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utils.js
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import { point, rhumbBearing, rhumbDestination } from '@turf/turf'
import { select } from 'd3-selection'
const d2r = Math.PI / 180
const clip = (v, max) => {
let result
if (v < 0) {
result = v + max + 1
} else if (v > max) {
result = v - max - 1
} else {
result = v
}
return Math.min(Math.max(result, 0), max)
}
export const keyToTile = (key) => {
return key.split(',').map((d) => parseInt(d))
}
export const tileToKey = (tile) => {
return tile.join(',')
}
export const pointToTile = (lon, lat, z, projection, order) => {
const z2 = Math.pow(2, z)
let tile
switch (projection) {
case 'mercator':
tile = pointToCamera(lon, lat, z, projection)
break
case 'equirectangular':
let x = z2 * (lon / 360 + 0.5)
let y = z2 * ((order[1] * -1 * lat) / 180 + 0.5)
x = x % z2
if (x < 0) x = x + z2
y = Math.max(Math.min(y, z2), 0)
tile = [x, y, z]
default:
break
}
tile[0] = Math.floor(tile[0])
tile[1] = Math.min(Math.floor(tile[1]), z2 - 1)
return tile
}
export const pointToCamera = (lon, lat, z) => {
const sin = Math.sin(lat * d2r)
const z2 = Math.pow(2, z)
let x = z2 * (lon / 360 + 0.5)
let y = z2 * (0.5 - (0.25 * Math.log((1 + sin) / (1 - sin))) / Math.PI)
x = x % z2
y = Math.max(Math.min(y, z2), 0)
if (x < 0) x = x + z2
return [x, y, z]
}
export const cameraToPoint = (x, y, z) => {
const z2 = Math.pow(2, z)
const lon = 360 * (x / z2) - 180
const y2 = 180 - (y / z2) * 360
const lat = (360 / Math.PI) * Math.atan(Math.exp((y2 * Math.PI) / 180)) - 90
return [lon, lat]
}
export const zoomToLevel = (zoom, maxZoom) => {
if (maxZoom) return Math.min(Math.max(0, Math.floor(zoom)), maxZoom)
return Math.max(0, Math.floor(zoom))
}
export const mercatorYFromLat = (lat) => {
return (
(180 -
(180 / Math.PI) *
Math.log(Math.tan(Math.PI / 4 + (lat * Math.PI) / 360))) /
360
)
}
const getOffsets = (length, tileSize, cameraOffset, order) => {
const siblingCount = (length - tileSize) / tileSize
// Do not add offset for very small fraction of tile
if (Math.abs(siblingCount) < 0.001) {
return [0, 0]
}
const prev = siblingCount / 2 + 0.5 - cameraOffset
const next = siblingCount - prev
let result = [-1 * Math.ceil(prev), Math.ceil(next)]
if (order === -1) {
result = [-1 * Math.ceil(next), Math.ceil(prev)]
}
return result
}
const getTileOffsets = (length, tileSize, camera, order) => {
const cameraOffset = camera - Math.floor(camera)
return getOffsets(length, tileSize, cameraOffset, order)
}
const getLatBasedOffsets = (tile, { zoom, length, order, camera }) => {
const [x, y, z] = tile
const z2 = Math.pow(2, z)
const sizeDeg = 180 / z2
const lat0 = order * (90 - y * sizeDeg)
const lat1 = lat0 - order * sizeDeg
const y0 = Math.max(Math.min(mercatorYFromLat(lat0), 1), 0)
const y1 = Math.max(Math.min(mercatorYFromLat(lat1), 1), 0)
const magnification = Math.pow(2, zoom - z)
const scale = window.devicePixelRatio * 512 * magnification
const tileSize = Math.abs(y1 - y0) * scale
const cameraOffset = camera - Math.pow(2, z) * (order === 1 ? y0 : y1)
return getOffsets(length, tileSize, cameraOffset, order)
}
// Given a tile, return an object mapping sibling tiles (including itself) mapped to the different locations to render
// For example, { '0.0.0': [ [0,0,0], [1,0,0] ] }
export const getSiblings = (
tile,
{ viewport, zoom, size, camera, order, projection }
) => {
const [tileX, tileY, tileZ] = tile
const { viewportHeight, viewportWidth } = viewport
const [cameraX, cameraY] = camera
const magnification = Math.pow(2, zoom - tileZ)
const scale = window.devicePixelRatio * 512 * magnification
const deltaX = getTileOffsets(viewportWidth, scale, cameraX, order[0])
const deltaY =
projection === 'equirectangular'
? getLatBasedOffsets(tile, {
zoom,
length: viewportHeight,
order: order[1],
camera: cameraY,
})
: getTileOffsets(viewportHeight, scale, cameraY, order[1])
// offsets in units of tiles
let offsets = []
for (let x = deltaX[0]; x <= deltaX[1]; x++) {
for (let y = deltaY[0]; y <= deltaY[1]; y++) {
offsets.push([tileX + x, tileY + y, tileZ])
}
}
const max = Math.pow(2, tileZ) - 1
return offsets.reduce((accum, offset) => {
const [x, y, z] = offset
// Do not attempt to wrap in y direction
if (y < 0 || y > max) {
return accum
}
const tile = [clip(x, max), clip(y, max), z]
const key = tileToKey(tile)
if (!accum[key]) {
accum[key] = []
}
accum[key].push(offset)
return accum
}, {})
}
export const getKeysToRender = (targetKey, tiles, maxZoom) => {
const ancestor = getAncestorToRender(targetKey, tiles)
if (ancestor) {
return [ancestor]
}
const descendants = getDescendantsToRender(targetKey, tiles, maxZoom)
if (descendants.length) {
return descendants
}
return [targetKey]
}
export const getAncestorToRender = (targetKey, tiles) => {
let [x, y, z] = keyToTile(targetKey)
while (z >= 0) {
const key = tileToKey([x, y, z])
if (tiles[key].isBufferPopulated()) {
return key
}
z--
x = Math.floor(x / 2)
y = Math.floor(y / 2)
}
}
export const getDescendantsToRender = (targetKey, tiles, maxZoom) => {
let [initialX, initialY, initialZ] = keyToTile(targetKey)
let [x, y, z] = [initialX, initialY, initialZ]
let coverage = 0
let descendants = []
while (z <= maxZoom) {
const delta = z - initialZ
const keys = []
for (let deltaX = 0; deltaX <= delta; deltaX++) {
for (let deltaY = 0; deltaY <= delta; deltaY++) {
keys.push(tileToKey([x + deltaX, y + deltaY, z]))
}
}
const coveringKeys = keys.filter((key) => tiles[key].isBufferPopulated())
const currentCoverage = coveringKeys.length / keys.length
if (coverage === 1) {
return keys
} else if (currentCoverage > coverage) {
descendants = keys
}
z++
x = x * 2
y = y * 2
}
return descendants
}
export const getOverlappingAncestor = (key, renderedKeys) => {
const [aX, aY, aZ] = keyToTile(key)
const child = { x: aX, y: aY, z: aZ }
return renderedKeys.find((parentKey) => {
const [bX, bY, bZ] = keyToTile(parentKey)
const parent = { x: bX, y: bY, z: bZ }
if (child.z <= parent.z) {
return false
} else {
const factor = Math.pow(2, child.z - parent.z)
return (
Math.floor(child.x / factor) === parent.x &&
Math.floor(child.y / factor) === parent.y
)
}
})
}
// Given a `renderedKey` for a tile to be rendered at some offset on the map,
// return offset for rendering in context of map
export const getAdjustedOffset = (offset, renderedKey) => {
const [renderedX, renderedY, renderedLevel] = keyToTile(renderedKey)
const [offsetX, offsetY, level] = offset
// Overall factor to scale offset by
const factor = Math.pow(2, level - renderedLevel)
// Factor used to calculate adjustment when rendering a descendant tile
const descendantFactor =
renderedLevel > level ? Math.pow(2, renderedLevel - level) : 1
return [
Math.floor(offsetX / factor) + (renderedX % descendantFactor),
Math.floor(offsetY / factor) + (renderedY % descendantFactor),
]
}
export const getTilesOfRegion = (region, level, projection, order) => {
const { center, radius, units } = region.properties
const centralTile = pointToTile(
center.lng,
center.lat,
level,
projection,
order
)
const tiles = new Set([tileToKey(centralTile)])
region.geometry.coordinates[0].forEach(([lng, lat]) => {
// Add tile along edge of region
const edgeTile = pointToTile(lng, lat, level, projection, order)
tiles.add(tileToKey(edgeTile))
// Add any intermediate tiles if edge is > 1 tile away from center
const maxDiff = Math.max(
Math.abs(edgeTile[0] - centralTile[0]),
Math.abs(edgeTile[1] - centralTile[1])
)
if (maxDiff > 1) {
const centerPoint = point([center.lng, center.lat])
const bearing = rhumbBearing(centerPoint, point([lng, lat]))
for (let i = 1; i < maxDiff; i++) {
const intermediatePoint = rhumbDestination(
centerPoint,
(i * radius) / maxDiff,
bearing,
{ units }
)
const intermediateTile = pointToTile(
intermediatePoint.geometry.coordinates[0],
intermediatePoint.geometry.coordinates[1],
level,
projection,
order
)
tiles.add(tileToKey(intermediateTile))
}
}
})
return Array.from(tiles)
}
export const getPyramidMetadata = (multiscales) => {
if (!multiscales) {
throw new Error(
'Missing `multiscales` value in metadata. Please check your pyramid generation code.'
)
}
const datasets = multiscales[0].datasets
if (!datasets || datasets.length === 0) {
throw new Error(
'No datasets provided in `multiscales` metadata. Please check your pyramid generation code.'
)
}
const levels = datasets.map((dataset) => Number(dataset.path))
const maxZoom = Math.max(...levels)
const tileSize = datasets[0].pixels_per_tile
if (!tileSize) {
throw new Error(
'Missing required `pixels_per_tile` value in `multiscales` metadata. Please check your pyramid generation code.'
)
}
return { levels, maxZoom, tileSize }
}
/**
* Given a selector, generates an Object mapping each bandName to an Object
* representing which values of each dimension that bandName represents.
* @param {selector} Object of {[dimension]: dimensionValue|Array<dimensionValue>} pairs
* @returns Object containing bandName, {[dimension]: dimensionValue} pairs
*/
export const getBandInformation = (selector) => {
const combinedBands = Object.keys(selector)
.filter((key) => Array.isArray(selector[key]))
.reduce((bandMapping, selectorKey) => {
const values = selector[selectorKey]
let keys
if (typeof values[0] === 'string') {
keys = values
} else {
keys = values.map((d) => selectorKey + '_' + d)
}
const bands = Object.keys(bandMapping)
const updatedBands = {}
keys.forEach((key, i) => {
if (bands.length > 0) {
bands.forEach((band) => {
const bandKey = `${band}_${key}`
updatedBands[bandKey] = {
...bandMapping[band],
[selectorKey]: values[i],
}
})
} else {
updatedBands[key] = { [selectorKey]: values[i] }
}
})
return updatedBands
}, {})
return combinedBands
}
export const getBands = (variable, selector = {}) => {
const bandInfo = getBandInformation(selector)
const bandNames = Object.keys(bandInfo)
if (bandNames.length > 0) {
return bandNames
} else {
return [variable]
}
}
/**
* Mutates a given object by adding `value` to array at nested location specified by `keys`
* @param {obj} Object of any structure
* @param {Array<string>} keys describing nested location where value should be set
* @param {any} value to be added to array at location specified by keys
* @returns reference to updated obj
*/
export const setObjectValues = (obj, keys, value) => {
let ref = obj
keys.forEach((key, i) => {
if (i === keys.length - 1) {
if (!ref[key]) {
ref[key] = []
}
} else {
if (!ref[key]) {
ref[key] = {}
}
}
ref = ref[key]
})
ref.push(value)
return obj
}
export const getSelectorHash = (selector) => {
return JSON.stringify(selector)
}
export const getChunks = (
selector,
dimensions,
coordinates,
shape,
chunks,
x,
y
) => {
const chunkIndicesToUse = dimensions.map((dimension, i) => {
if (['x', 'lon'].includes(dimension)) {
return [x]
} else if (['y', 'lat'].includes(dimension)) {
return [y]
}
const selectorValue = selector[dimension]
const coords = coordinates[dimension]
const chunkSize = chunks[i]
let indices
if (Array.isArray(selectorValue)) {
// Return all indices of selector value when array
indices = selectorValue.map((v) => coords.indexOf(v))
} else if (selectorValue != undefined) {
// Return index of single selector value otherwise when present
indices = [coords.indexOf(selectorValue)]
} else {
// Otherwise, vary over the entire shape of the dimension
indices = Array(shape[i])
.fill(null)
.map((_, j) => j)
}
return (
indices
.map((index) => Math.floor(index / chunkSize))
// Filter out repeated instances of indices
.filter((v, i, a) => a.indexOf(v) === i)
)
})
let result = [[]]
chunkIndicesToUse.forEach((indices) => {
const updatedResult = []
indices.forEach((index) => {
result.forEach((prev) => {
updatedResult.push([...prev, index])
})
})
result = updatedResult
})
return result
}
export const getPositions = (size, mode) => {
let position = []
if (mode === 'grid' || mode === 'dotgrid') {
for (let i = 0; i < size; i++) {
for (let j = 0; j < size; j++) {
position.push([j + 0.5, i + 0.5])
}
}
}
if (mode === 'texture') {
position = [
0.0,
0.0,
0.0,
size,
size,
0.0,
size,
0.0,
0.0,
size,
size,
size,
]
}
return position
}
export const updatePaintProperty = (map, ref, key, value) => {
const { current: id } = ref
if (map.getLayer(id)) {
map.setPaintProperty(id, key, value)
}
}