bEdit - World editing tools and commands #4
Labels
📜Command
Discord or in-game command
✨Enhancement
New feature or request
⬆️Feature Request
Specific addition or interest for improvement
📄To-Do
Something that needs done
The focus of bEdit is similar to WorldEdit but with the exception of:
Selectors
/pos1
//pos2
- Manual selectors for positions via/pos# (x y z/direction/cursor_on/player_name) (repeat inverse)
(repeat inverse)
- to use the first argument and second argument interchangeably for direction(x y z)
- for referencing manual rounded coordinates(direction)
- for quickly offsetting by a direction(direction) #
- for quickly offsetting by a direction, by#
length(cursor_on)
- to instead of manual locations specified(player_name)
- to specify a friend's location🌮1/chunk (radius/x z)
- Select a full chunk🌮1(radius)
- to input a number of chunks to select around a chunk(x z)
- to manually select a chunk coordinate/expand (x y z)
- Expands the selection by direction facing unless specified(x y z)
- to specify a size to expand selection by/contract (x y z)
- Contracts the selection by direction facing unless specified(x y z)
- to specify a size to contract selection by/rotatesel
- Rotates the selection around a player in increments of90
,180
, and270
degrees or mirrored on thex
,y
, andz
axisTool Commands
/count
- Returns the materials listed in a selection/till
- Tills a selection using held hoe durability/normalize
- Grass-ifies the top layer, dirtifies the following four, and stoneifies the remaining selection's blocks/mirror
- Few ideas from an origin across X, Y, and Z locations or around them;Teleportation🌮1
/ascend
- Takes you to the top level of the map where you're standing/thru
- Takes you through the currently facing wall to the other side/descend
- Takes you down a level from where you're standing/creative_world
- Takes you to the creative developmental world to experiment in real creative modeOperative Commands
/set <material>
- Sets all the blocks in a selection to the specified<material>
/light (full/floor/shell/walls/frame/gui/) (level)
- Lightens a selection based on style,full
by default🌮1(full)
- The entire selection(floor)
- The floor of a selection, or lowest air block(ceiling)
- The highest level of a selection, or highest air block(shell)
- The outer walls, ceiling, and floor of a selection/center <material>
- Sets the block at the center block(s) of a selection/move (# (direction)/x y z)
- Moves a selection#
blocks indirection
direction, the facing direction by default(N/E/S/W/Up/Down)
and(NE/NW/SE/SW)
/stack (# (direction)/x y z)
- Stacks a selection#
blocks indirection
direction, the facing direction by default(N/E/S/W/Up/Down)
and(NE/NW/SE/SW)
/line <material>
- Sets a line between two selection points to the<material>
specified/cyl <material> <radius> (height)
- Creates a cylnder around the player made of<material>
by<radius>
and optionally(height)
/hcyl <material> <radius> (height)
- Creates a hollow cylnder around the player made of<material>
by<radius>
and optionally(height)
/sphere <material> <radius>
- Creates a sphere around the player made of<material>
by<radius>
/hsphere <material> <radius>
- Creates a hollow sphere around the player made of<material>
by<radius>
/ellipsoid <material> <x y z>
- Creates a ellipsoid around the player made of<material>
by<x y z>
/hellipsoid <material> <x y z>
- Creates a hollow ellipsoid around the player made of<material>
by<x y z>
/cuboid <material> <x y z>
- Creates a cuboid around the player made of<material>
by<x y z>
/hcuboid <material> <x y z>
- Creates a hollow cuboid around the player made of<material>
by<x y z>
/pyramid <material> <height>
- Creates a pyramid around the player made of<material>
by<height>
/hpyramid <material> <height>
- Creates a hollow pyramid around the player made of<material>
by<height>
/fill <material> <limit> (direction)
- Floods the<limit>
of blocks around a player with<material>
(direction)
- Fills in a direction specified(N/E/S/W/Up/Down)
Schematics
/schematic (gui/list/save/paste/load/preview/draw)
- Manages multi-clipboards(gui)
- Default opens a GUI to manage schematics(list)
- Lists owned schematics(save <name>)
- Creates a schematic from a selection and saves it asname
, automagically loads preview if settings persist(paste) (name)
- Pastes a schematic, by(name)
if specified but previewed by default if displayed or loaded(-r)
Continue previewing afterwards(load <name>)
- Loads an owned schematic saved by<name>
(preview (name))
- Previews an owned schematic loaded by default or by(name)
(draw (name))
- Draws the owned schematic by(name)
or selected in a GUI to share with othersArguments that optionally could be added to all relevant commands to add additional features
-a
- Ignoreair
materials-w
- Ignore wet materials likewater
,lava
maybe-m
- Mask<material>
following to only reference these blocks-r
- Repeats an action to continue synergy in buildingRequirements
Footnotes:
Admin Only
: Explicit teleporting will be one of few restrictions to players and users to prevent encouraging wild teleportation and otherwise noted are specific to either builder or admins onlyThe text was updated successfully, but these errors were encountered: