diff --git a/ServerSideCharacter.cs b/ServerSideCharacter.cs index 7981aef..8720269 100644 --- a/ServerSideCharacter.cs +++ b/ServerSideCharacter.cs @@ -220,14 +220,11 @@ private static void SyncOnePlayer(int plr, int toWho, int fromWho) NetMessage.SendData(MessageID.PlayerActive, toWho, fromWho, "", plr, num, 0f, 0f, 0, 0, 0); NetMessage.SendData(MessageID.SyncPlayer, toWho, fromWho, Main.player[plr].name, plr, 0f, 0f, 0f, 0, 0, 0); NetMessage.SendData(MessageID.PlayerControls, toWho, fromWho, "", plr, 0f, 0f, 0f, 0, 0, 0); - //NetMessage.SendData(MessageID.PlayerHealth, toWho, fromWho, "", plr, 0f, 0f, 0f, 0, 0, 0); MessageSender.SyncPlayerHealth(plr, -1, -1); NetMessage.SendData(MessageID.PlayerPvP, toWho, fromWho, "", plr, 0f, 0f, 0f, 0, 0, 0); NetMessage.SendData(MessageID.PlayerTeam, toWho, fromWho, "", plr, 0f, 0f, 0f, 0, 0, 0); - //NetMessage.SendData(MessageID.PlayerMana, toWho, fromWho, "", plr, 0f, 0f, 0f, 0, 0, 0); MessageSender.SyncPlayerMana(plr, -1, -1); NetMessage.SendData(MessageID.PlayerBuffs, toWho, fromWho, "", plr, 0f, 0f, 0f, 0, 0, 0); - MessageSender.SendSSC(); string name = Main.player[plr].name; ServerPlayer player = XmlData.Data[name]; player.inventroy.CopyTo(Main.player[plr].inventory, 0);