Academic
City simulator
Game developer
Student
Historian
General interested user
- Can thinks be done easily with ApeSDK? New memory? New simulation methods? Reduced memory/agent footprint? simulatedape with this many agents?
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Improved movement
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Proper use of doors and windows
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MapEdit from urban used
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Maybe starting off with urban (created simulation space) moving to London (from mapout/mapblend)
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Need Improved/Universal JSON format
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London in smaller “squares” allow for improved map editing and visualization.
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Plotting internals of buildings from mapout/mapblend using urban building internals.
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Ideally about 400 with about 100 occupation hierarchies
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Rather than using telephone book a good spread of occupations and interactions providing best methods
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Simulating night and day occupations
- Can value/money be extracted independently? If so how accurate?