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Design Patterns & Software Architecture Design Patterns

Objectives

  • Introduction to design patterns
  • Understand how design patterns can impact architecture design and decisions

Metrics/Desired Outcomes

  • Comprehension of design patterns
  • Develop a program that models an example architecture pattern
  • Evaluate design patterns

Reading Assignment

  • Schott, George. CS164 Lecture 3 Design Patterns. This is an excellent talk on design patterns. We will watch part of this video in class. This video is not required for the quiz!
  • Banas, Derek. Design Patterns in Java.
    • We will watch the introduction video and the students will select one of the specific design pattern videos.
  • Sierra, Stuart. Components Just Enough Structure. This talks about a common pattern: Components (or stateful objects) structure. This video is optional and students will not be quizzed on the video.

Design Patterns

(This section is directly from Wikipedia and GoF Book)

Categories of Design Patterns

  • Creational Patterns: used to create objects
  • Structural Patterns: used to compose (modify) objects
  • Behavioral Patterns: used for communications between objects

Creational Patterns

  • Abstract factory pattern groups object factories that have a common theme.
  • Builder pattern constructs complex objects by separating construction and representation.
  • Factory method pattern creates objects without specifying the exact class to create.
  • Prototype pattern creates objects by cloning an existing object.
  • Singleton pattern restricts object creation for a class to only one instance.

Structural Patterns

  • Adapter allows classes with incompatible interfaces to work together by wrapping its own interface around that of an already existing class.
  • Bridge decouples an abstraction from its implementation so that the two can vary independently.
  • Composite composes zero-or-more similar objects so that they can be manipulated as one object.
  • Decorator dynamically adds/overrides behaviour in an existing method of an object.
  • Facade provides a simplified interface to a large body of code.
  • Flyweight reduces the cost of creating and manipulating a large number of similar objects.
  • Proxy provides a placeholder for another object to control access, reduce cost, and reduce complexity.

Behavioral Patterns

  • Chain of responsibility delegates commands to a chain of processing objects.
  • Command creates objects which encapsulate actions and parameters.
  • Interpreter implements a specialized language.
  • Iterator accesses the elements of an object sequentially without exposing its underlying representation.
  • Mediator allows loose coupling between classes by being the only class that has detailed knowledge of their methods.
  • Memento provides the ability to restore an object to its previous state (undo).
  • Observer is a publish/subscribe pattern which allows a number of observer objects to see an event.
  • State allows an object to alter its behavior when its internal state changes.
  • Strategy allows one of a family of algorithms to be selected on-the-fly at runtime.
  • Template method defines the skeleton of an algorithm as an abstract class, allowing its subclasses to provide concrete behavior.
  • Visitor separates an algorithm from an object structure by moving the hierarchy of methods into one object.

Design Patterns in Software Architecture

This area is still fairly open; however we can imagine that there are a number of observable patterns or behaviors in the life of a software engineering and software architect

  • Deployment Pattern: how does one deploy software to the public?
  • Registration Pattern: how does a system register new users?
  • Defense-in-Depth Pattern: what is the underlining architecture for defending a software system.
  • Peer-to-Peer: Let's talk
  • Client-server: Let's talk

Software Design Pattern Exercise

Develop a registration flow that is re-usable. Apply the following SA principles:

  • Design space
  • Architecture tradeoffs
  • Architecture drivers
  • Risk analysis