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main_locale.lua
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-- this file stores text translations
-- you don't have to use all of these languages in your game
-- ideally you want to automate the processing of adding keys
-- TODO: make an easy to use and share spreadsheet and setup a script to export to this file
-- community translation projects
-- https://docs.google.com/spreadsheets/d/135HgMYcRDt6vnJN0d-xFMEZUeWjVbc61ETf8uVwHERE/edit#gid=0
-- PolyglotGamedev https://docs.google.com/spreadsheets/d/17f0dQawb-s_Fd7DHgmVvJoEGDMH_yoSd8EYigrb0zmM/edit#gid=310116733
-- https://docs.google.com/spreadsheets/d/197GYEhPpk0DQTEO0r80v_k_bkGVtUgBB08PP--hqCIA/edit#gid=869735786
return {
en = {
MISSING_KEY = "!!! MISSING KEY !!!",
LANGUAGE_NAME = "English",
TOGGLE_PROFILER = "Toggle Profiler (Extra Long Super Long String)",
TOGGLE_FADE = "Toggle Fade",
ABOUT = "About",
START = "Start",
EXIT = "Exit"
},
bg = {
LANGUAGE_NAME = "Български",
},
de = {
LANGUAGE_NAME = "Deutsch",
},
el = {
LANGUAGE_NAME = "Ελληνικά",
},
es = {
LANGUAGE_NAME = "Español",
},
fi = {
LANGUAGE_NAME = "Suomi",
},
hu = {
LANGUAGE_NAME = "Magyar",
},
it = {
LANGUAGE_NAME = "Italiano",
},
ja = {
LANGUAGE_NAME = "日本語",
},
ko = {
LANGUAGE_NAME = "한국어",
},
nl = {
LANGUAGE_NAME = "Nederlands",
},
pl = {
LANGUAGE_NAME = "Polski",
},
pt_br = {
LANGUAGE_NAME = "Português Brasileiro",
},
ro = {
LANGUAGE_NAME = "Romana",
},
ru = {
LANGUAGE_NAME = "Русский",
START = "НАЧАЛО",
ABOUT = "ОКОЛО",
EXIT = "ВЫХОД"
},
sv = {
LANGUAGE_NAME = "Svenska",
},
tr = {
LANGUAGE_NAME = "Türkçe",
},
uk = {
LANGUAGE_NAME = "Українська",
},
zh = {
LANGUAGE_NAME = "简体中文",
},
dk = {
LANGUAGE_NAME = "Dansk",
},
}