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marcushutchings edited this page Jan 22, 2024 · 14 revisions
  • Move Definitions A Move Definition holds information that determines accessibility of areas of a map for any unit that uses that Move Definition. Many unit types typically share a Move Definition. The more Move Definitions you have in a game the more memory and CPU power the engine has to use to maintain the pathing data.

-- New values for Move Definitions

height is defined in Elmos and is used to determine vertical collisions in water. This does not affect projectile collisions, it only affects unit movement. The engine will default this value to the calculated width of the units move step in elmos - so the unit is assumed to be as tall as it is wide; except for submarines where the height value is half of this.

waterline is defined in positive Elmos and ise used to determine the maximum depth the unit will sink. If the ground goes deeper than this, then the unit will not drop further. By default most units are assumed to not need this; however, ships are defaulted to 1, and submarines to double their height.