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[feature] 优化面对卡死的策略选择 #1132

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JackuXL opened this issue Feb 9, 2025 · 1 comment
Open

[feature] 优化面对卡死的策略选择 #1132

JackuXL opened this issue Feb 9, 2025 · 1 comment

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@JackuXL
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JackuXL commented Feb 9, 2025

  • Your feature requesting / 你的新功能请求

在执行脚本时,如果软件发现角色卡死,会直接后退尝试脱离。

当我运行狗粮 ABE 脚本时,在枫丹地区的一处狗粮点位,海拔较高,但是需要解谜打开。当脚本运行到此处时,自动后退导致角色阵亡,脚本自动返回神像回血,随后再次前往此点位,无限循环。

同时,运行一些采集脚本时,如果该地区锚点/神像未开,同样会导致脚本失去控制。

我希望 BetterGI 可以内置一套检测系统,如果同一个点位多次失败或超时,自动跳过点位调整到下一点位,以防陷入死循环。

@huiyadanli
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  1. 直接去下一个点位是走直线的,照样跳崖
  2. 锚点未开会传送会直接报错

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