From d4808c68147840b3c117d0fc50e24837f88e53ba Mon Sep 17 00:00:00 2001 From: Brice DAVIER Date: Tue, 28 Dec 2021 18:59:32 +0100 Subject: [PATCH] Fix doc link --- crates/bevy_sprite/src/mesh2d/material.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/crates/bevy_sprite/src/mesh2d/material.rs b/crates/bevy_sprite/src/mesh2d/material.rs index 57d2c616075ade..5afca8a0d8a0cc 100644 --- a/crates/bevy_sprite/src/mesh2d/material.rs +++ b/crates/bevy_sprite/src/mesh2d/material.rs @@ -107,7 +107,7 @@ impl SpecializedMaterial2d for M { } } -/// Materials are used alongside [`Material2dPlugin`] and [`Material2dMeshBundle`](crate::Material2dMeshBundle) +/// Materials are used alongside [`Material2dPlugin`] and [`MaterialMesh2dBundle`](crate::MaterialMesh2dBundle) /// to spawn entities that are rendered with a specific [`SpecializedMaterial2d`] type. They serve as an easy to use high level /// way to render [`Mesh2dHandle`] entities with custom shader logic. [`SpecializedMaterial2d`s](SpecializedMaterial2d) use their [`SpecializedMaterial2d::Key`] /// to customize their [`RenderPipelineDescriptor`] based on specific material values. The slightly simpler [`Material2d`] trait