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main.rb
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# -*- coding: utf-8 -*-
require 'rubygems'
require 'sinatra'
require 'pry'
set :sessions, true
Card = Struct.new(:suit, :value , :show_value)
Human = Struct.new(:name, :cards, :total_value , :dealer_or_not)
helpers do
module Deck
def initialize_deck how_many_decks
deck = []
suits_array = ['♠','♥','♣','♦']
how_many_decks.times do
suits_array.each do |suit|
counter = 1
while counter <=13
card = Card.new( suit, (counter >= 10 ? 10 : counter) , Deck.convention_show_value(counter) )
counter += 1
deck.push card
end
end
end
deck.shuffle!
end
def convention_show_value value
case value
when 1
'A'
when 11
'J'
when 12
'Q'
when 13
'K'
when 2..10
value
end
end
end
module People
def restart who
who[:cards] = []
who[:total_value] = 0
end
def status who
if who[:total_value] > 21
'busted'
elsif who[:total_value] < 21
'safe'
elsif who[:total_value] == 21
'BlackJack'
else
puts 'ERROR!! HERE'
end
end
def push (card, who)
who[:cards].push(card)
People.calculate_value(who)
end
def calculate_value who
who[:total_value] = 0
who[:cards].each {|card| who[:total_value] += card[:value]}
who[:cards].each do |card|
who[:cards].select { |card| card[:show_value] == 'A' }.count.times do
who[:total_value] += 10 if ( who[:total_value] + 10 ) <= 21
end
end
end
end
module HTMLOut
def cards_img card
suit = ''
show_value = ''
suit =
case card[:suit]
when '♠' then 'spades'
when '♥' then 'hearts'
when '♣' then 'clubs'
when '♦' then 'diamonds'
end
show_value =
case card[:show_value]
when 'A' then 'ace'
when 'J' then 'jack'
when 'Q' then 'queen'
when 'K' then 'king'
else card[:show_value].to_s
end
"<img src='/images/cards/#{suit}_#{show_value}.jpg' class='card_image'>"
end
def card_cover
"<img src='/images/cards/cover.jpg' class='card_image'>"
end
end
end
module Game
end
include Deck
include People
include HTMLOut
include Game
get '/' do
erb:name
end
post '/entername' do
session[:playername] = params[:playername]
redirect 'presetgame'
end
get '/presetgame' do
session[:dollars] = 500
session[:decks] = Deck.initialize_deck(1)
session[:player] = Human.new(session[:playername],[],0,false)
session[:dealer] = Human.new('',[],0,true)
redirect '/bet'
end
get '/bet' do
erb:bet
end
post '/bet' do
session[:bet] = params[:bet]
redirect '/startgame'
end
get '/startgame' do
People.restart(session[:player])
People.restart(session[:dealer])
2.times do
People.push(session[:decks].pop,session[:player])
People.push(session[:decks].pop,session[:dealer])
end
session[:show_first_card] = false
session[:conclusion_or_not] = false
session[:dealer_turn_or_not] = false
session[:conclusion] = ''
redirect '/game'
end
get '/game' do
if !(People.status(session[:player]) == 'safe')
redirect '/game/conclusion'
end
erb:game
end
post '/game/hit' do
People.push(session[:decks].pop,session[:player])
case People.status(session[:player])
when 'busted' then redirect '/game/conclusion'
when 'BlackJack' then redirect '/game/conclusion'
when 'safe' then redirect '/game'
end
end
post '/game/stay' do
session[:dealer_turn_or_not] = true
erb:game
end
post '/game/dealer' do
People.push(session[:decks].pop,session[:dealer])
if( session[:dealer][:total_value] < 17 )
erb:game
else
redirect '/game/conclusion'
end
end
get '/game/conclusion' do
session[:dealer_turn_or_not] = true
session[:conclusion_or_not] = true
session[:show_first_card] = true
ps = People.status(session[:player])
ds = People.status(session[:dealer])
if ps == 'busted'
session[:conclusion] = "dealer"
elsif ds == 'busted'
session[:conclusion] = "player"
elsif ps == 'safe' && ds == 'safe'
if session[:dealer][:total_value] > session[:player][:total_value]
session[:conclusion] = "dealer"
elsif session[:dealer][:total_value] < session[:player][:total_value]
session[:conclusion] = "player"
else
session[:conclusion] = 'draw'
end
elsif ps == ds
session[:conclusion] = "draw"
elsif ps == 'BlackJack'
session[:conclusion] = "player"
elsif ds == 'BlackJack'
session[:conclusion] = "dealer"
end
case session[:conclusion]
when 'draw' then
when 'dealer' then session[:dollars] -= session[:bet].to_i
when 'player' then session[:dollars] += session[:bet].to_i
end
erb:game
end