Replies: 5 comments
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I solved it by
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a plane has zero thickness - try a very short cube instead using the cube
bound.
…On Mon, Jan 4, 2021 at 6:09 PM KH-Hsu ***@***.***> wrote:
I solved it by
1. putting the board base under the plane ( I put it just right on the
plane before ),
2. set the numSolverIterations to 1000.
I'm still curious if there are other solutions because I want to use
Heightfield to do experiment.
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@BluePrintRandom |
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you can use CCD to ensure that a object does not pop through another - but
it's typically easier to simulate a more realistic environment (ie a
thicker floor)
…On Mon, Jan 4, 2021 at 9:00 PM KH-Hsu ***@***.***> wrote:
@BluePrintRandom <https://github.com/BluePrintRandom>
I'm a bit confused because the plane.urdf given by Pybullet has thickness
which can be found in
plane.urdf
<https://github.com/bulletphysics/bullet3/blob/master/examples/pybullet/gym/pybullet_data/plane.urdf#L22>
I made the red cube by loading cube.obj
<https://github.com/bulletphysics/bullet3/blob/master/examples/pybullet/gym/pybullet_data/cube.obj>
into urdf
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@BluePrintRandom thank you, I will try CCD. I put the green cube under the plane and fix it to solve the problem which is shown in the picture below I wonder if I just put the floor right on the plane, there might be some small space that will make the robot stuck in the mesh. |
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Happy New Year @erwincoumans and everyone
Problem:
When the robot walked from the board, sometimes the robot will stuck into the plane which are shown in pictures below. This problem also happened when I used Heightfield.
If the robot just walked on the plane without the red board in the pictures, the robot will sink a little bit but will not stuck into the plane. ( The red line is for RL experiment without collision, so it will not effect collision.)
What I have done
but the problems still exists
Does anyone have met this problem before? Please give me some suggestions, thank you!
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