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Add automatic depth/shadow shaders for arbitrary materials #14901

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NthTensor opened this issue Aug 24, 2024 · 0 comments
Open

Add automatic depth/shadow shaders for arbitrary materials #14901

NthTensor opened this issue Aug 24, 2024 · 0 comments
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A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!

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@NthTensor
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What problem does this solve or what need does it fill?

Allow depth to be correctly calculated for all materials, including StandardMaterials with AlphaMode::Mask and materials with custom vertex/fragment shaders.

Originally attempted in #5896, but implementation stalled. See that PR for suggested approach and reference.

@NthTensor NthTensor added C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! and removed S-Needs-Triage This issue needs to be labelled labels Aug 24, 2024
@ItsDoot ItsDoot removed the C-Feature A new feature, making something new possible label Sep 26, 2024
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Labels
A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
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