-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathfont_manager.cpp
536 lines (434 loc) · 18.6 KB
/
font_manager.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
#include "font_manager.h"
#include <sstream>
#include <shaders.h>
#include <shader_manager.h>
#include <texture_loading.h>
#include "freetype/ftsnames.h"
#include <algorithm>
#define SHADER_FRAG_TEXT "/shaders/text.frag"
#define SHADER_VERT_TEXT "/shaders/text.vert"
#define LANGUAGE_ID 0
#define NAME_FONT_NAME 1
struct meow_font {
GLuint font_texture;
float pt;
float advance[128];
float width[128];
float height[128];
float tex_x1[128];
float tex_x2[128];
float tex_y1[128];
float tex_y2[128];
float offset_x[128];
float offset_y[128];
string name;
int initialized;
};
struct meow_text {
GLuint font_index_buffer;
GLuint font_vertex_data;
const meow_font * font;
int vertecies;
GLfloat width;
GLfloat height;
};
struct meow_vertex_buffer {
GLfloat pos[2];
GLfloat tex[2];
};
static inline int
nextp2(int x)
{
int val = 1;
while(val < x) val <<= 1;
return val;
}
static void releaseText(meow_text * text) {
glDeleteBuffers(2,&text->font_index_buffer);
delete text;
}
static vector<string> getFontUniforms() {
vector<string> uniforms;
uniforms.push_back(SHADER_UNIFORM_MODEL_MATRIX);
uniforms.push_back(SHADER_UNIFORM_PROJECTION_MATRIX);
uniforms.push_back(SHADER_UNIFORM_TEXTURE_ID);
uniforms.push_back(SHADER_UNIFORM_COLOR);
return uniforms;
}
static vector<string> getFontAttribs() {
vector<string> attribs;
attribs.push_back(SHADER_ATTRIBUTE_POSITION);
attribs.push_back(SHADER_ATTRIBUTE_TEX_COORD);
return attribs;
}
FontManager::FontManager(ShaderManager *shader, int width, int height, int density): texts(30, releaseText), screenWidth(width), screenHeight(height), screenDensity(density) {
FT_Error errorCode = FT_Init_FreeType(&library);
shaderManager = shader;
if ( errorCode ) {
ALOGE("ERROR with the freetype library %d",errorCode);
return;
}
gameEngine = shaderManager->getEngine();
textShader = shaderManager->createShader(getRelativeLocation("",SHADER_VERT_TEXT),getRelativeLocation("",SHADER_FRAG_TEXT),getFontAttribs(),getFontUniforms());
}
FontManager::~FontManager() {
fonts_t::iterator iter = fonts.begin();
while (iter!= fonts.end()) {
glDeleteTextures(1,&iter->second->font_texture);
delete iter->second;
iter++;
}
fonts.clear();
FT_Done_FreeType(library);
}
int32_t FontManager::loadFont(string filename,int point_size) {
meow_font * font = loadFontData(filename, point_size, screenDensity);
int32_t font_idx = -1;
if (font) {
fonts[filename] = font;
font_idx = weak_ref.size();
weak_ref.push_back(font);
font->initialized = font_idx;
if (font->name.size()) {
font_names[font->name] = font_idx;
}
}
return font_idx;
}
string getStringFromNotNULLString(FT_Byte * buffer,int size) {
char * nullTerminatedString = new char[size+1];
memcpy(nullTerminatedString,buffer,size);
nullTerminatedString[size] = 0;
string stringName= string(nullTerminatedString);
delete []nullTerminatedString;
return stringName;
}
meow_font * FontManager::loadFontData(string filename,int32_t point_size,uint32_t DPI) {
int MAX_WIDTH_HEIGHT = 0;
checkGlError("BeforeLoadingFont");
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&MAX_WIDTH_HEIGHT);
FT_Face loadingFace;
int segment_size_x = 0, segment_size_y = 0;
int num_segments_x = 16;
int num_segments_y = 8;
FT_GlyphSlot slot;
FT_Bitmap bmp;
int glyph_width, glyph_height;
int bitmap_offset_x = 0, bitmap_offset_y = 0;
int font_tex_width = 0;
int font_tex_height = 0;
GLubyte* font_texture_data = NULL;
FT_Error errorCode = FT_New_Face(library, filename.c_str(), 0, &loadingFace);
if ( errorCode ) {
ALOGE("ERROR with the freetype face code: %d, %s", errorCode, filename.c_str());
return NULL;
}
int nameCount = FT_Get_Sfnt_Name_Count(loadingFace);
std::string fontname;
for (unsigned int i = 0; i < nameCount; i++) {
FT_SfntName name;
FT_Get_Sfnt_Name(loadingFace,i,&name);
string fontName = getStringFromNotNULLString(name.string,name.string_len);
if ( name.language_id == LANGUAGE_ID && name.name_id == NAME_FONT_NAME) {
fontname = getStringFromNotNULLString(name.string, name.string_len);
ALOGE("Got font name[%d][%d]: %s ",name.name_id,name.language_id,fontName.c_str());
}
}
meow_font * font = new meow_font();
font->initialized = -1;
errorCode = FT_Set_Char_Size(loadingFace, point_size * 64, point_size * 64, DPI, DPI);
if(errorCode) {
ALOGE("Error initializing character parameters: %d\n", errorCode);
goto CLEANUP_FONT_MANAGER;
}
/*First calculate the max width and height of a character in a passed font*/
for(FT_ULong c = 0; c < 128; c++) {
errorCode = FT_Load_Char(loadingFace, c, FT_LOAD_RENDER);
if(errorCode) {
fprintf(stderr, "FT_Load_Char failed code: %d character: %lu\n", errorCode,c);
goto CLEANUP_FONT_MANAGER;
}
slot = loadingFace->glyph;
bmp = slot->bitmap;
glyph_width = bmp.width;
glyph_height = bmp.rows;
if (glyph_width > segment_size_x) {
segment_size_x = glyph_width;
}
if (glyph_height > segment_size_y) {
segment_size_y = glyph_height;
}
}
font_tex_width = nextp2(num_segments_x * segment_size_x);
font_tex_height = nextp2(num_segments_y * segment_size_y);
if ( font_tex_height > MAX_WIDTH_HEIGHT) {
ALOGE("ERROR cannot allocate a height of: %d, max texture size: %d",font_tex_height,MAX_WIDTH_HEIGHT);
}
if ( font_tex_width > MAX_WIDTH_HEIGHT) {
ALOGE("ERROR cannot allocate a width of: %d, max texture size: %d",font_tex_width,MAX_WIDTH_HEIGHT);
}
ALOGI("TEXTURE size: %dx%d",font_tex_width,font_tex_height);
font_texture_data = (GLubyte*) new GLubyte[font_tex_width * font_tex_height];
for(FT_ULong c = 0; c < 128; c++) {
errorCode = FT_Load_Char(loadingFace, c, FT_LOAD_RENDER);
if(FT_Load_Char(loadingFace, c, FT_LOAD_RENDER)) {
fprintf(stderr, "FT_Load_Char failed code: %d character: %lu\n",errorCode,c);
goto CLEANUP_FONT_MANAGER;
}
slot = loadingFace->glyph;
bmp = slot->bitmap;
glyph_width = nextp2(bmp.width);
glyph_height = nextp2(bmp.rows);
div_t temp = div(c, num_segments_x);
bitmap_offset_x = segment_size_x * temp.rem;
bitmap_offset_y = segment_size_y * temp.quot;
for (int j = 0; j < glyph_height; j++) {
for (int i = 0; i < glyph_width; i++) {
GLubyte glyphByte = GLubyte((i >= bmp.width || j >= bmp.rows)? 0 : bmp.buffer[i + bmp.width * j]);
int bitmap_index = (bitmap_offset_x + i) + (j + bitmap_offset_y) * font_tex_width;
font_texture_data[bitmap_index] = glyphByte;
}
}
font->advance[c] = (float)(slot->advance.x >> 6);
font->tex_x1[c] = (float)bitmap_offset_x / (float) font_tex_width;
font->tex_x2[c] = (float)(bitmap_offset_x + bmp.width) / (float)font_tex_width;
font->tex_y1[c] = (float)bitmap_offset_y / (float) font_tex_height;
font->tex_y2[c] = (float)(bitmap_offset_y + bmp.rows) / (float)font_tex_height;
font->width[c] = bmp.width;
font->height[c] = bmp.rows;
font->offset_x[c] = (float)slot->bitmap_left;
font->offset_y[c] = (float)((slot->metrics.horiBearingY-loadingFace->glyph->metrics.height) >> 6);
}
checkGlError("glGenTextures[font_texture]before");
glGenTextures(1, &font->font_texture);
checkGlError("glGenTextures[font_texture]");
glBindTexture(GL_TEXTURE_2D, font->font_texture);
checkGlError("glTexParameteri[glBindTexture]");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
checkGlError("glTexParameteri[GL_TEXTURE_MAG_FILTER]");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
checkGlError("glTexParameteri[GL_TEXTURE_MIN_FILTER]");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
checkGlError("glTexParameteri[GL_TEXTURE_WRAP_S]");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
checkGlError("glTexParameteri[GL_TEXTURE_WRAP_T]");
glBindTexture(GL_TEXTURE_2D, font->font_texture);
checkGlError("glBindTexture");
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
checkGlError("glTexParameteri");
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, font_tex_width, font_tex_height, 0, GL_ALPHA , GL_UNSIGNED_BYTE, font_texture_data);
checkGlError("attribTexture->glTexImage2D");
delete [] font_texture_data;
font_texture_data = NULL;
FT_Done_Face(loadingFace);
transform(fontname.begin(), fontname.end(), fontname.begin(), ::tolower);
font->name = fontname;
return font;
CLEANUP_FONT_MANAGER:
delete [] font_texture_data;
FT_Done_Face(loadingFace);
delete font;
return NULL;
}
meow_text * FontManager::load_text(const char* msg,const meow_font* font)const {
int i, c;
GLshort* indices;
int number_of_verts = strlen(msg) * 4;
meow_vertex_buffer * vertex_attributes = new meow_vertex_buffer[number_of_verts];
float pen_x = 0.0f;
float lineheight = 0.0f;
meow_text * text_object = new meow_text();
if (!font) {
ALOGE("Font must not be null\n");
return NULL;
}
if (font->initialized == -1) {
ALOGE("Font has not been loaded\n");
return NULL;
}
if (!msg) {
return NULL;
}
size_t index_size = strlen(msg);
indices = new GLshort[6 * index_size];
memset(indices, 0x00, sizeof(GLshort)*6*index_size);
for(i = 0; i < index_size; ++i) {
c = msg[i];
vertex_attributes[4 * i].pos[0] = pen_x + font->offset_x[c];
vertex_attributes[4 * i].pos[1] = font->offset_y[c];
vertex_attributes[4 * i + 1].pos[0] = vertex_attributes[4 * i].pos[0] + font->width[c];
vertex_attributes[4 * i + 1].pos[1] = vertex_attributes[4 * i].pos[1];
vertex_attributes[4 * i + 2].pos[0] = vertex_attributes[4 * i].pos[0];
vertex_attributes[4 * i + 2].pos[1] = vertex_attributes[4 * i].pos[1] + font->height[c];
vertex_attributes[4 * i + 3].pos[0] = vertex_attributes[4 * i + 1].pos[0];
vertex_attributes[4 * i + 3].pos[1] = vertex_attributes[4 * i + 2].pos[1];
vertex_attributes[4 * i].tex[0] = font->tex_x1[c];
vertex_attributes[4 * i].tex[1] = font->tex_y2[c];
vertex_attributes[4 * i + 1].tex[0] = font->tex_x2[c];
vertex_attributes[4 * i + 1].tex[1] = font->tex_y2[c];
vertex_attributes[4 * i + 2].tex[0] = font->tex_x1[c];
vertex_attributes[4 * i + 2].tex[1] = font->tex_y1[c];
vertex_attributes[4 * i + 3].tex[0] = font->tex_x2[c];
vertex_attributes[4 * i + 3].tex[1] = font->tex_y1[c];
indices[i * 6 + 0] = GLshort (4 * i + 0);
indices[i * 6 + 1] = GLshort (4 * i + 1);
indices[i * 6 + 2] = GLshort (4 * i + 2);
indices[i * 6 + 3] = GLshort (4 * i + 2);
indices[i * 6 + 4] = GLshort (4 * i + 1);
indices[i * 6 + 5] = GLshort (4 * i + 3);
/* Assume we are only working with typewriter fonts */
pen_x += font->advance[c];
if ( vertex_attributes[4 * i].pos[1] + font->height[c] > lineheight) {
lineheight = vertex_attributes[4 * i].pos[1] + font->height[c];
}
}
text_object->width = pen_x;
text_object->height = lineheight;
text_object->vertecies = strlen(msg) * 6;
glGenBuffers(2, &text_object->font_index_buffer);
glBindBuffer(GL_ARRAY_BUFFER, text_object->font_vertex_data);
checkGlError("GL_ARRAY_BUFFER->glBufferData");
glBufferData(GL_ARRAY_BUFFER,sizeof(meow_vertex_buffer) * number_of_verts,(GLvoid *) vertex_attributes, GL_STATIC_DRAW);
checkGlError("GL_ARRAY_BUFFER->glBufferData");
delete [] vertex_attributes;
vertex_attributes = NULL;
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, text_object->font_index_buffer);
checkGlError("GL_ELEMENT_ARRAY_BUFFER->glBindBuffer");
glBufferData(GL_ELEMENT_ARRAY_BUFFER,sizeof(GLushort) * text_object->vertecies,(GLvoid *) indices, GL_STATIC_DRAW);
checkGlError("GL_ELEMENT_ARRAY_BUFFER->glBufferData");
delete [] indices;
indices = NULL;
text_object->font = font;
return text_object;
}
void FontManager::drawText(const char * msg,meow_font * font, TextAlignment alignmentFlags, glm::vec4 color, int32_t offsetX, int32_t offsetY) {
draw(getText(msg,font),alignmentFlags, color, offsetX, offsetY);
}
meow_text *FontManager::get_text(const char *msg, const meow_font *font) {
return texts.get(get_key(msg,font));
}
string FontManager::get_key(const char *msg, const meow_font *font) {
ostringstream s;
s << msg << (char) ':' << font->initialized;
return s.str();
}
void FontManager::draw(meow_text *text,TextAlignment align, glm::vec4 color, int32_t offsetx, int32_t offsety) {
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
//glDepthFunc(GL_NEVER);
glUseProgram(shaderManager->getShaderProgram(textShader));
//glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glm::mat4 orthographicProjection = glm::ortho((float)-screenWidth/2.0f,(float) screenWidth/2.0f,(float)-screenHeight/2.0f,(float) screenHeight/2.0f,-1.0f,1.0f);
glm::mat4 modelviewMatix = getModelView(text,align,offsetx,offsety);
if (shaderManager->hasUniform(textShader,SHADER_UNIFORM_MODEL_MATRIX)) {
glUniformMatrix4fv(shaderManager->getUniform(textShader, SHADER_UNIFORM_MODEL_MATRIX), 1,
GL_FALSE,
glm::value_ptr(modelviewMatix));
} else {
//ALOGE("YOU SHOULD HAVE A MODELVIEW MATRIX!!");
}
if (shaderManager->hasUniform(textShader,SHADER_UNIFORM_PROJECTION_MATRIX)) {
glUniformMatrix4fv(shaderManager->getUniform(textShader, SHADER_UNIFORM_PROJECTION_MATRIX), 1,
GL_FALSE,
glm::value_ptr(orthographicProjection));
} else {
//ALOGE("YOU SHOULD HAVE A PROJECTION MATRIX!!");
}
if (shaderManager->hasUniform(textShader,SHADER_UNIFORM_COLOR)) {
glUniform4fv(shaderManager->getUniform(textShader,SHADER_UNIFORM_COLOR), 1, glm::value_ptr(color));
} else {
//ALOGE("YOU SHOULD HAVE A COLOR MATRIX!!");
}
glActiveTexture(GL_TEXTURE0);
checkGlError("glActiveTexture");
glBindTexture(GL_TEXTURE_2D, text->font->font_texture);
checkGlError("glBindTexture");
if (shaderManager->hasUniform(textShader,SHADER_UNIFORM_TEXTURE_ID)) {
glUniform1i(shaderManager->getUniform(textShader, SHADER_UNIFORM_TEXTURE_ID),0);
}
GLuint attribPosition = (GLuint) shaderManager->getAttrib(textShader,SHADER_ATTRIBUTE_POSITION);
GLuint attribTexture = (GLuint) shaderManager->getAttrib(textShader,SHADER_ATTRIBUTE_TEX_COORD);
glBindBuffer(GL_ARRAY_BUFFER, text->font_vertex_data);
glEnableVertexAttribArray(attribTexture);
checkGlError("[fontManager]attribTexture->glEnableVertexAttribArray");
glVertexAttribPointer(attribTexture, 2, GL_FLOAT, GL_FALSE, sizeof(meow_vertex_buffer),(GLvoid *) offsetof(struct meow_vertex_buffer,tex));
checkGlError("[fontManager]attribTexture->glVertexAttribPointer");
glEnableVertexAttribArray(attribPosition);
checkGlError("[fontManager]attribPosition->glEnableVertexAttribArray");
glVertexAttribPointer(attribPosition, 2, GL_FLOAT, GL_FALSE, sizeof(meow_vertex_buffer), (GLvoid *) offsetof(struct meow_vertex_buffer,pos));
checkGlError("[fontManager]attribPosition->glVertexAttribPointer");
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, text->font_index_buffer);
checkGlError("[fontManager]bindBuffer");
glDrawElements(GL_TRIANGLES, text->vertecies, GL_UNSIGNED_SHORT, NULL);
checkGlError("[fontManager]glDrawElements");
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
}
void FontManager::drawText(const char *msg, int32_t fontId) {
drawText(msg,getFont(fontId));
}
void FontManager:: drawText(const char *msg, TextAlignment alignmentFlags, glm::vec4 color, int32_t offsetX, int32_t offsetY, int32_t fontId) {
drawText(msg,getFont(fontId),alignmentFlags, color, offsetX,offsetY);
}
meow_font *FontManager::getFont(int32_t fontIndex) {
return weak_ref[fontIndex];
}
float FontManager::getHorizontalPosition(TextAlignment alignmentFlags,const meow_text * text) const {
GLfloat xPos = 0.0f;
if (alignmentFlags & TextAlignLeft) {
xPos = -screenWidth / 2.0f;
} else if (alignmentFlags & TextAlignRight) {
xPos = screenWidth / 2.0f - text->width;
} else if (alignmentFlags & TextAlignCenterHorizontally) {
xPos = -text->width /2.0f;
}
return xPos;
}
float FontManager::getVerticalPosition(TextAlignment alignmentFlags,const meow_text * text) const {
GLfloat yPos = 0.0f;
if (alignmentFlags & TextAlignBottom) {
yPos = -screenHeight / 2.0f;
} else if (alignmentFlags & TextAlignTop) {
yPos = screenHeight / 2.0f - text->height;
} else if (alignmentFlags & TextAlignCenterVertically) {
yPos = -text->height /2.0f;
}
return yPos;
}
float FontManager::getVerticalPosition(TextAlignment alignmentFlags,const char * text, int font) {
return getVerticalPosition(alignmentFlags,getText(text,getFont(font)));
}
float FontManager::getHorizontalPosition(TextAlignment alignmentFlags,const char * text, int font) {
return getHorizontalPosition(alignmentFlags,getText(text,getFont(font)));
}
glm::mat4 FontManager::getModelView(const meow_text * text, TextAlignment alignmentFlags, int32_t offsetX,
int32_t offsetY) const {
GLfloat yPos = getVerticalPosition(alignmentFlags,text);
GLfloat xPos = getHorizontalPosition(alignmentFlags,text);
xPos += offsetX;
yPos += offsetY;
return glm::translate(glm::vec3(xPos,yPos,0.0f));
}
meow_text * FontManager::getText(const char *msg, meow_font * font) {
meow_text * text = get_text(msg,font);
if (text == NULL) {
text = load_text(msg,font);
texts.put(get_key(msg,font),text);
}
return text;
}
int FontManager::getFontFromName(string name) {
transform(name.begin(), name.end(), name.begin(), ::tolower);
std::map<string,int>::iterator fontForName = font_names.find(name);
if ( fontForName != font_names.end()) {
return fontForName->second;
}
return -1;
}
float FontManager::dpiToPixels(int32_t dpi) {
return dpi * (screenDensity / 160.0f);
}
float FontManager::devicePixelRatio() const {
return (screenDensity / 160.0f);
}