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npc dupe and crash #1572
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I can't really pick up two items at once without triggering the npc talk dialog, but the first problem does exist, gonna find a solution for it. |
I couldn't repeat the dup, but it's link to taking two items and a ignore dialogue when drop item |
Well, I can't simply make the npc talk to you about the thievery immediately once you steal something. EDIT: After some discussion with the dev team. I decided to disable the complicated NPC behavior and just make the talk happen immediately. |
Describe the bug
eazy step to take every NPC's items, and sometimes crashes
when crash, it was written that the object was not found
Steps To Reproduce
Dupe:
*NPCs will not have time to react in time
*a dialog box appears
How to crash:
... i dont remember( , i test it on EMP grenades
*crash, writing that cant find item
Expected behavior
Fix that NPCs immediately react to the theft
Screenshots
No response
Versions and configuration
i test it on win64(not msvc), but i think it works on another platforms
Additional context
debug.log
crash on 4th massage from up, i think
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