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ChangeLog
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2008-11-14 Øyvind Kolås <pippin@linux.intel.com>
Applied patch from lilli.szafranski@intel.com closing bug #1224
* clutter-box2d/clutter-box2d-joint.cpp: make use of provided
frequency and damping arguments.
2008-11-14 Øyvind Kolås <pippin@linux.intel.com>
* clutter-box2d/clutter-box2d-joint.cpp: use g_return_val_if_fail to
check provided arguments.
* clutter-box2d/clutter-box2d-joint.h: added note about when NULL is
being returned in the API documentation. Closing bug #1262.
2008-11-14 Øyvind Kolås <pippin@linux.intel.com>
* clutter-box2d/clutter-box2d-actor.cpp:
* clutter-box2d/clutter-box2d-actor.h:
* clutter-box2d/clutter-box2d-collision.cpp:
* clutter-box2d/clutter-box2d.h: Make clutter-box2d abide by single
header include policy and only include clutter.h
2008-09-26 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter-box2d/clutter-box2d-actor.h:
* clutter-box2d/clutter-box2d-collision.h:
* clutter-box2d/clutter-box2d-contact.h:
* clutter-box2d/clutter-box2d.h: Fix documentation comments.
* doc/reference/clutter-box2d-sections.txt: Correct a typo that
prevented the generation of the clutter-box2d-actor section.
* examples/scene-about.c (collision_cb): Fix a warning due
to missing parameters.
2008-09-25 Øyvind Kolås <pippin@linux.intel.com>
Updated Box2D from upstream svn.
* box2d/: updated to upstream box2d (svn revision 175).
* box2d/Makefile.am: recreated to match source.
2008-09-25 Øyvind Kolås <pippin@linux.intel.com>
Added support for callbacks for collisions, based on a patch from
James Ketrenos <jketereno@linux.intel.com> for bug #1116.
* clutter-box2d/Makefile.am:
* clutter-box2d/clutter-box2d-actor.cpp:
* clutter-box2d/clutter-box2d-collision.cpp:
* clutter-box2d/clutter-box2d-collision.h:
* clutter-box2d/clutter-box2d-contact.cpp:
* clutter-box2d/clutter-box2d-contact.h:
* clutter-box2d/clutter-box2d-marshal.list:
* clutter-box2d/clutter-box2d.cpp:
* clutter-box2d/clutter-box2d.h:
* examples/scene-about.c: (collision_cb), (scene_about): print some
debug output when collisions occur.
2008-09-16 Øyvind Kolås <pippin@linux.intel.com>
* clutter-box2d/clutter-box2d.cpp: fixed a typo in a property
registration , also in patch for bug #1095 from Murray Cumming.
2008-08-16 Murray Cumming <murrayc@murrayc.com>
* clutter-box2d/clutter-box2d-joint.cpp:
* clutter-box2d/clutter-box2d-joint.h: clutter_box2d_add_mouse_joint():
Make the target vertex parameter const, as in the other functions.
Closing bug #1095.
2008-09-09 Øyvind Kolås <pippin@linux.intel.com>
* clutter-box2d/clutter-box2d-actor.cpp: applied patch from
James Ketrenos <jketreno@linux.intel.com> that fixes potential
dereferencing of NULL pointer in clutter_box2d_actor_motion,
closing bug #867.
2008-08-22 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d.cpp: applied patch from
James Ketreno <jketreno@linux.intel.com> that frees up a body when it
is being removed from the container.
2008-07-30 Øyvind Kolås <pippin@o-hand.com>
Updated Box2D from upstream svn.
* box2d/: updated to upstream box2d (svn revision 170).
* box2d/Makefile.am: recreated to match source.
* clutter-box2d/clutter-box2d-actor.cpp: changed how static actors are
created to reflect new upstream methods.
* clutter-box2d/clutter-box2d.cpp: world->Step() got another steps
argument.
2008-07-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-box2d.pc.in: Update the pc file. (Gwenole Beauchesne)
2008-07-23 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac:
* Makefile.am:
* clutter-box2d/Makefile.am: Build against Clutter 0.8.
* doc/reference/clutter-box2d-sections.txt: Documentation fixes.
* box2d/Source/Collision/b2BroadPhase.cpp:
* box2d/Source/Common/b2BlockAllocator.cpp:
* box2d/Source/Dynamics/Contacts/b2CircleContact.cpp:
* box2d/Source/Dynamics/Contacts/b2PolyAndCircleContact.cpp:
* box2d/Source/Dynamics/Contacts/b2PolyContact.cpp: Fix
build by including cstring (needed for memcpy and memset).
2008-07-04 Øyvind Kolås <pippin@o-hand.com>
* examples/blockbox.c: removed reference to custom_curosr.
2008-07-04 Øyvind Kolås <pippin@o-hand.com>
Modified to work better with XInput enabled clutter.
* clutter-box2d/clutter-box2d-actor.cpp:
* examples/blockbox.c: (main):
* examples/scene-about.c: (scene_about):
* examples/scene-bridge.c: (scene_bridge):
* examples/scene-chain.c: (scene_chain):
* examples/scene-table.c: (scene_table):
* examples/util.c: (add_hand):
2008-06-25 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d-actor.cpp: adapt to new multiple device
support in Clutter-0.7.
2008-06-23 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d-util.c: made the
clutter_box2d_actor_track listen for changed to the allocation
property instead of individually listening for changes to ::x and ::y,
this fixes issues with some missed updates.
2008-06-13 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d-util.[ch]:
(clutter_box2d_actor_track): made this utility call able to track
position and|or rotation, which set of gemoetrical properties are
being mimicked are controlled through a new final flags argument.
2008-06-12 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d-util.h: added a file with utility calls
for use when building interfaces using ClutterBox2D, for now the
ability to maintain the relative positions of two actors.
* clutter-box2d/clutter-box2d-util.c:
* clutter-box2d/Makefile.am: added new files.
* clutter-box2d/clutter-box2d.h: #include "clutter-box2d-util.h"
2008-06-12 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d-actor.cpp: added code to cope with
multi-touch (#if 0'd out).
2008-06-07 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d-actor.cpp: changed possibly unportable
inline definitions of on stack structure.
2008-06-06 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d-actor.cpp: store the state for pointer
manipulation of dynamic actors in the child-meta class, in preparation
for multi-touch.
2008-06-06 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d-actor.cpp: made the manipulatable state
work correctly by using the boolean paramspec, also keep a reference
to the actor to avoid the actor getting destroyed.
2008-06-03 Øyvind Kolås <pippin@o-hand.com>
* examples/scene-table.c: (scene_table): added a test scene with zero
gravity and a bunch of actors colliding, this is similar to the basic
simulation as run in stuff.
* examples/blockbox.c: (init_scenes): added table scene.
* examples/Makefile.am: added scene_table.
2008-06-03 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d-actor.cpp: cleaned up code to track the
manipulatable state of actors.
2008-06-03 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d-actor.h:
* clutter-box2d/clutter-box2d-actor.cpp: added a "manipulatable"
property, when this property is set on an actor the actor is set
reactive and registers handlers for press, motion and release that
allows manipulation of dynamic physics actors using a pointer device.
Removed similar functionality that was exposed as utility functions.
* clutter-box2d/clutter-box2d.cpp: remove handler for manipulation
when actor gets removed from container.
* clutter-box2d/clutter-box2d-interaction.c: removed
* clutter-box2d/Makefile.am: updated
2008-06-03 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d-actor.cpp: removed
clutter_box2d_actor_get_type2 and clutter_box2d_actor_get_type calls.
* clutter-box2d/clutter-box2d.h: moved clutter_box2d_get_actor ...
* clutter-box2d/clutter-box2d-actor.h: ... here
* clutter-box2d/clutter-box2d.cpp: removed
clutter_box2d_actor_get_body and clutter_box2d_get_world since they
were not in use anymore.
2008-06-03 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d-actor.cpp: made the sync methods between
physics state/scene graph private.
* clutter-box2d/clutter-box2d-actor.h:
* clutter-box2d/clutter-box2d.cpp:
2008-06-03 Øyvind Kolås <pippin@o-hand.com>
* examples/popup.c: (popup_add2), (popup_add_slider):
* examples/scene-pyramid.c: (scene_pyramid):
* examples/wrap-group.c: (wrap_group_add): removed older
clutter_actor_show().
2008-06-03 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d-actor.cpp:
* clutter-box2d/clutter-box2d-actor.h:
moved the mode setting (static/dynamic/none) to a child property.
Updated the examples to use the newer API, also removed now (0.7)
unneeded calls to clutter_actor_show().
* examples/actor-manipulator.c: (action_set_linear_velocity),
(action_set_dynamic), (action_set_static),
(actor_manipulator_press):
* examples/blockbox.c: (add_controls):
* examples/scene-about.c: (scene_about):
* examples/scene-bridge.c: (scene_bridge):
* examples/scene-chain.c: (scene_chain):
* examples/scene-control.c: (scene_control):
* examples/scene-distance-joint.c: (scene_distance_joint):
* examples/scene-prismatic-joint.c: (scene_prismatic_joint):
* examples/scene-slides.c: (scene_slides):
* examples/util.c: (add_hand), (add_static_box):
2008-06-02 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d.h: moved
clutter_box2d_actor_set_manipulatable to clutter-box2d-actor.
* clutter-box2d/clutter-box2d-actor.cpp:
* clutter-box2d/clutter-box2d-actor.h: made "bullet" a child property
of the container.
2008-06-02 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d.cpp: removed broken APIs and reorganized
code.
* clutter-box2d/clutter-box2d.h: removed function calls that are
replaced with child properties.
* clutter-box2d/clutter-box2d-actor.cpp:
* clutter-box2d/clutter-box2d-actor.h: moved set and get type calls
here from the main clutter-box2d.cpp file.
* examples/actor-manipulator.c: (action_set_linear_velocity),
(actor_manipulator_press): removed menu items relying on unimplemented
functionality.
2008-06-02 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d.h: moved all definitions and code
* clutter-box2d/clutter-box2d.cpp: related to joints into ...
* clutter-box2d/clutter-box2d-joint.cpp: ... it's own files.
* clutter-box2d/clutter-box2d-joint.h:
* clutter-box2d/Makefile.am: added new files.
2008-06-02 Øyvind Kolås <pippin@o-hand.com>
Refactoring of ClutterBox2D code to use ClutterChildMeta for tracking
and synchronizing state between graphics and physics simulation. The
code currently depending on ClutterBox2D compiles interchangeably with
this and the previous revision of clutter-box2d.
* clutter-box2d/clutter-box2d.cpp: refactored to use childmeta instead
of a plain struct.
* clutter-box2d/clutter-box2d.h:
* clutter-box2d/clutter-box2d-actor.cpp: new file.
* clutter-box2d/clutter-box2d-actor.h: new file.
* clutter-box2d/Makefile.am: added new files.
* examples/actor-manipulator.c: (actor_manipulator_press): use a
temporary workaround clutter_box2d_actor_get_type2 (the old symbol is
now used by the ClutterBox2DActor class).
2008-05-23 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d-interaction.c: changed the handling of
locks to work around some grab issues.
(clutter_box2d_actor_motion), (clutter_box2d_actor_release):
* examples/blockbox.c: (tidy_cursor): added a fake tidy_cursor to
make the example link when there is no tidy_cursor in the process.
2008-05-22 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d.h: added
clutter_box2d_actor_set_manipulatable function that makes it possible
to interact physically using pointer events with a dynamic actor that
is part of the simulation. (Code originating in the example).
* clutter-box2d/clutter-box2d-interaction.c: new file.
* clutter-box2d/Makefile.am: added new file.
2008-05-16 Øyvind Kolås <pippin@o-hand.com>
* Makefile.am:
* clutter-box2d.pc.in:
* clutter-box2d/Makefile.am:
* configure.ac: target clutter trunk (0.7.x)
* examples/actor-manipulator.c:
* examples/scene-prismatic-joint.c:
* examples/util.c: ported from clutter_texture_new_from_pixbuf to
clutter_texture_new_from_file.
2008-04-17 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d.cpp: add get_property vfunc to box2d
class.
2008-04-14 Øyvind Kolås <pippin@o-hand.com>
* README: improved, updated TODO.
* doc/reference/clutter-box2d-docs.sgml: rephrased slightly.
2008-04-14 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d.cpp:
* clutter-box2d/clutter-box2d.h: added apply_force and apply_torque
methods.
* doc/reference/clutter-box2d-sections.txt:
* examples/actor-manipulator.c: (action_apply_force),
(action_apply_torque), (actor_manipulator_press):
2008-04-14 Øyvind Kolås <pippin@o-hand.com>
* README: removed API documentation from list of items, since the
preliminary documentation is in place.
* clutter-box2d/clutter-box2d.cpp:
* clutter-box2d/clutter-box2d.h: added get|set_linear_velocity and
_angular_velocity methods.
* doc/reference/clutter-box2d-sections.txt:
* examples/actor-manipulator.c: (action_set_linear_velocity),
(actor_manipulator_press): added a menu item for setting the linear
velocity.
2008-04-11 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d.cpp:
* clutter-box2d/clutter-box2d.h: expose "simulating" as a property of
ClutterBox2D.
2008-04-11 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d/clutter-box2d.cpp:
* clutter-box2d/clutter-box2d.h:
* doc/reference/clutter-box2d-sections.txt: Improved coverage of
documentation.
2008-04-11 Øyvind Kolås <pippin@o-hand.com>
* box2d/Makefile.am:
* clutter-box2d/Makefile.am:
* examples/Makefile.am: add more files to distribution making
clutter-box2d pass distcheck.
2008-04-11 Øyvind Kolås <pippin@o-hand.com>
* examples/blockbox.c: (init_scenes), (keep_on_top),
(add_controls), (main): make controls stay on top through a timeout,
* examples/util.c: (add_cage): even when a stage cage without roof is
requested, create a roof ~ 8 stages up beyond the stage.
Modified all scenes to work reasonably well for most stage sizes.
* examples/scene-distance-joint.c: (scene_distance_joint): made the
scene consist of three linked hands, since this makes the functioning
of the distance joint more apparent.
* examples/scene-bridge.c: (scene_bridge):
* examples/scene-chain.c: (scene_chain):
* examples/scene-slides.c: (scene_slides):
2008-04-11 Øyvind Kolås <pippin@o-hand.com>
* README: updated.
* clutter-box2d/clutter-box2d.cpp: add clutter_box2d_new(), renamed
clutter_box2d_set_playing to clutter_box2d_set_simulating, implemented
clutter_box2d_actor_set_bullet.
* clutter-box2d/clutter-box2d.h: improved documentation.
* doc/reference/clutter-box2d-sections.txt: reordered.
* examples/actor-manipulator.c: (action_apply_force),
(actor_manipulator_press):
* examples/blockbox.c: (action_toggle_simulating), (main):
* examples/scenes.c:
* examples/blockbox.h:
* examples/util.[ch]: (add_static_box), (add_cage): added utility calls
to fence in the stage with static actors, providing a thick frame to
keep dynamic actors on stage.
* examples/scene-about.c: (scene_about):
* examples/scene-bridge.c: (scene_bridge):
* examples/scene-chain.c: (scene_chain):
* examples/scene-control.c: (scene_control):
* examples/scene-distance-joint.c: (scene_distance_joint):
* examples/scene-prismatic-joint.c: (scene_prismatic_joint):
* examples/scene-pyramid.c: (scene_pyramid):
* examples/scene-slides.c: (scene_slides):
2008-04-10 Øyvind Kolås <pippin@gimp.org>
* box2d/Makefile: removed to avoid conflicting with the generated one.
2008-04-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-box2d/clutter-box2d.h: Document the sections
* doc/reference/clutter-box2d-sections.txt: Change the sections
title.
* examples/Makefile.am: Use AM_LDFLAGS (so that automake does not
complain)
2008-04-10 Øyvind Kolås <pippin@o-hand.com>
* doc/reference/clutter-box2d-sections.txt: split the documentation
over three files, ClutterBox2D, ClutterBox2D+actor and
ClutterBox2DJoint.
* doc/reference/clutter-box2d-docs.sgml: include the generated xml
files.
2008-04-10 Øyvind Kolås <pippin@o-hand.com>
* doc/reference/version.xml.in: missed this file when adding gtk-doc
support.
2008-04-10 Øyvind Kolås <pippin@o-hand.com>
Reorganized source and added gtk-doc hooks to build system.
* box2d/Makefile.am: build a temporary library for box2d instead
of building it together with clutter-box2d.
* clutter-box2d.cpp:
* clutter-box2d.h: moved these ...
* clutter-box2d: ... here to a new directory.
* clutter-box2d/Makefile.am: added.
* README: updated
* examples/Makefile.am: updated for new location of box2d
* configure.ac:
* doc: added
* doc/Makefile.am:
* doc/reference:
* doc/reference/clutter-box2d.types:
* doc/reference/clutter-box2d-docs.sgml:
* doc/reference/Makefile.am:
* Makefile.am:
* autogen.sh: integrated gtk-doc.
2008-04-10 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d.cpp: add a scale factor that makes 1px = ~5cm in
the simulation, making it smaller currently harms stability of box2d,
it should be made user tunable. Modified default gravity to be
of similar magnitude to dimensions.
* README: updated TODO
2008-04-10 Øyvind Kolås <pippin@o-hand.com>
* examples/Makefile.am: updated build system according to expanded
sandbox.
* examples/blockbox.[ch]: simplified logic of manin program and split
functionality out into separate files.
* examples/scenes.[ch]: data base of the available scenes as well as
control over which scene is currently being shown.
* examples/actor-manipulator.[ch]: draft stage capture based actor
movement and manipulation, has mods both for dynamic box2d objects and
non physics based movement.
* examples/util.[ch]: misc utility functions.
* examples/wrap-group.[ch]: simple hack to do a static layout.
* examples/label-action.[ch]: simple actors with callbacks on press.
* examples/popup.[ch]: a context menu with callbacks and sliders.
The following are the individual scenes registered with scenes.c from
blockbox.c.
* examples/scene-about.c:
* examples/scene-bridge.c:
* examples/scene-chain.c:
* examples/scene-control.c:
* examples/scene-distance-joint.c:
* examples/scene-prismatic-joint.c:
* examples/scene-pyramid.c:
* examples/scene-slides.c:
2008-04-09 Øyvind Kolås <pippin@o-hand.com>
* README:
* clutter-box2d.cpp: manage joint resources, currently the
ClutterBox2DJoint instances are managed automatically like
Box2D Joints, the pointer to the joint becomes invalid if
any one of the actors forming part of the joint is removed
from the Box2D group. Some code cleanup/reindentation.
* clutter-box2d.h: some code cleanup/reindentation.
2008-04-09 Øyvind Kolås <pippin@o-hand.com>
* README: updated feature list/todo list.
2008-04-09 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d.cpp: made it possible to switch objects between
static/dynamic state on the fly.
2008-04-09 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d.cpp: create mapping structure upon actor-added and
actor-removed signals on ClutterBox2d container instead of on demand.
This improves sanity of resource management.
2008-04-09 Øyvind Kolås <pippin@o-hand.com>
* README: removed bits about downloading box2d trunk and patching it.
* box2d-build-and-install-shared.patch: removed.
2008-04-09 Øyvind Kolås <pippin@o-hand.com>
* configure.ac: replace hardcoded location of library with an in-place
build.
* Makefile.am: list all box2d cpp files as files that go into the
clutter-box2d library.
* box2d/: imported revision 140 from box2d svn directly into source
tree.
2008-04-09 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d.h:
* clutter-box2d.cpp: added prototypes and stubs for methods on
clutter_box2d_actor: _set_linear_velocity, _get_linear_velocity
_set_angular_velocity _get_angular_velocity _apply_force _apply_impulse
_apply_torque _set_bullet _is_bullet.
2008-04-09 Øyvind Kolås <pippin@o-hand.com>
Improved cleanup when actors are unreferenced, bodies are now
destroyed upon actor destruction.
* clutter-box2d.cpp:
* clutter-box2d.h:
2008-04-09 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d.cpp:
* clutter-box2d.h: wrap b2MouseJoint functionality, allow changing
the gravity of the simulation.
2008-04-09 Øyvind Kolås <pippin@o-hand.com>
* README: updated feature list/todo list.
2008-04-08 Øyvind Kolås <pippin@o-hand.com>
* README: augmented TODO list.
* configure.ac: added AC_PROG_CXX
2008-04-08 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d.h: sketched out API for adding prismatic, distance,
revolute and mouse joints.
* clutter-box2d.cpp: added preliminiary implementation of prismatic,
distance and revolute joints (will be refactored).
2008-04-04 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d.cpp: improved text.
2008-04-04 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d.cpp: Improved code structure and added some comments.
* clutter-box2d.h: added some comments.
2008-04-04 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d.cpp: fixed criteria for synchronising the angle of the
actor to the body.
2008-04-04 Øyvind Kolås <pippin@o-hand.com>
* clutter-box2d.cpp: synchronise body/actor when rotation of actor has
changed.
* examples/blockbox.c: added rotation of actor to middle mousebutton
(left mouse button does dragging.)
* README: added some notes about current limitations of transforms.
2008-04-04 Øyvind Kolås <pippin@o-hand.com>
* examples/blockbox.c (actor_manipulator_press),
(actor_manipulator_motion), (actor_manipulator_release)
(enable_actor_manipulation): made the code to move actors around
reside in logic embedded in the stage instead of for each separate
actor.
2008-04-04 Øyvind Kolås <pippin@o-hand.com>
* README: updated with information about where to check out box2d from
svn and a known to be good revision.
2008-04-04 Øyvind Kolås <pippin@o-hand.com>
* examples/blockbox.c: added 'about' screen as well as play|pause
toggle for the simulation.
2008-04-03 Øyvind Kolås <pippin@o-hand.com>
Initial svn import of clutter-box2d.
* box2d-build-and-install-shared.patch: a patch for box2d's build
system making it build a shared library and install a usable header.
* clutter-box2d.h:
* clutter-box2d.cpp: actual box2d glue group.
* clutter-box2d.pc.in: pkg-config file for clutter-box2d
* examples/blockbox.c: a small framework for adding more clutter-box2d
tests.
* autogen.sh: distribution boilerplate stuff, mostly lifted from
clutter-cairo with minimal search and replace.
* configure.ac:
* Makefile.am:
* examples/Makefile.am:
* AUTHORS:
* COPYING:
* INSTALL:
* README: