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Symptoms:
Run bullet-2.84_vr_win32_executable\bin\App_BulletExampleBrowser_vs2010.exe Double click on Benchmark->Raycast. Rays are poping and hiding in random directions. After 5-60 sec app crashes, if not select "3000 boxes" and "raycast" again.
Crash is caused by reading invalid pointer inside glBufferSubData. Memory shows a lot of 0xfeefee passed to glBufferSubData.
Issue is both on Intel and Nvidia cards.
This might be related to VS2010 used to compile executables. I have only VS2013 to test it right now.
Compiled with VS2013 rays are draw nicely and no crash occurs. Enabling runtime checks (/GS /RTCs /RTCc /RTCu) did not reveal anything wrong.
This discussion was converted from issue #872 on April 26, 2021 03:53.
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Hi,
I can only reproduce it using Bullet 2.85 release binary .
If I compile master or sources attached to the same release using VS2013 its working fine.
Symptoms:
Run bullet-2.84_vr_win32_executable\bin\App_BulletExampleBrowser_vs2010.exe Double click on Benchmark->Raycast. Rays are poping and hiding in random directions. After 5-60 sec app crashes, if not select "3000 boxes" and "raycast" again.
Crash is caused by reading invalid pointer inside glBufferSubData. Memory shows a lot of 0xfeefee passed to glBufferSubData.
Issue is both on Intel and Nvidia cards.
This might be related to VS2010 used to compile executables. I have only VS2013 to test it right now.
Compiled with VS2013 rays are draw nicely and no crash occurs. Enabling runtime checks (/GS /RTCs /RTCc /RTCu) did not reveal anything wrong.
Crash place: App_BulletExampleBrowser_vs2010.exe!00b19427()
Params passed to glBufferSubData():
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