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premake4.lua
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-- A solution contains projects, and defines the available configurations
solution "Shadow Mapping"
configurations { "Debug", "Release" }
location "build"
project "Common"
kind "StaticLib"
language "C++"
includedirs "include/"
includedirs {
"external/glm",
"external/gl3w/include",
"external/glfw/include"
}
files { "include/**.h", "include/**.hpp", }
files { "src/common/**.hpp", "src/common/**.cpp", "src/common/**.c" }
targetdir "bin/"
configuration "Debug"
links {"glfw3" }
flags { "Symbols" }
configuration "Release"
links {"glfw3" }
flags { "Optimize" }
-- A project defines one build target
project "Normal with PCF"
kind "ConsoleApp"
language "C++"
links "Common"
files { "src/pcf/**.hpp", "src/pcf/**.cpp", "src/pcf/**.c", "src/pcf/**.h", }
libdirs {"external/libs"}
includedirs "include"
includedirs {
"external/glm",
"external/gl3w/include",
"external/glfw/include"
}
targetdir "bin/"
configuration "windows"
defines "WIN32"
links {"glu32", "opengl32", "gdi32", "winmm", "user32"}
configuration "Debug"
links {"glfw3" }
defines { "DEBUG" }
flags { "Symbols" }
configuration "Release"
links {"glfw3" }
defines { "NDEBUG" }
flags { "Optimize" }
project "VSM"
kind "ConsoleApp"
language "C++"
files { "src/vsm/**.hpp", "src/vsm/**.cpp", "src/vsm/**.c", "src/vsm/**.h", "src/vsm/**.glsl" }
links "Common"
libdirs {"external/libs"}
includedirs "include"
includedirs {
"external/glm",
"external/gl3w/include",
"external/glfw/include"
}
targetdir "bin/"
configuration "windows"
defines "WIN32"
links {"glu32", "opengl32", "gdi32", "winmm", "user32"}
configuration "Debug"
links {"glfw3" }
defines { "DEBUG" }
flags { "Symbols" }
configuration "Release"
links {"glfw3" }
defines { "NDEBUG" }
flags { "Optimize" }
project "Cubemapped VSM"
kind "ConsoleApp"
language "C++"
files { "src/vsmcube/**.hpp", "src/vsmcube/**.cpp", "src/vsmcube/**.c", "src/vsmcube/**.h", "src/vsmcube/**.glsl" }
links "Common"
libdirs {"external/libs"}
includedirs "include"
includedirs {
"external/glm",
"external/gl3w/include",
"external/glfw/include"
}
targetdir "bin/"
configuration "windows"
defines "WIN32"
links {"glu32", "opengl32", "gdi32", "winmm", "user32"}
configuration "Debug"
links {"glfw3" }
defines { "DEBUG" }
flags { "Symbols" }
configuration "Release"
links {"glfw3" }
defines { "NDEBUG" }
flags { "Optimize" }