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Program.js
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function Program(options){
var gl = this.gl = options.gl;
this.vertexShaderSource = options.vertexShaderSource;
this.fragmentShaderSource = options.fragmentShaderSource;
this.vertexShader = gl.createShader(gl.VERTEX_SHADER)
gl.shaderSource(this.vertexShader,this.vertexShaderSource);
gl.compileShader(this.vertexShader);
if (!gl.getShaderParameter(this.vertexShader,gl.COMPILE_STATUS)) {
throw "Shader Compile Error: " + (gl.getShaderInfoLog(this.vertexShader));
}
this.fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(this.fragmentShader,this.fragmentShaderSource);
gl.compileShader(this.fragmentShader);
if (!gl.getShaderParameter(this.fragmentShader,gl.COMPILE_STATUS)) {
throw "Shader Compile Error: " + (gl.getShaderInfoLog(this.fragmentShader));
}
var program = this.program = gl.createProgram();
gl.attachShader(program, this.vertexShader);
gl.attachShader(program, this.fragmentShader);
gl.linkProgram(program);
//
var attributes = options.attributes || [];
var attrs = this.attributes = {};
var attr , loc , buffer;
for(var i = 0 ; i < attributes.length ; i ++){
attr = attributes[i];
//当前点
loc = gl.getAttribLocation(program,attr.name);
buffer = gl.createBuffer();
if(attr.data){
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, attr.data, gl.STATIC_DRAW);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
}
attrs[attr.name] = {
loc:loc,
buffer:buffer,
size:attr.size
}
};
var uniforms = options.uniforms || [];
var u = this.uniforms = {};
for(var i = 0 ; i < uniforms.length ; i ++){
var uniform = uniforms[i];
(function(name,value,type){
var update = true;
u[name] = {};
Object.defineProperty(u[name],"value",{
get:function(){
return value
},
set:function(newValue){
if(newValue != value){
update = true;
}
value = newValue;
}
});
u[name].loc = gl.getUniformLocation(program,name);
u[name].update = function(){
if(!value || !update)return;
if(type){
gl[type](u[name].loc,value);
}else if(typeof value === "number"){
gl.uniform1f(u[name].loc,value);
}else if(typeof value === "object"){
if(value.length <= 4){
gl["uniform"+value.length+"fv"](u[name].loc,value);
}else{
gl["uniformMatrix"+Math.sqrt(value.length)+"fv"](u[name].loc,false,value);
}
}
update = false
}
})(uniform.name,uniform.value,uniform.type);
}
this.indexesBuffer = gl.createBuffer();
this.indexeLength = 0;
if(options.indexes){
this.indexes(options.indexes);
}
}
Program.prototype = {
use:function(){
this.gl.useProgram(this.program);
},
bufferData:function(name,data){
var gl = this.gl;
var attr = this.attributes[name];
gl.bindBuffer(gl.ARRAY_BUFFER, attr.buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
},
indexes:function(indexes){
var gl = this.gl;
this.indexeLength = indexes.length;
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexesBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indexes), gl.STATIC_DRAW);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
},
bindBuffers:function(){
var gl = this.gl;
for(var name in this.attributes){
var attr = this.attributes[name];
gl.bindBuffer(gl.ARRAY_BUFFER, attr.buffer);
gl.vertexAttribPointer(attr.loc, attr.size, gl.FLOAT, false, 0, 0);
gl.enableVertexAttribArray(attr.loc);
}
},
updateUniforms:function(){
for(var name in this.uniforms){
this.uniforms[name].update();
}
},
render(){
var gl = this.gl;
this.bindBuffers();
this.updateUniforms();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexesBuffer);
gl.drawElements(gl.TRIANGLES, this.indexeLength, gl.UNSIGNED_SHORT,0);
}
}