Add automatic depth/shadow shaders for arbitrary materials #14901
Labels
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
What problem does this solve or what need does it fill?
Allow depth to be correctly calculated for all materials, including StandardMaterials with AlphaMode::Mask and materials with custom vertex/fragment shaders.
Originally attempted in #5896, but implementation stalled. See that PR for suggested approach and reference.
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