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index.html
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<!doctype HTML>
<html lang="en-us">
<head>
<meta charset="utf-8">
<title>FC3D</title>
<style>
html {
width: 100%;
height: 100%;
}
body {
display: -webkit-flex;
display: flex;
-webkit-flex-direction: column;
flex-direction: column;
width: 100%;
height: auto;
font-family: sans-serif;
margin: 0;
padding: 0;
overflow: hidden;
}
#canvas {
-webkit-flex: 1;
flex: 1;
width: 640px;
height: 480px;
}
#status {
background-color: hsl(60,20%,90%);
text-align: center;
height: 0;
}
#output {
background-color: hsla(240,10%,10%,0.0);
color: black;
border: none;
padding: 0 1em;
position: absolute;
right: 0; width: 50%;
bottom: 0;
}
</style>
</head>
<body>
<div id="status">Downloading...</div>
<canvas id="canvas" oncontextmenu="event.preventDefault()"></canvas>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var Module = {
print: (function(text) {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) { console.error(text); },
setStatus: (function(text) {
var element = document.getElementById('status');
if (element) element.textContent = ''; // clear browser cache
return function(text) { element.textContent = text; };
})(),
canvas: (function() {
const canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost.
// To make your application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) {
alert('WebGL context lost. You will need to reload the page.');
e.preventDefault();
}, false);
return canvas;
})(),
};
</script>
{{{ SCRIPT }}}
</body>
</html>