Replies: 1 comment
-
This practice also applies to |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Bullet will deactivate dynamic rigid body after a period of time of being below a velocity threshold, to save some CPU cycle. A collision afterwards with other bodies will reactivate the body. However, when user invoke
applyForce()
, the object is likely to move and it should be reactivated; otherwise user won't see it move.Beta Was this translation helpful? Give feedback.
All reactions