-
Notifications
You must be signed in to change notification settings - Fork 1
/
PlaylistViewModel.cs
124 lines (106 loc) · 4.46 KB
/
PlaylistViewModel.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
using Playnite.SDK;
using Playnite.SDK.Models;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Windows;
using System.Windows.Input;
namespace Playlist
{
public class PlaylistViewModel : ObservableObject
{
private readonly IPlayniteAPI playniteApi;
public ObservableCollection<Game> PlaylistGames { get; set; }
public RelayCommand<object> NavigateBackCommand { get; }
public RelayCommand<Game> StartGameCommand { get; }
public RelayCommand<ObservableCollection<object>> RemoveGamesCommand { get; }
public RelayCommand<ObservableCollection<object>> MoveGamesToTopCommand { get; }
public RelayCommand<ObservableCollection<object>> MoveGamesToBottomCommand { get; }
public RelayCommand<Game> ShowGameInLibraryCommand { get; }
public IEnumerable<KeyValuePair<CompletionStatus, RelayCommand<IEnumerable<object>>>> CompletionStatusCommands
{
get
{
foreach (CompletionStatus completionStatus in playniteApi.Database.CompletionStatuses.OrderBy(a => a.Name))
{
yield return new KeyValuePair<CompletionStatus, RelayCommand<IEnumerable<object>>>(
completionStatus,
new RelayCommand<IEnumerable<object>>((games) =>
{
foreach (Game game in games.Cast<Game>())
{
game.CompletionStatusId = completionStatus.Id;
playniteApi.Database.Games.Update(game);
}
})
);
}
}
}
public PlaylistViewModel(ObservableCollection<Game> playlistGames, IPlayniteAPI playniteApi)
{
PlaylistGames = playlistGames ?? throw new ArgumentNullException(nameof(playlistGames));
this.playniteApi = playniteApi ?? throw new ArgumentNullException(nameof(playniteApi));
NavigateBackCommand = new RelayCommand<object>((a) =>
{
playniteApi.MainView.SwitchToLibraryView();
});
StartGameCommand = new RelayCommand<Game>(
(game) =>
{
if (game == null)
{
return;
}
playniteApi.StartGame(game.Id);
},
new KeyGesture(Key.Enter)
);
RemoveGamesCommand = new RelayCommand<ObservableCollection<object>>(
(games) =>
{
if (playniteApi.Dialogs.ShowMessage(
string.Format(playniteApi.Resources.GetString("LOCGamesRemoveAskMessage"), games.Count()),
"LOCGameRemoveAskTitle",
MessageBoxButton.YesNo,
MessageBoxImage.Question) != MessageBoxResult.Yes)
{
return;
}
foreach (Game game in games.Cast<Game>().ToList())
{
PlaylistGames.Remove(game);
}
},
new KeyGesture(Key.Delete)
);
MoveGamesToTopCommand = new RelayCommand<ObservableCollection<object>>((games) =>
{
foreach (Game game in games.Cast<Game>().OrderBy((g) => PlaylistGames.IndexOf(g)).Reverse().ToList())
{
PlaylistGames.Remove(game);
PlaylistGames.Insert(0, game);
}
});
MoveGamesToBottomCommand = new RelayCommand<ObservableCollection<object>>((games) =>
{
foreach (Game game in games.Cast<Game>().OrderBy((g) => PlaylistGames.IndexOf(g)).ToList())
{
PlaylistGames.Remove(game);
PlaylistGames.Add(game);
}
});
ShowGameInLibraryCommand = new RelayCommand<Game>((game) =>
{
if (game == null)
{
return;
}
// This does select the game, but does not currently scroll it into view
playniteApi.MainView.SelectGame(game.Id);
playniteApi.MainView.SwitchToLibraryView();
});
}
}
}