase # Phase
- Type # Type
# Sin
# Cos
# Triangle
# Square
# Sawtooth Up
# Sawtooth Down
# PWM
# Random
out:
- Value # Result
Lighting:
in:
- ObjectShininess # Material Shininess
- AmbientColor # Ambient Light
- ObjectSpecular # Material Specularity
Line:
in:
- StartZ # Start Position Z
- StartX # Start Position X
- StartColor # Start Color
- EndY # End Position Y
- EndX # End Position X
- EndZ # End Position Z
- EndColor # End Color
- StartY # Start Position Y
- LineWidth # Thickness
Lines:
in:
- EndRX # End Orientation X
- EndRY # End Orientation Y
- EndRZ # End Orientation Z
- EndZ # End Position Z
- StartRY # Start Orientation Y
- StartRX # Start Orientation X
- StartRZ # Start Orientation Z
- EndLength # End Length
- StartColor # Start Color
- NumLines # Line Count
- EndY # End Position Y
- EndX # End Position X
- Phase # Line Phase
- AttractionZ # Attraction Point Z
- AttractionX # Attraction Point X
- AttractionY # Attraction Point Y
- AttractionAmount # Attraction Force
- StartLength # Start Length
- StartZ # Start Position Z
- StartX # Start Position X
- StartY # Start Position Y
- EndColor # End Color
Log:
in:
- Value # Value
Logic:
in:
- Operation # Operation
# AND
# OR
# XOR
# NOT
# NAND
# NOR
# NXOR
- Value2 # Second Operand
- Value1 # First Operand
out:
- Result # Result
Math:
in:
- Value # Initial Value
out:
- Value # Resulting Value
MeshCreator:
in:
- SliceHeight # Pixels Height
- SliceWidth # Pixels Width
- PointSize # Point Size
- Texcoords # Texture Coordinates
- CubeMap # Environment
- Vertices # Vertices
- Texture # Texture
- Volume # Volume
- Colors # Colors
- SliceDepth # Pixels Deep
- BackgroundTexture # Background
- Normals # Normals
- Indices # Indices
- LineWidth # Line Width
out:
- Mesh # Mesh
MeshMaterialGetter:
in:
- Index # Texture Index
- Mesh # Mesh
out:
- Count # Texture Count
- Image # Image
MeshMaterialSetter:
in:
- Index # Index
- Image # Image
- Mesh # Mesh
out:
- Mesh # Mesh
MeshPropertyGetter:
in:
- Mesh # Mesh
- Property # Key
- Value # Structure
out:
- Value # Mesh Component
MeshPropertySetter:
in:
- Mesh # Mesh
- Property # Key
- Value # Mesh Component
out:
- Mesh # Mesh
MeshRenderer:
in:
- Color # Color
- RX # X Rotation
- RY # Y Rotation
- RZ # Z Rotation
- Height # Scale Y
- Width # Scale X
- Depth # Scale Z
- Mesh # Mesh
- Y # Y Position
- X # X Position
- Z # Z Position
MeshTransform:
in:
- Transform_ScaleY # Scaling Y
- Transform_ScaleX # Scaling X
- Transform_ScaleZ # Scaling Z
- Transform_TranslateZ # Translation Z
- Transform_OriginZ # Origin Z
- Transform_OriginY # Origin Y
- Transform_OriginX # Origin X
- Mesh # Mesh
- Transform_TranslateY # Translation Y
- Transform_TranslateX # Translation X
- Transform_RotateY # Rotation Y
- Transform_RotateX # Rotation X
- Transform_RotateZ # Rotation Z
out:
- Mesh # Transformed Mesh
Mouse:
out:
- ScrollZ # Z Scroll
- ScrollX # X Scroll
- ScrollY # Y Scroll
- Button3 # Other Button
- Button2 # Right Button
- Button1 # Left Button
- Y # Y Position
- X # X Position
MouseInteraction:
in:
- InitialRotateValue # Offset Rotation
- InitialYDrag # Offset Y
- InitialXDrag # Offset X
- InitialMagnifyValue # Offset Magnification
out:
- Interaction # Interaction
- Magnify # Magnify
- ClickCount # Click Count
- MagnifyValue # Magnification Value
- RotateValue # Rotation Angle
- Iteration # Iteration
- XDrag # X Position
- Rotate # Rotate
- MouseDown # Mouse Down
- SwipeY # Y Swipe
- YDrag # Y Position
- SwipeX # X Swipe
- MouseOver # Mouse Over
Multiplexer:
in:
- Index # Source Index
NetworkBroadcaster:
in:
- String # Broadcast String
NetworkReceiver:
out:
- Timestamp # Received Timestamp
- Signal # Received Signal
- String # Received String
NetworkSynchronizer:
in:
- String # Broadcast String
out:
- Timestamp # Received Timestamp
- Signal # Received Signal
- Broadcasting # Broadcasting
- String # Received String
Noise:
out:
- Value # Result
NumberFormatter:
in:
- Number # Number
out:
- String # String
OpenCLConverter:
in:
- Stream # Structure
- Image # Image
- Height # Pixel High
- Width # Pixel Wide
- Depth # Pixels Deep
- Image3D # 3D Image
out:
- Image3D # 3D Image
- Image # Image
- Stream # Structure
OpenCLInfo:
in:
- Devices # Devices
out:
- DeviceName # Name
- DeviceLocalMemSize # Local Mem Size
- DeviceImage2DMaxHeight # Image2D Max Height
- DeviceMaxConstantsArgs # Max Constant Args
- DeviceMaxReadImageArgs # Max Read Image Args
- DeviceVendor # Vendor
- DeviceMaxConstantBufferSize # Max Constant Buffer Size
- DeviceCount # Device Count
- DeviceMaxComputeUnits # Max Compute Units
- DeviceMaxWorkItemDimensions # Max Work Item Dimensions
- DeviceType # Device Type
- DeviceGlobalMemSize # Global Mem Size
- DeviceMaxWriteImageArgs # Max Write Image Args
- DeviceImage2DMaxWidth # Image2D Max Width
- DeviceMaxWorkGroupSize # Max Work Group Size
- DeviceMaxSamplers # Max Samplers
- DeviceVersion # Version
OpenGLInfo:
out:
- Vendor # Renderer Vendor
- BitsPerPixel # Rendering Bits Per Pixel
- TextureUnits # Texture Units
- Version # Renderer Version
- CIAccelerated # Core Image Accelerated
- Renderer # Renderer Name
- MaxRenderSize # Max Render Size
- VRAM # Renderer VRAM
- MaxTextureSize # Max Texture Size
- FloatComponents # Float Components Rendering
OSCReceiver:
out:
- Signal # Received Signal
ParticleSystem:
in:
- PositionZ # Z Position
- Count # Particle Count
- PositionX # X Position
- PositionY # Y Position
- Attraction # Attraction
- Color # Color
- Image # Image
- Gravity # Gravity
- VelocityMaxY # Y Max Velocity
- VelocityMaxZ # Z Max Velocity
- VelocityMinY # Y Min Velocity
- VelocityMinX # X Min Velocity
- MaxSize # Max Size
- VelocityMinZ # Z Min Velocity
- MinSize # Min Size
- LifeTime # Lifetime
- VelocityMaxX # X Max Velocity
PatchInfo:
in:
- Path # Composition Location
out:
- OutputList # Output Keys
- InputList # Input Keys
- Metadata # Attributes
PatchRenderer:
in:
- Path # Composition Location
Physics:
in:
- Force # Force
- Value # Value
- Friction # Friction
- Sampling # Sampling
out:
- Value # Simulated Value
PhysicsEffect:
identifiers:
- force # Force
in:
- operandDescription # The operand value.
- operandName # Operand #%i
- Sampling # Sampling
PlasmaImage:
in:
- Scale # Scale
- ColorMiddle # Middle Color
- Saturate # Saturate
- ColorEnd # End Color
- ColorStart # Start Color
- Amplitude # Amplitude
- Y # Y Offset
- X # X Offset
out:
- Image # Image
Projection:
in:
- FieldOfView # Field Of View
Psychedelic:
in:
- Color # Color
- Image # Image
- Scale # Scale
- Speed # Speed
Pulse:
in:
- Signal # Input Signal
- Mode # Detection Mode
# Leading Edge
# Trailing Edge
# Both
out:
- Signal # Pulse
Quadric:
identifiers:
- sphere # Sphere
- cylinder # Cylinder
in:
- Color # Color
- Image # Image
- RX # X Rotation
- RY # Y Rotation
- RZ # Z Rotation
- Y # Y Position
- X # X Position
- Z # Z Position
Queue:
in:
- Filling # Filling
- Value # Value
- ResetSignal # Reset Signal
- Size # Queue Size
out:
- Queue # Queue
Random:
in:
- Max # Max
- Min # Min
out:
- Value # Value
RangeValue:
in:
- Max # Range Max
- Value # Value
- Min # Range Min
out:
- Roll # Rolled-Over Value
- Clip # Clipped Value
Recursor:
in:
- Initialize # Sample Value
RenderInImage:
in:
- Width # Pixels Wide
- Mipmaps # Texture Mipmapping
- Target # Texture Target
# Rectangle
# 2D
- Render # Render
- Height # Pixels High
out:
- Image # Image
Replicator:
in:
- Scale # Final Scale
- TranslationZ # Final Translation Z
- TranslationY # Final Translation Y
- TranslationX # Final Translation X
- RotationX # Final Rotation X
- OriginY # Origin Y
- OriginX # Origin X
- OriginZ # Origin Z
- RotationY # Final Rotation Y
- RotationZ # Final Rotation Z
- Copies # Copies
- OrientationZ # Final Orientation Z
- OrientationX # Final Orientation X
- OrientationY # Final Orientation Y
RepositoryCompositions:
in:
- Attributes # Attributes
- Protocol # Protocol
# Any
# -
# Graphic Animation
# Graphic Transition
# Image Filter
# Screen Saver
# RSS Visualizer
# Music Visualizer
# Mesh Filter
out:
- Compositions # Composition Identifiers
RoundValue:
in:
- Value # Value
out:
- Ceil # Ceil Value
- Round # Rounded Value
- Floor # Floor Value
SampleHold:
in:
- SampleValue # Value
- ResetSignal # Reset Signal
- Sampling # Sampling
out:
- Value # Value
ScreenInfo:
out:
- PixelsHigh # Pixels High
- Ratio # Aspect Ratio
- Height # Height
- PixelsWide # Pixels Wide
- Width # Width
- Resolution # Resolution
Signal:
in:
- Mode # Mode
# After [x] Seconds
# Every [x] Seconds