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Well, I just realized that one can set the flag URDF_USE_IMPLICIT_CYLINDER to tell Bullet to not convert a cylinder to a convex hull. Then the output is as expected (except for the wrongly assigned link indices -> see problem 1). Regardless, it would be great if Bullet could recover the information that the convex hull is actually a cylinder and return the appropriate shape type and dimensions. |
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The function getCollisionShapeData has two problems which can be best understood by executing the example file shape_mix.py.txt with shape_mix.urdf.txt:
Note: Each link has the same amount of visual and collision shapes and all shapes have the same configuration (length, etc). Thus, the output of getCollisionShapeData(objectUniqueId, linkIndex) and getVisualShapeData(objectUniqueId) are expected to be the same.
Problems
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