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game.py
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# !/usr/bin/env python3
import pygame
import sys
pygame.init()
WIDTH, HEIGHT = 550, 550
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
FONT = pygame.font.SysFont('comicsans', 40)
number_grid = [
[5, 3, 0, 0, 7, 0, 0, 0, 0],
[6, 0, 0, 1, 9, 5, 0, 0, 0],
[0, 9, 8, 0, 0, 0, 0, 6, 0],
[8, 0, 0, 0, 6, 0, 0, 0, 3],
[4, 0, 0, 8, 0, 3, 0, 0, 1],
[7, 0, 0, 0, 2, 0, 0, 0, 6],
[0, 6, 0, 0, 0, 0, 2, 8, 0],
[0, 0, 0, 4, 1, 9, 0, 0, 5],
[0, 0, 0, 0, 8, 0, 0, 7, 9]
]
board = [x[:] for x in number_grid]
offset = 20
key_var = 65
SquareColor = (0,255, 0)
pressed = 0
GREY = (230, 230, 230)
print("This is Simple Sudoku Game Made By Roshan: ")
print("Guide:- \nPress R for restart the game\nPress D for Solve Automatically\nPress ESC. to exit the game")
print("Enjoy The Game :)")
def solve_sudoku(grid):
find = find_empty(grid)
if find == None:
return True
else:
row, col = find
for i in range(1,10):
if validate_number(grid, row+1, col+1, i):
if solve_sudoku(grid):
return True
grid[row][col] = 0
return False
def find_empty(grid):
for i in range(len(grid)):
for j in range(len(grid[0])):
if grid[i][j] == 0:
return i,j
return None
def validate_number(grid, row, col, number):
grid[row-1][col-1] = number
# Check row
row_list = []
ROWS = 9
for i in range(ROWS):
row_list.append(grid[i][col-1])
same_no_in_row = [x for x in range(len(row_list)) if row_list[x] == number ]
if len(same_no_in_row) != 1:
grid[row-1][col-1] = 0
return False
# check col
col_list = grid[row-1]
same_no_in_col = [i for i in range(len(col_list)) if col_list[i] == number ]
if len(same_no_in_col) != 1:
grid[row-1][col-1] = 0
return False
# Check box
r = row -1
c = col -1
bx = r // 3
by = c // 3
box_list = []
for i in range(bx * 3, bx * 3 + 3):
for j in range(by * 3, by * 3 + 3):
box_list.append(grid[i][j])
same_no_in_box = [i for i in range(len(box_list)) if box_list[i] == number]
if len(same_no_in_box) != 1:
grid[row-1][col-1] = 0
return False
return True
solved_grid = [x[:] for x in number_grid]
solved_board = solve_sudoku(solved_grid)
def reset():
global board
board = [x[:] for x in number_grid]
return
def get_row_col(x,y):
ROWS, COLS = 9,9
row = 0
col = 0
i = 1
j = 1
for row in range(ROWS):
if (y < i*61):
row = i
break
i+=1
for col in range(COLS):
if (x < j*61):
col = j
break
j+=1
return row, col
def blit_number():
ROWS, COLS = 9, 9
for row in range(ROWS):
for col in range(COLS):
number = int(board[row][col])
if number_grid[row][col] == 0:
pygame.draw.rect(WIN, pygame.Color("white"), (col * 61, row * 61, 61,61))
if number !=0:
text = FONT.render(str(number), True, pygame.Color("black"))
else:
text = FONT.render("", True, pygame.Color("black"))
WIN.blit(text, (col*61 + offset, row*61 + offset))
def get_row_col_of_square(x,y):
row, col = get_row_col(x,y)
return row, col
def get_pos(row, col):
posX = (col-1)*61
posY = (row-1)*61
return posX, posY
def get_numbers(key):
key_list = [49, 50, 51, 52, 53, 54, 55, 56, 57]
if key in key_list:
return chr(key)
else:
return 0
def add_numbers(row, col):
global SquareColor
key = key_var
number = get_numbers(key)
if number_grid[row-1][col-1] == 0 and number != 0:
valid = validate_number(board, row, col, int(number))
if valid:
SquareColor = (0,255, 0)
else:
SquareColor = (255,0,0)
elif number_grid[row-1][col-1] == 0 and number == 0:
board[row-1][col-1] = 0
return
else:
return
def draw_square(row, col):
posX, posY = get_pos(row, col)
pygame.draw.rect(WIN, SquareColor, (posX, posY, 61, 61), 5 )
return posX, posY
def draw(row, col):
WIN.fill(GREY)
blit_number()
i = 1
while i < 9:
line_width = 2 if (i%3 != 0) else 4
pygame.draw.line(WIN, pygame.Color("black"), (i*61, 0), (i*61, HEIGHT), line_width)
pygame.draw.line(WIN, pygame.Color("black"), (0, i*61), (HEIGHT, i*61), line_width)
i+=1
draw_square(row, col)
pygame.display.update()
def main():
global key_var
global pressed
global board
row, col = 0,0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
x,y = pygame.mouse.get_pos()
row, col = get_row_col(x,y)
if event.type == pygame.KEYDOWN:
key_var = event.key
add_numbers(row, col)
if event.key == pygame.K_r:
reset()
if event.key == pygame.K_d:
board = solved_grid
print("Solved")
draw(row, col)
if __name__ == '__main__':
main()