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ModelerLoadMD3.plg
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<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: ModelerLoadMD3 - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "E:\DOCUME~1\mike\LOCALS~1\Temp\RSP25A.tmp" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /I "..\lw_sdk6\include" /D "_DEBUG" /D D_X86_=1 /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR"Debug/" /Fp"Debug/ModelerLoadMD3.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"K:\Source\LoadMd3\LoadQuakeMD.c"
"K:\Source\LoadMd3\MeshEdt.cpp"
"K:\Source\LoadMd3\ModelMD3.cpp"
"K:\Source\LoadMd3\ObjImp.cpp"
]
Creating command line "cl.exe @E:\DOCUME~1\mike\LOCALS~1\Temp\RSP25A.tmp"
Creating temporary file "E:\DOCUME~1\mike\LOCALS~1\Temp\RSP25B.tmp" with contents
[
serv_w.obj server.lib libcmtd.lib kernel32.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"Debug/LoadQuakeMD.pdb" /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libc" /out:"LoadQuakeMD.p" /implib:"Debug/LoadQuakeMD.lib" /libpath:"..\lw_sdk6\lib" -export:_mod_descrip
.\Debug\LoadQuakeMD.obj
.\Debug\LWPlugBase.obj
.\Debug\MeshEdt.obj
.\Debug\MeshEdt_2.obj
.\Debug\ModelMD3.obj
.\Debug\ObjImp.obj
.\Debug\ObjImp_2.obj
.\Debug\ParseMD3.obj
\Source\lw_sdk6\server\Debug\server.lib
]
Creating command line "link.exe @E:\DOCUME~1\mike\LOCALS~1\Temp\RSP25B.tmp"
<h3>Output Window</h3>
Compiling...
LoadQuakeMD.c
k:\source\loadmd3\loadquakemd.c(8) : fatal error C1083: Cannot open include file: 'lwmod.h': No such file or directory
MeshEdt.cpp
K:\Source\LoadMd3\MeshEdt.cpp(8) : fatal error C1083: Cannot open include file: 'lwmod.h': No such file or directory
ModelMD3.cpp
K:\Source\LoadMd3\ModelMD3.cpp(3) : fatal error C1083: Cannot open include file: 'lwmod.h': No such file or directory
ObjImp.cpp
K:\Source\LoadMd3\ObjImp.cpp(3) : fatal error C1083: Cannot open include file: 'lwmod.h': No such file or directory
Error executing cl.exe.
Creating command line "bscmake.exe /nologo /o"Debug/ModelerLoadMD3.bsc" .\Debug\LoadQuakeMD.sbr .\Debug\LWPlugBase.sbr .\Debug\MeshEdt.sbr .\Debug\MeshEdt_2.sbr .\Debug\ModelMD3.sbr .\Debug\ObjImp.sbr .\Debug\ObjImp_2.sbr .\Debug\ParseMD3.sbr"
Creating browse info file...
BSCMAKE: error BK1506 : cannot open file '.\Debug\LoadQuakeMD.sbr': No such file or directory
Error executing bscmake.exe.
<h3>Output Window</h3>
<h3>Results</h3>
LoadQuakeMD.p - 5 error(s), 0 warning(s)
</pre>
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