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Making a build system for C++ is actually a bit harder than go (they did a good job, minus a few rough edges, with the "go build" tool). Using C++ for Repobuild let me use it as a test case. Also, I found that go became hard to read/refactor after a certain point of complexity. This possibly just meant I was using it incorrectly, or just have far more expertise in C++. As a result, after I got to a certain point, I gave up on it.
hi,
it would be interesting to document (probably in the wiki) why the project was migrated from Go to C++...
-sebastien
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