-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathGameConfig.h
36 lines (30 loc) · 1.17 KB
/
GameConfig.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
//
// GameConfig.h
// mingame
//
// Created by Jason Baker on 8/29/17.
// Copyright © 2017 Jason Baker. All rights reserved.
//
@interface GameConfig : NSObject
//UIColor defaults of these are neon garbage, changing them..
@property (strong) UIColor * purpleColor;
@property (strong) UIColor * greenColor;
@property (strong) UIColor * blueColor;
@property (strong) UIColor * redColor;
@property (strong) UIColor * orangeColor;
@property (strong) UIColor * pinkColor;
@property (strong) UIColor * backgroundColor;
@property (strong) UIColor * greyColor;
@property (strong) UIColor * yellowColor;
@property (strong) UIColor * tealColor;
@property (strong) UIColor * playerColor;
@property (strong) UIColor * wallColor;
@property (strong) UIColor * endColor;
@property (strong) UIColor * monsterColor;
@property (strong) NSMutableArray * userLevels;
+ (GameConfig *) sharedInstance;
- (GameObject *) createObjectWithType:(GameObjectType)type;
- (GameObject *) createObjectWithType:(GameObjectType)type variant:(GameObjectVariant)variant;
- (GameObject *) createObjectWithType:(GameObjectType)type variant:(GameObjectVariant)variant positionX:(int)x positionY:(int)y;
- (void) saveConfig;
@end