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many references to threads blocked by the DC queue (draw call?). needs to be optimised as currently the PSP port performs better in melee (inexcusable). changing from SDL thread to pthread library made no difference, maybe use native threads? will need to investigate
The text was updated successfully, but these errors were encountered:
after today's play testing i found that the main source of the lag in melee is due to the smooth 3DO scrolling option. setting it to the classic stepped option seems to be work well so maybe there's a way of fixing the transitions in some manner. otherwise i might disable it or set it as a default option (i like the stepped zoom anyways, but that's just my preference)
argarak
changed the title
drawing performance issues in melee and overall
fade/transition drawing performance
Feb 22, 2022
many references to threads blocked by the DC queue (draw call?). needs to be optimised as currently the PSP port performs better in melee (inexcusable). changing from SDL thread to pthread library made no difference, maybe use native threads? will need to investigate
The text was updated successfully, but these errors were encountered: