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在执行脚本时,如果软件发现角色卡死,会直接后退尝试脱离。
当我运行狗粮 ABE 脚本时,在枫丹地区的一处狗粮点位,海拔较高,但是需要解谜打开。当脚本运行到此处时,自动后退导致角色阵亡,脚本自动返回神像回血,随后再次前往此点位,无限循环。
同时,运行一些采集脚本时,如果该地区锚点/神像未开,同样会导致脚本失去控制。
我希望 BetterGI 可以内置一套检测系统,如果同一个点位多次失败或超时,自动跳过点位调整到下一点位,以防陷入死循环。
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在执行脚本时,如果软件发现角色卡死,会直接后退尝试脱离。
当我运行狗粮 ABE 脚本时,在枫丹地区的一处狗粮点位,海拔较高,但是需要解谜打开。当脚本运行到此处时,自动后退导致角色阵亡,脚本自动返回神像回血,随后再次前往此点位,无限循环。
同时,运行一些采集脚本时,如果该地区锚点/神像未开,同样会导致脚本失去控制。
我希望 BetterGI 可以内置一套检测系统,如果同一个点位多次失败或超时,自动跳过点位调整到下一点位,以防陷入死循环。
The text was updated successfully, but these errors were encountered: