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Can't reproduce the same RC on longest6 Benchmark #191
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You seem to get a similar result as the mentioned issue. It doesn't look too wrong and I don't have any other particular insight here. |
OK, thank you for your reply. I use Ubuntu 18.04 operating system and nvidia RTX 3090 GPU. Could you please tell me the reason if you find? Thank you very much! |
Seems to be a driver bug in unreal, so I don't really have a solution. |
OK, thank you for your reply. How long does it take to re-collect 280k data with 30xx series GPUs? |
Depends primarily how many GPUs you have. With 32x 3090 I would guess 1-2 days. If you only have a single GPU its probably too slow. |
Oh, it is really too slow. I will try to find 20xx series GPUs to reproduce the results. Thank you very much! |
Hello, Thank you for your excellent job.
![image](https://private-user-images.githubusercontent.com/73015431/265404745-26502e48-516d-4884-882a-a44df9fa6bc9.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk0ODYyNTksIm5iZiI6MTczOTQ4NTk1OSwicGF0aCI6Ii83MzAxNTQzMS8yNjU0MDQ3NDUtMjY1MDJlNDgtNTE2ZC00ODg0LTg4MmEtYTQ0ZGY5ZmE2YmM5LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTMlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjEzVDIyMzIzOVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTUxMzY5ZjU1Mjg1MTQ1ZWY1YTgyZjkzOTVkM2VlYWFkNTZhMTJjOWNmMDlhN2NiMGI2MjllZGYwNzI3MjNiN2MmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.dPkClw5y--ETXtbbifpe77dUQwy2GU9Ou-ME92bNRZY)
I evaluate the model on longest6 Benchmark, with your open-sourced pretrained model and model retrained by myself, but both of them can't reproduce the same result on longest6 Benchmark, especially RC. Emseble 3 models can't get the same RC too.
For example, results by result_parser(emsemble 3 open-sourced pretrained model):
Avg. driving score,46.410666666666664 Avg. route completion,82.96050000000001 Avg. infraction penalty,0.591 Collisions with pedestrians,0.0660326965648726 Collisions with vehicles,1.6361434815518432 Collisions with layout,0.029347865139943377 Red lights infractions,0.1320653931297452 Stop sign infractions,0.39619617938923557 Off-road infractions,0.03546616132499308 Route deviations,0.0 Route timeouts,0.0660326965648726 Agent blocked,0.29347865139943374
I see the same question in #176 , and run CARLA Server with -opengl option, with block threshold 180.0.
Compared with results in paper:
There is less collision with vehicles, but more agent blocked. Could you tell me is there something wrong? Thanks!
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