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render_scene.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* render_scene.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: cyildiri <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2016/11/25 14:48:22 by cyildiri #+# #+# */
/* Updated: 2016/11/25 14:48:25 by cyildiri ### ########.fr */
/* */
/* ************************************************************************** */
#include "libgraphics.h"
#include <stdlib.h>
void render_scene(t_renderer *renderer, t_scene scene)
{
t_list *current;
current = scene.objects;
renderer->scene->cur_frame.id = mlx_new_image(renderer->mlx,
renderer->win_x,
renderer->win_y);
if (!renderer->scene->cur_frame.color_depth)
renderer->scene->cur_frame.image = mlx_get_data_addr(
renderer->scene->cur_frame.id,
&(renderer->scene->cur_frame.color_depth),
&(renderer->scene->cur_frame.line_size),
&(renderer->scene->cur_frame.endien));
if (current)
{
while (current->next)
{
render3d_object(renderer, *((t_3d_object *)(current->content)));
current = current->next;
}
render3d_object(renderer, *((t_3d_object *)(current->content)));
}
mlx_put_image_to_window(renderer->mlx, renderer->window,
renderer->scene->cur_frame.id, 0, 0);
mlx_destroy_image(renderer->mlx, renderer->scene->cur_frame.id);
}