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main.cpp
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#include <iostream>
#include <vector>
#include <ctime>
#include <fstream>
#include <stdlib.h>
#include "string.h"
//Ben and Brian
using namespace std;
//Struct declaration
struct AdjacentListNode{
char nodeName;
char neighbor;
int distance;
struct AdjacentListNode* next;
};
//Struct declaration
struct AdjacentList{
struct AdjacentListNode *headPtr;
};
//Struct declaration
struct Graph{
int numberOfVertices;
int numberOfEdges;
AdjacentList* array;
};
//Class declaration
class Config{
public:
void readConfig(Graph*&);
private:
char algorithmName;
int Queue_delay;
int Propagation_delay;
int Processing_delay;
int Transmission_delay;
};
//Function declarations
AdjacentListNode* nameAdjacentListNode(char);
AdjacentListNode* newAdjacentListNode(char, int);
Graph* createGraph(int);
void addEdge(struct Graph*&, char, char, int);
void printGraph(struct Graph*);
void bellmanFord(Graph*, char);
void printBellmanFord(int[], char[], int);
void Dijkstra(Graph*, char, char);
//Main driver
int main(){
Graph* graph;
Config Save;
Save.readConfig(graph);
printGraph(graph);
Dijkstra(graph, 'u', 'z');
bellmanFord(graph, graph->array[0].headPtr->nodeName);
}
//Function implementation
AdjacentListNode* nameAdjacentListNode(char input){
AdjacentListNode* newNode = (AdjacentListNode*) malloc(sizeof(AdjacentListNode));
newNode->nodeName = input;
}
//Function implementation
AdjacentListNode* newAdjacentListNode(char neighbor, int distance){
AdjacentListNode* newNode = (AdjacentListNode*) malloc(sizeof(AdjacentListNode));
newNode->neighbor = neighbor;
newNode->distance = distance;
newNode->next = NULL;
}
//Function implementation
Graph* createGraph(int numberOfVertices){
Graph* graph = (Graph*) malloc(sizeof(Graph));
graph->numberOfVertices = numberOfVertices;
graph->array = (struct AdjacentList*) malloc(numberOfVertices * sizeof(struct AdjacentList));
int index;
for (int index = 0 ; index < numberOfVertices ; index++)
{
graph->array[index].headPtr = NULL;
}
graph->numberOfEdges = 0;
return graph;
}
//Function implementation
void addEdge(struct Graph*& graph, char source, char neighbor, int distance){
AdjacentListNode* newNode = newAdjacentListNode(neighbor, distance);
int saveLocation;
bool done = 0;
for (int i = 0; i < graph->numberOfVertices; i++)
{
if (graph->array[i].headPtr->nodeName == source)
{
saveLocation = i;
break;
}
}
AdjacentListNode* pointer = graph->array[saveLocation].headPtr;
if (pointer == NULL)
{
pointer = newNode;
}
else
{
while (pointer->next != NULL)
{
pointer = pointer->next;
}
pointer->next = newNode;
}
graph->numberOfEdges += 1;
}
//Function implementation
void printGraph(struct Graph* graph)
{
int vertex;
for (vertex = 0; vertex < graph->numberOfVertices; vertex++)
{
AdjacentListNode* graphOutput = graph->array[vertex].headPtr;
cout << "Adjacency list of vertex " << graph->array[vertex].headPtr->nodeName << endl << "head";
graphOutput = graphOutput->next;
while (graphOutput != NULL)
{
cout << " -> " << graphOutput->neighbor << "-" << graphOutput->distance;
graphOutput = graphOutput->next;
}
cout << endl;
}
}
//Function implementation
void Config::readConfig(Graph*& graph)
{
ifstream fileIn;
fileIn.open("Config.conf");
string input;
char algorithm;
int delayTime;
while (!fileIn.eof())
{
fileIn >> input;
if (input == "Algorithm:")
{
fileIn >> algorithm;
algorithmName = algorithm;
}
if (input == "Queue:")
{
fileIn >> delayTime;
Queue_delay = delayTime;
}
if (input == "Propagation:")
{
fileIn >> delayTime;
Propagation_delay = delayTime;
}
if (input == "Processing:")
{
fileIn >> delayTime;
Processing_delay = delayTime;
}
if (input == "Transmission:")
{
fileIn >> delayTime;
Transmission_delay = delayTime;
}
}
fileIn.close();
fileIn.open("graph.txt");
int numberOfNodes;
char nodeNames;
char nodeStart;
char nodeEnd;
int nodeDistance;
fileIn >> numberOfNodes;
graph = createGraph(numberOfNodes);
for (int i = 0 ; i < numberOfNodes ; i++)
{
fileIn >> nodeNames;
AdjacentListNode* newNode = nameAdjacentListNode(nodeNames);
graph->array[i].headPtr = newNode;
}
while (!fileIn.eof())
{
fileIn >> nodeStart;
fileIn >> nodeEnd;
fileIn >> nodeDistance;
addEdge(graph, nodeStart, nodeEnd, nodeDistance);
}
fileIn.close();
}
// Implementation of the Bellman Ford algorithm
void bellmanFord(Graph* graph, char source){
int vertices = graph->numberOfVertices;
int edges = graph->numberOfEdges;
int dist[vertices]; //integer array to hold values of distance from source
char sourceNodes[vertices]; //character array to hold nodes' characters
//Copy start of adjacency list into new array
for (int i = 0 ; i < vertices ; i++)
{
sourceNodes[i] = graph->array[i].headPtr->nodeName;
}
//Set values of each node to 1000 except the one passed by parameter
//1000 is to help indicate that distance has not been evaluated yet
for (int i = 0 ; i < vertices ; i++)
{
dist[i] = 1000;
if (sourceNodes[i] == source)
{
dist[i] = 0;
}
}
//Declaration of variables to use
char sourceNodeName;
char neighborNodeName;
int distanceBetweenNodes;
int indexOfSource = 0;
int indexOfNeighbor = 0;
//Go through all the vertices
for (int i = 0 ; i < vertices ; i++)
{
//Go through all the edges
for (int j = 0 ; j < vertices ; j++)
{
//Create pointer to headPtr of array to prevent segmentation faults
AdjacentListNode* bellmanPointer = graph->array[j].headPtr;
//Store name of the node
sourceNodeName = bellmanPointer->nodeName;
//Move to next item in the node's adjacency list
bellmanPointer = bellmanPointer->next;
//While adjacency list of that node does not hit NULL
while (bellmanPointer != NULL)
{
//Set neighbor name
neighborNodeName = bellmanPointer->neighbor;
//Set distance between the nodes
distanceBetweenNodes = bellmanPointer->distance;
//Find index of the node
while (sourceNodes[indexOfSource] != sourceNodeName)
{
indexOfSource++;
}
//Find index of its neighbor
while (sourceNodes[indexOfNeighbor] != neighborNodeName)
{
indexOfNeighbor++;
}
//If distance has been set and the value is less than the distance of the neighbor
if ((dist[indexOfSource] != 1000) && (((dist[indexOfSource] + distanceBetweenNodes) < dist[indexOfNeighbor])))
{
//Set new value of distance (shortest path possible)
dist[indexOfNeighbor] = dist[indexOfSource] + distanceBetweenNodes;
}
//Move onto next item in adjacency list
bellmanPointer = bellmanPointer->next;
//Reset index values to be used
indexOfSource = 0;
indexOfNeighbor = 0;
}
}
}
printBellmanFord(dist, sourceNodes, vertices);
}
//Function prints out the results of a Bellman-Ford algorithm
void printBellmanFord(int dist[], char sourceNodes[], int vertices){
cout << endl << "Vertex Distance from Source" << endl;
for (int i = 0 ; i < vertices ; i++)
{
cout << sourceNodes[i] << " " << dist[i] << endl;
}
}
void Dijkstra(Graph* graph, char start, char finish)
{
/* -------------------------- OVERHEAD ---------------------------*/
//needs forwarding table, saving smallest path cost to get to node
char point;
AdjacentListNode* pointer;
int size = graph->numberOfVertices;
int distanceTraveled = 0;
char heads[size];
int dist[size];
bool sptSet[size];
int min = 1000, min_index;
char minNode;
//initialize arrays
for (int i = 0; i < size; ++i)
{
dist[i] = 1000;
sptSet[i] = 0;
}
for (int i = 0; i < size; ++i)
{
//set each value to "infinity" until set
point = graph->array[i].headPtr->nodeName;
heads[i] = point;
if (point == start)
{
pointer = graph->array[i].headPtr;
dist[i] = 0;
sptSet[i] = 1;
}
}
AdjacentListNode* move;
//searches until entire graph is known
for (int j = 0; j < size; ++j)
{
//set move to head's next
move = pointer;
cout << "Evaluating at node: " << move->nodeName << endl;
//start doing stuff
min = 1000;
//move = move->next;
while(move != NULL)
{
if (min > move->distance)
{
min = move->distance;
minNode = move->neighbor;
for (int i = 0; i < size; ++i)
{
if (minNode == heads[i] && min < dist[i] && sptSet[i] == 0)
{
dist[i] = min + distanceTraveled;
}
else if (minNode == heads[i] && min < dist[i])
{
cout << "min: " << min << endl << "diststance traveled " << distanceTraveled << endl;
cout << "setting " << heads[i] << " current distance of " << dist[i] << " to ";
dist[i] = min + distanceTraveled;
cout << dist[i] << endl;
}
}
}
move = move->next;
min = 1000;
}
//end doing stuff
for (int i = 0; i < size; ++i)
{
if (min > dist[i] && dist[i] != 0 && sptSet[i] != 1)
{
min = dist[i];
min_index = i;
sptSet[i] = 1;
distanceTraveled = min;
}
}
pointer = graph->array[min_index].headPtr;
distanceTraveled = dist[min_index];
//cout << pointer->nodeName << " ffff" << endl;
for (int i = 0; i < size; ++i)
{
cout << heads[i] << " " << dist[i] << endl;
}
}
//cout << "starting from " << pointer->nodeName << ": shortest node is " << minNode << endl;
//takes smallest route to finish
}