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I did some work today implementing the lubeClient and lubeServer, they're a tad above udp, and it shouldn't have these issues. I've not tested it much, so it might break randomly, but you could give it a try, if you want to.
Calling
client:send()
right beforeclient:disconnect()
causes the handshake to appear in the message fromclient:send()
.For example, if the handshake was "123":
What should be received:
"Testing"
What is actually received:
"Testing123-"
Because of this, the client isn't properly disconnected either.
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