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end.html
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<!DOCTYPE html>
<html>
<head>
<title>Keep it Clean</title>
<style type="text/css">
#myCanvas {
border: 2px solid #000000;
margin-top: 20px;
}
body{
background-color: black;
text-align: center;
}
</style>
<link rel="icon" href="logo.png" type="image/x-icon" />
</head>
<body>
<canvas id = "myCanvas" width = "800" height = "600"></canvas>
<script type="text/javascript">
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
bgLoaded =false;
statusImageLoaded = false;
buttonTryAgainLoaded = false;
buttonTryAgainHoverLoaded=false;
audioPlayed=false;
gameStatus = sessionStorage.getItem("status");
gameScore = sessionStorage.getItem("lastScore");
if(gameScore==null){
gameScore=0;
}
context.fillStyle="#000000";
context.font="60px Arial";
var bgEnd = new Image();
bgEnd.src = "bgEnd.png";
bgEnd.onload=function(){
bgLoaded=true;
};
var audio;
var statusImage = new Image();
if(gameStatus=="win"){
statusImage.src ="win.png";
audio = new Audio("menang.mp3");
}else if(gameStatus=="lose"){
statusImage.src="lose.png";
audio = new Audio("kalah.mp3");
}
statusImage.onload=function(){
statusImageLoaded=true;
}
var buttonTryAgain = new Image();
buttonTryAgain.src="tryAgain.png";
buttonTryAgain.onload=function(){
buttonTryAgainLoaded=true;
}
button=buttonTryAgain;
var buttonTryAgainHover = new Image();
buttonTryAgainHover.src="tryAgainHover.png";
buttonTryAgainHover.onload=function(){
buttonTryAgainHoverLoaded=true;
}
window.addEventListener("mousemove",function(e){
var rect = canvas.getBoundingClientRect();
msx = e.pageX - rect.left;
msy = e.pageY - rect.top;
if(msx>20&&msx<251&&msy>20&&msy<103){
canvas.style.cursor="pointer";
button=buttonTryAgainHover;
}else{
canvas.style.cursor="default";
button=buttonTryAgain;
}
});
window.addEventListener("mousedown",function(e){
var rect = canvas.getBoundingClientRect();
msx = e.pageX - rect.left;
msy = e.pageY - rect.top;
if(msx>20&&msx<251&&msy>20&&msy<103){
window.location.href="game.html";
}
});
function drawAll(){
if(buttonTryAgainLoaded&&buttonTryAgainHoverLoaded&&statusImageLoaded&&bgLoaded){
if(!audioPlayed){
audio.play();
audioPlayed=true;
}
context.drawImage(bgEnd,0,0);
context.drawImage(statusImage,0,0);
context.drawImage(button,20,20);
context.fillText(gameScore,645,110);
}
}
setInterval(drawAll,10);
</script>
</body>
</html>