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This repository has been archived by the owner on Feb 4, 2025. It is now read-only.
The game ends in one of two ways:
If there are not enough civilization cards remaining to fill the display at the beginning of the round, the game ends immediately. In this case, no new round is begun.
If at least 1 building stack is empty. In this case the current round is played to the end, i.e. the people must still be fed.
I'm not sure what this means... the wording is different for buildings and civilization cards, but it seems they both end at the same point. In other words, the game ends after the reset phase if there are no civilization cards left... is this correct?
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If there are no civ cards left, end the game
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