diff --git a/libraries/Arduino_H7_Video/examples/LVGLDemo/LVGLDemo.ino b/libraries/Arduino_H7_Video/examples/LVGLDemo/LVGLDemo.ino index 44b453e6c..385ead77c 100644 --- a/libraries/Arduino_H7_Video/examples/LVGLDemo/LVGLDemo.ino +++ b/libraries/Arduino_H7_Video/examples/LVGLDemo/LVGLDemo.ino @@ -17,7 +17,7 @@ Arduino_GigaDisplayTouch TouchDetector; /* Button click event callback */ static void btn_event_cb(lv_event_t * e) { static uint32_t cnt = 1; - lv_obj_t * btn = lv_event_get_target(e); + lv_obj_t * btn = (lv_obj_t *)lv_event_get_target(e); lv_obj_t * label = lv_obj_get_child(btn, 0); lv_label_set_text_fmt(label, "%"LV_PRIu32, cnt); cnt++; @@ -76,7 +76,11 @@ void setup() { lv_style_init(&style_radio); lv_style_set_radius(&style_radio, LV_RADIUS_CIRCLE); lv_style_init(&style_radio_chk); + #if (LVGL_VERSION_MAJOR == 9) + lv_style_set_bg_image_src(&style_radio_chk, NULL); + #else lv_style_set_bg_img_src(&style_radio_chk, NULL); + #endif cb = lv_checkbox_create(obj); lv_checkbox_set_text(cb, "Lemon"); diff --git a/libraries/Arduino_H7_Video/examples/LVGLDemo/img_arduinologo.c b/libraries/Arduino_H7_Video/examples/LVGLDemo/img_arduinologo.c index 244e45576..e938d7999 100644 --- a/libraries/Arduino_H7_Video/examples/LVGLDemo/img_arduinologo.c +++ b/libraries/Arduino_H7_Video/examples/LVGLDemo/img_arduinologo.c @@ -636,6 +636,15 @@ const LV_ATTRIBUTE_MEM_ALIGN LV_ATTRIBUTE_LARGE_CONST LV_ATTRIBUTE_IMG_IMG_ARDUI #endif }; +#if (LVGL_VERSION_MAJOR == 9) +const lv_img_dsc_t img_arduinologo = { + .header.cf = LV_COLOR_FORMAT_RGB565, + .header.w = 200, + .header.h = 150, + .data_size = 30000 * LV_COLOR_DEPTH / 8, + .data = img_arduinologo_map, +}; +#else const lv_img_dsc_t img_arduinologo = { .header.cf = LV_IMG_CF_TRUE_COLOR, .header.always_zero = 0, @@ -645,3 +654,4 @@ const lv_img_dsc_t img_arduinologo = { .data_size = 30000 * LV_COLOR_SIZE / 8, .data = img_arduinologo_map, }; +#endif \ No newline at end of file diff --git a/libraries/Arduino_H7_Video/src/Arduino_H7_Video.cpp b/libraries/Arduino_H7_Video/src/Arduino_H7_Video.cpp index 43ec72919..90e075afa 100644 --- a/libraries/Arduino_H7_Video/src/Arduino_H7_Video.cpp +++ b/libraries/Arduino_H7_Video/src/Arduino_H7_Video.cpp @@ -37,8 +37,20 @@ extern "C" { /* Private function prototypes -----------------------------------------------*/ #if __has_include ("lvgl.h") +#include "mbed.h" +#if (LVGL_VERSION_MAJOR == 9) +void lvgl_displayFlushing(lv_display_t * display, const lv_area_t * area, unsigned char * px_map); +static void inc_thd() { + while (1) { + lv_tick_inc(16); + delay(16); + } +} +static rtos::Thread lvgl_inc_thd; +#else void lvgl_displayFlushing(lv_disp_drv_t * disp, const lv_area_t * area, lv_color_t * color_p); #endif +#endif /* Functions -----------------------------------------------------------------*/ Arduino_H7_Video::Arduino_H7_Video(int width, int height, H7DisplayShield &shield) @@ -84,9 +96,36 @@ int Arduino_H7_Video::begin() { /* Initiliaze LVGL library */ lv_init(); + + #if (LVGL_VERSION_MAJOR == 9) /* Create a draw buffer */ + static lv_color_t * buf1 = (lv_color_t*)malloc((width() * height() / 10)); /* Declare a buffer for 1/10 screen size */ + if (buf1 == NULL) { + return 2; /* Insuff memory err */ + } + static lv_color_t * buf2 = (lv_color_t*)malloc((width() * height() / 10)); /* Declare a buffer for 1/10 screen size */ + if (buf2 == NULL) { + return 2; /* Insuff memory err */ + } + + lv_display_t *display; + if(_rotated) { + display = lv_display_create(height(), width()); + lv_display_set_rotation(display, LV_DISPLAY_ROTATION_270); + //display->sw_rotate = 1; + } else { + display = lv_display_create(width(), height()); + } + lv_display_set_buffers(display, buf1, NULL, width() * height() / 10, LV_DISPLAY_RENDER_MODE_PARTIAL); /*Initialize the display buffer.*/ + lv_display_set_flush_cb(display, lvgl_displayFlushing); + + lvgl_inc_thd.start(inc_thd); + + #else //LVGL_VERSION_MAJOR + + /* Create a draw buffer */ static lv_disp_draw_buf_t draw_buf; - static lv_color_t * buf1; + static lv_color_t * buf1; buf1 = (lv_color_t*)malloc((width() * height() / 10) * sizeof(lv_color_t)); /* Declare a buffer for 1/10 screen size */ if (buf1 == NULL) { return 2; /* Insuff memory err */ @@ -109,6 +148,8 @@ int Arduino_H7_Video::begin() { } disp_drv.sw_rotate = 1; lv_disp_drv_register(&disp_drv); /* Finally register the driver */ + + #endif #endif /* Configure SDRAM */ @@ -189,6 +230,42 @@ void Arduino_H7_Video::set(int x, int y, uint8_t r, uint8_t g, uint8_t b) { #endif #if __has_include("lvgl.h") +#if (LVGL_VERSION_MAJOR == 9) +static uint8_t* rotated_buf = nullptr; +void lvgl_displayFlushing(lv_display_t * disp, const lv_area_t * area, unsigned char * px_map) { + uint32_t w = lv_area_get_width(area); + uint32_t h = lv_area_get_height(area); + lv_area_t* area_in_use = (lv_area_t *)area; + + // TODO: find a smart way to tackle sw rotation + lv_display_rotation_t rotation = lv_display_get_rotation(disp); + lv_area_t rotated_area; + if (rotation != LV_DISPLAY_ROTATION_0) { + rotated_buf = (uint8_t*)realloc(rotated_buf, w * h * 4); + lv_color_format_t cf = lv_display_get_color_format(disp); + lv_draw_sw_rotate(px_map, rotated_buf, + w, h, lv_draw_buf_width_to_stride(w, cf), + lv_draw_buf_width_to_stride(h, cf), + LV_DISPLAY_ROTATION_90, cf); + rotated_area.x1 = lv_display_get_vertical_resolution(disp) - area->y2 - 1; + rotated_area.y1 = area->x1; + //rotated_area.y2 = dsi_getDisplayYSize() - area->x1 - 1; + rotated_area.x2 = rotated_area.x1 + h - 1; + rotated_area.y2 = rotated_area.y1 + w + 1; + + area_in_use = &rotated_area; + px_map = rotated_buf; + auto temp = w; + w = h; + h = temp; + } + + uint32_t offsetPos = (area_in_use->x1 + (dsi_getDisplayXSize() * area_in_use->y1)) * sizeof(uint16_t); + + dsi_lcdDrawImage((void *) px_map, (void *)(dsi_getActiveFrameBuffer() + offsetPos), w, h, DMA2D_INPUT_RGB565); + lv_display_flush_ready(disp); /* Indicate you are ready with the flushing*/ +} +#else void lvgl_displayFlushing(lv_disp_drv_t * disp, const lv_area_t * area, lv_color_t * color_p) { uint32_t width = lv_area_get_width(area); uint32_t height = lv_area_get_height(area); @@ -198,5 +275,6 @@ void lvgl_displayFlushing(lv_disp_drv_t * disp, const lv_area_t * area, lv_color lv_disp_flush_ready(disp); /* Indicate you are ready with the flushing*/ } #endif +#endif /**** END OF FILE ****/ \ No newline at end of file diff --git a/libraries/Arduino_H7_Video/src/dsi.cpp b/libraries/Arduino_H7_Video/src/dsi.cpp index 28379fd62..b79a0a9d8 100644 --- a/libraries/Arduino_H7_Video/src/dsi.cpp +++ b/libraries/Arduino_H7_Video/src/dsi.cpp @@ -323,7 +323,7 @@ uint32_t dsi_getFramebufferEnd(void) { return (FB_BASE_ADDRESS + 2 * (lcd_x_size * lcd_y_size * BYTES_PER_PIXEL)); } -void dsi_drawCurrentFrameBuffer(void) { +void dsi_drawCurrentFrameBuffer(bool reload) { int fb = pend_buffer++ % 2; /* Enable current LTDC layer */ @@ -331,6 +331,9 @@ void dsi_drawCurrentFrameBuffer(void) { /* Disable active LTDC layer */ __HAL_LTDC_LAYER_DISABLE(&(ltdc), !fb); + if (!reload) { + return; + } /* LTDC reload request within next vertical blanking */ reloadLTDC_status = 0; HAL_LTDC_Reload(<dc, LTDC_SRCR_VBR); diff --git a/libraries/Arduino_H7_Video/src/dsi.h b/libraries/Arduino_H7_Video/src/dsi.h index f2570c8e4..e3e5999bf 100644 --- a/libraries/Arduino_H7_Video/src/dsi.h +++ b/libraries/Arduino_H7_Video/src/dsi.h @@ -36,7 +36,7 @@ void dsi_lcdClear(uint32_t color); void dsi_lcdDrawImage(void *pSrc, void *pDst, uint32_t xSize, uint32_t ySize, uint32_t ColorMode); void dsi_lcdFillArea(void *pDst, uint32_t xSize, uint32_t ySize, uint32_t ColorMode); void dsi_configueCLUT(uint32_t* clut); -void dsi_drawCurrentFrameBuffer(void); +void dsi_drawCurrentFrameBuffer(bool reload = true); uint32_t dsi_getCurrentFrameBuffer(void); uint32_t dsi_getActiveFrameBuffer(void); uint32_t dsi_getFramebufferEnd(void); diff --git a/libraries/Arduino_H7_Video/src/lv_conf.h b/libraries/Arduino_H7_Video/src/lv_conf.h index 56acd738c..e664bb2de 100644 --- a/libraries/Arduino_H7_Video/src/lv_conf.h +++ b/libraries/Arduino_H7_Video/src/lv_conf.h @@ -1,762 +1,6 @@ -/** - * @file lv_conf.h - * Configuration file for v8.3.5 - */ - -/* - * Copy this file as `lv_conf.h` - * 1. simply next to the `lvgl` folder - * 2. or any other places and - * - define `LV_CONF_INCLUDE_SIMPLE` - * - add the path as include path - */ - -/* clang-format off */ -#if 1 /*Set it to "1" to enable content*/ - -#ifndef LV_CONF_H -#define LV_CONF_H - -#include - -/*==================== - COLOR SETTINGS - *====================*/ - -/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/ -#define LV_COLOR_DEPTH 16 - -/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/ -#define LV_COLOR_16_SWAP 0 - -/*Enable features to draw on transparent background. - *It's required if opa, and transform_* style properties are used. - *Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/ -#define LV_COLOR_SCREEN_TRANSP 0 - -/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently. - * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */ -#define LV_COLOR_MIX_ROUND_OFS 0 - -/*Images pixels with this color will not be drawn if they are chroma keyed)*/ -#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/ - -/*========================= - MEMORY SETTINGS - *=========================*/ - -/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/ -#define LV_MEM_CUSTOM 0 -#if LV_MEM_CUSTOM == 0 - /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/ - #define LV_MEM_SIZE (48U * 1024U) /*[bytes]*/ - - /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/ - #define LV_MEM_ADR 0 /*0: unused*/ - /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/ - #if LV_MEM_ADR == 0 - #undef LV_MEM_POOL_INCLUDE - #undef LV_MEM_POOL_ALLOC - #endif - -#else /*LV_MEM_CUSTOM*/ - #define LV_MEM_CUSTOM_INCLUDE /*Header for the dynamic memory function*/ - #define LV_MEM_CUSTOM_ALLOC malloc - #define LV_MEM_CUSTOM_FREE free - #define LV_MEM_CUSTOM_REALLOC realloc -#endif /*LV_MEM_CUSTOM*/ - -/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms. - *You will see an error log message if there wasn't enough buffers. */ -#define LV_MEM_BUF_MAX_NUM 16 - -/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/ -#define LV_MEMCPY_MEMSET_STD 0 - -/*==================== - HAL SETTINGS - *====================*/ - -/*Default display refresh period. LVG will redraw changed areas with this period time*/ -#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/ - -/*Input device read period in milliseconds*/ -#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/ - -/*Use a custom tick source that tells the elapsed time in milliseconds. - *It removes the need to manually update the tick with `lv_tick_inc()`)*/ -#define LV_TICK_CUSTOM 1 -#if LV_TICK_CUSTOM - #define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/ - #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/ - /*If using lvgl as ESP32 component*/ - // #define LV_TICK_CUSTOM_INCLUDE "esp_timer.h" - // #define LV_TICK_CUSTOM_SYS_TIME_EXPR ((esp_timer_get_time() / 1000LL)) -#endif /*LV_TICK_CUSTOM*/ - -/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings. - *(Not so important, you can adjust it to modify default sizes and spaces)*/ -#define LV_DPI_DEF 130 /*[px/inch]*/ - -/*======================= - * FEATURE CONFIGURATION - *=======================*/ - -/*------------- - * Drawing - *-----------*/ - -/*Enable complex draw engine. - *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/ -#define LV_DRAW_COMPLEX 1 -#if LV_DRAW_COMPLEX != 0 - - /*Allow buffering some shadow calculation. - *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius` - *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/ - #define LV_SHADOW_CACHE_SIZE 0 - - /* Set number of maximally cached circle data. - * The circumference of 1/4 circle are saved for anti-aliasing - * radius * 4 bytes are used per circle (the most often used radiuses are saved) - * 0: to disable caching */ - #define LV_CIRCLE_CACHE_SIZE 4 -#endif /*LV_DRAW_COMPLEX*/ - -/** - * "Simple layers" are used when a widget has `style_opa < 255` to buffer the widget into a layer - * and blend it as an image with the given opacity. - * Note that `bg_opa`, `text_opa` etc don't require buffering into layer) - * The widget can be buffered in smaller chunks to avoid using large buffers. - * - * - LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate it - * - LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes] used if `LV_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated. - * - * Both buffer sizes are in bytes. - * "Transformed layers" (where transform_angle/zoom properties are used) use larger buffers - * and can't be drawn in chunks. So these settings affects only widgets with opacity. - */ -#define LV_LAYER_SIMPLE_BUF_SIZE (24 * 1024) -#define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024) - -/*Default image cache size. Image caching keeps the images opened. - *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added) - *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images. - *However the opened images might consume additional RAM. - *0: to disable caching*/ -#define LV_IMG_CACHE_DEF_SIZE 0 - -/*Number of stops allowed per gradient. Increase this to allow more stops. - *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/ -#define LV_GRADIENT_MAX_STOPS 2 - -/*Default gradient buffer size. - *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again. - *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes. - *If the cache is too small the map will be allocated only while it's required for the drawing. - *0 mean no caching.*/ -#define LV_GRAD_CACHE_DEF_SIZE 0 - -/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display) - *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface - *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */ -#define LV_DITHER_GRADIENT 0 -#if LV_DITHER_GRADIENT - /*Add support for error diffusion dithering. - *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing. - *The increase in memory consumption is (24 bits * object's width)*/ - #define LV_DITHER_ERROR_DIFFUSION 0 -#endif - -/*Maximum buffer size to allocate for rotation. - *Only used if software rotation is enabled in the display driver.*/ -#define LV_DISP_ROT_MAX_BUF (10*1024) - -/*------------- - * GPU - *-----------*/ - -/*Use Arm's 2D acceleration library Arm-2D */ -#define LV_USE_GPU_ARM2D 0 - -/*Use STM32's DMA2D (aka Chrom Art) GPU*/ -#define LV_USE_GPU_STM32_DMA2D 0 -#if LV_USE_GPU_STM32_DMA2D - /*Must be defined to include path of CMSIS header of target processor - e.g. "stm32f769xx.h" or "stm32f429xx.h"*/ - #define LV_GPU_DMA2D_CMSIS_INCLUDE -#endif - -/*Use SWM341's DMA2D GPU*/ -#define LV_USE_GPU_SWM341_DMA2D 0 -#if LV_USE_GPU_SWM341_DMA2D - #define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h" -#endif - -/*Use NXP's PXP GPU iMX RTxxx platforms*/ -#define LV_USE_GPU_NXP_PXP 0 -#if LV_USE_GPU_NXP_PXP - /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c) - * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS - * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected. - *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init() - */ - #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0 -#endif - -/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/ -#define LV_USE_GPU_NXP_VG_LITE 0 - -/*Use SDL renderer API*/ -#define LV_USE_GPU_SDL 0 -#if LV_USE_GPU_SDL - #define LV_GPU_SDL_INCLUDE_PATH - /*Texture cache size, 8MB by default*/ - #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8) - /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/ - #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6)) -#endif - -/*------------- - * Logging - *-----------*/ - -/*Enable the log module*/ -#define LV_USE_LOG 0 -#if LV_USE_LOG - - /*How important log should be added: - *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information - *LV_LOG_LEVEL_INFO Log important events - *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem - *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail - *LV_LOG_LEVEL_USER Only logs added by the user - *LV_LOG_LEVEL_NONE Do not log anything*/ - #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN - - /*1: Print the log with 'printf'; - *0: User need to register a callback with `lv_log_register_print_cb()`*/ - #define LV_LOG_PRINTF 0 - - /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/ - #define LV_LOG_TRACE_MEM 1 - #define LV_LOG_TRACE_TIMER 1 - #define LV_LOG_TRACE_INDEV 1 - #define LV_LOG_TRACE_DISP_REFR 1 - #define LV_LOG_TRACE_EVENT 1 - #define LV_LOG_TRACE_OBJ_CREATE 1 - #define LV_LOG_TRACE_LAYOUT 1 - #define LV_LOG_TRACE_ANIM 1 - -#endif /*LV_USE_LOG*/ - -/*------------- - * Asserts - *-----------*/ - -/*Enable asserts if an operation is failed or an invalid data is found. - *If LV_USE_LOG is enabled an error message will be printed on failure*/ -#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/ -#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/ -#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/ -#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/ -#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/ - -/*Add a custom handler when assert happens e.g. to restart the MCU*/ -#define LV_ASSERT_HANDLER_INCLUDE -#define LV_ASSERT_HANDLER while(1); /*Halt by default*/ - -/*------------- - * Others - *-----------*/ - -/*1: Show CPU usage and FPS count*/ -#define LV_USE_PERF_MONITOR 0 -#if LV_USE_PERF_MONITOR - #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT -#endif - -/*1: Show the used memory and the memory fragmentation - * Requires LV_MEM_CUSTOM = 0*/ -#define LV_USE_MEM_MONITOR 0 -#if LV_USE_MEM_MONITOR - #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT -#endif - -/*1: Draw random colored rectangles over the redrawn areas*/ -#define LV_USE_REFR_DEBUG 0 - -/*Change the built in (v)snprintf functions*/ -#define LV_SPRINTF_CUSTOM 0 -#if LV_SPRINTF_CUSTOM - #define LV_SPRINTF_INCLUDE - #define lv_snprintf snprintf - #define lv_vsnprintf vsnprintf -#else /*LV_SPRINTF_CUSTOM*/ - #define LV_SPRINTF_USE_FLOAT 0 -#endif /*LV_SPRINTF_CUSTOM*/ - -#define LV_USE_USER_DATA 1 - -/*Garbage Collector settings - *Used if lvgl is bound to higher level language and the memory is managed by that language*/ -#define LV_ENABLE_GC 0 -#if LV_ENABLE_GC != 0 - #define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/ -#endif /*LV_ENABLE_GC*/ - -/*===================== - * COMPILER SETTINGS - *====================*/ - -/*For big endian systems set to 1*/ -#define LV_BIG_ENDIAN_SYSTEM 0 - -/*Define a custom attribute to `lv_tick_inc` function*/ -#define LV_ATTRIBUTE_TICK_INC - -/*Define a custom attribute to `lv_timer_handler` function*/ -#define LV_ATTRIBUTE_TIMER_HANDLER - -/*Define a custom attribute to `lv_disp_flush_ready` function*/ -#define LV_ATTRIBUTE_FLUSH_READY - -/*Required alignment size for buffers*/ -#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1 - -/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default). - * E.g. __attribute__((aligned(4)))*/ -#define LV_ATTRIBUTE_MEM_ALIGN - -/*Attribute to mark large constant arrays for example font's bitmaps*/ -#define LV_ATTRIBUTE_LARGE_CONST - -/*Compiler prefix for a big array declaration in RAM*/ -#define LV_ATTRIBUTE_LARGE_RAM_ARRAY - -/*Place performance critical functions into a faster memory (e.g RAM)*/ -#define LV_ATTRIBUTE_FAST_MEM - -/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/ -#define LV_ATTRIBUTE_DMA - -/*Export integer constant to binding. This macro is used with constants in the form of LV_ that - *should also appear on LVGL binding API such as Micropython.*/ -#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/ - -/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/ -#define LV_USE_LARGE_COORD 0 - -/*================== - * FONT USAGE - *===================*/ - -/*Montserrat fonts with ASCII range and some symbols using bpp = 4 - *https://fonts.google.com/specimen/Montserrat*/ -#define LV_FONT_MONTSERRAT_8 0 -#define LV_FONT_MONTSERRAT_10 0 -#define LV_FONT_MONTSERRAT_12 0 -#define LV_FONT_MONTSERRAT_14 1 -#define LV_FONT_MONTSERRAT_16 0 -#define LV_FONT_MONTSERRAT_18 0 -#define LV_FONT_MONTSERRAT_20 0 -#define LV_FONT_MONTSERRAT_22 0 -#define LV_FONT_MONTSERRAT_24 0 -#define LV_FONT_MONTSERRAT_26 0 -#define LV_FONT_MONTSERRAT_28 0 -#define LV_FONT_MONTSERRAT_30 0 -#define LV_FONT_MONTSERRAT_32 0 -#define LV_FONT_MONTSERRAT_34 0 -#define LV_FONT_MONTSERRAT_36 0 -#define LV_FONT_MONTSERRAT_38 0 -#define LV_FONT_MONTSERRAT_40 0 -#define LV_FONT_MONTSERRAT_42 0 -#define LV_FONT_MONTSERRAT_44 0 -#define LV_FONT_MONTSERRAT_46 0 -#define LV_FONT_MONTSERRAT_48 0 - -/*Demonstrate special features*/ -#define LV_FONT_MONTSERRAT_12_SUBPX 0 -#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/ -#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/ -#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/ - -/*Pixel perfect monospace fonts*/ -#define LV_FONT_UNSCII_8 0 -#define LV_FONT_UNSCII_16 0 - -/*Optionally declare custom fonts here. - *You can use these fonts as default font too and they will be available globally. - *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/ -#define LV_FONT_CUSTOM_DECLARE - -/*Always set a default font*/ -#define LV_FONT_DEFAULT &lv_font_montserrat_14 - -/*Enable handling large font and/or fonts with a lot of characters. - *The limit depends on the font size, font face and bpp. - *Compiler error will be triggered if a font needs it.*/ -#define LV_FONT_FMT_TXT_LARGE 0 - -/*Enables/disables support for compressed fonts.*/ -#define LV_USE_FONT_COMPRESSED 0 - -/*Enable subpixel rendering*/ -#define LV_USE_FONT_SUBPX 0 -#if LV_USE_FONT_SUBPX - /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/ - #define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/ -#endif - -/*Enable drawing placeholders when glyph dsc is not found*/ -#define LV_USE_FONT_PLACEHOLDER 1 - -/*================= - * TEXT SETTINGS - *=================*/ - -/** - * Select a character encoding for strings. - * Your IDE or editor should have the same character encoding - * - LV_TXT_ENC_UTF8 - * - LV_TXT_ENC_ASCII - */ -#define LV_TXT_ENC LV_TXT_ENC_UTF8 - -/*Can break (wrap) texts on these chars*/ -#define LV_TXT_BREAK_CHARS " ,.;:-_" - -/*If a word is at least this long, will break wherever "prettiest" - *To disable, set to a value <= 0*/ -#define LV_TXT_LINE_BREAK_LONG_LEN 0 - -/*Minimum number of characters in a long word to put on a line before a break. - *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ -#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 - -/*Minimum number of characters in a long word to put on a line after a break. - *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ -#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 - -/*The control character to use for signalling text recoloring.*/ -#define LV_TXT_COLOR_CMD "#" - -/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts. - *The direction will be processed according to the Unicode Bidirectional Algorithm: - *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/ -#define LV_USE_BIDI 0 -#if LV_USE_BIDI - /*Set the default direction. Supported values: - *`LV_BASE_DIR_LTR` Left-to-Right - *`LV_BASE_DIR_RTL` Right-to-Left - *`LV_BASE_DIR_AUTO` detect texts base direction*/ - #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO -#endif - -/*Enable Arabic/Persian processing - *In these languages characters should be replaced with an other form based on their position in the text*/ -#define LV_USE_ARABIC_PERSIAN_CHARS 0 - -/*================== - * WIDGET USAGE - *================*/ - -/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/ - -#define LV_USE_ARC 1 - -#define LV_USE_BAR 1 - -#define LV_USE_BTN 1 - -#define LV_USE_BTNMATRIX 1 - -#define LV_USE_CANVAS 1 - -#define LV_USE_CHECKBOX 1 - -#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/ - -#define LV_USE_IMG 1 /*Requires: lv_label*/ - -#define LV_USE_LABEL 1 -#if LV_USE_LABEL - #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/ - #define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/ -#endif - -#define LV_USE_LINE 1 - -#define LV_USE_ROLLER 1 /*Requires: lv_label*/ -#if LV_USE_ROLLER - #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/ -#endif - -#define LV_USE_SLIDER 1 /*Requires: lv_bar*/ - -#define LV_USE_SWITCH 1 - -#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/ -#if LV_USE_TEXTAREA != 0 - #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/ -#endif - -#define LV_USE_TABLE 1 - -/*================== - * EXTRA COMPONENTS - *==================*/ - -/*----------- - * Widgets - *----------*/ -#define LV_USE_ANIMIMG 1 - -#define LV_USE_CALENDAR 1 -#if LV_USE_CALENDAR - #define LV_CALENDAR_WEEK_STARTS_MONDAY 0 - #if LV_CALENDAR_WEEK_STARTS_MONDAY - #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"} - #else - #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"} - #endif - - #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"} - #define LV_USE_CALENDAR_HEADER_ARROW 1 - #define LV_USE_CALENDAR_HEADER_DROPDOWN 1 -#endif /*LV_USE_CALENDAR*/ - -#define LV_USE_CHART 1 - -#define LV_USE_COLORWHEEL 1 - -#define LV_USE_IMGBTN 1 - -#define LV_USE_KEYBOARD 1 - -#define LV_USE_LED 1 - -#define LV_USE_LIST 1 - -#define LV_USE_MENU 1 - -#define LV_USE_METER 1 - -#define LV_USE_MSGBOX 1 - -#define LV_USE_SPAN 1 -#if LV_USE_SPAN - /*A line text can contain maximum num of span descriptor */ - #define LV_SPAN_SNIPPET_STACK_SIZE 64 -#endif - -#define LV_USE_SPINBOX 1 - -#define LV_USE_SPINNER 1 - -#define LV_USE_TABVIEW 1 - -#define LV_USE_TILEVIEW 1 - -#define LV_USE_WIN 1 - -/*----------- - * Themes - *----------*/ - -/*A simple, impressive and very complete theme*/ -#define LV_USE_THEME_DEFAULT 1 -#if LV_USE_THEME_DEFAULT - - /*0: Light mode; 1: Dark mode*/ - #define LV_THEME_DEFAULT_DARK 0 - - /*1: Enable grow on press*/ - #define LV_THEME_DEFAULT_GROW 1 - - /*Default transition time in [ms]*/ - #define LV_THEME_DEFAULT_TRANSITION_TIME 80 -#endif /*LV_USE_THEME_DEFAULT*/ - -/*A very simple theme that is a good starting point for a custom theme*/ -#define LV_USE_THEME_BASIC 1 - -/*A theme designed for monochrome displays*/ -#define LV_USE_THEME_MONO 1 - -/*----------- - * Layouts - *----------*/ - -/*A layout similar to Flexbox in CSS.*/ -#define LV_USE_FLEX 1 - -/*A layout similar to Grid in CSS.*/ -#define LV_USE_GRID 1 - -/*--------------------- - * 3rd party libraries - *--------------------*/ - -/*File system interfaces for common APIs */ - -/*API for fopen, fread, etc*/ -#define LV_USE_FS_STDIO 0 -#if LV_USE_FS_STDIO - #define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ - #define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ - #define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ -#endif - -/*API for open, read, etc*/ -#define LV_USE_FS_POSIX 0 -#if LV_USE_FS_POSIX - #define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ - #define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ - #define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ -#endif - -/*API for CreateFile, ReadFile, etc*/ -#define LV_USE_FS_WIN32 0 -#if LV_USE_FS_WIN32 - #define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ - #define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ - #define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ -#endif - -/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/ -#define LV_USE_FS_FATFS 0 -#if LV_USE_FS_FATFS - #define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ - #define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ -#endif - -/*PNG decoder library*/ -#define LV_USE_PNG 0 - -/*BMP decoder library*/ -#define LV_USE_BMP 0 - -/* JPG + split JPG decoder library. - * Split JPG is a custom format optimized for embedded systems. */ -#define LV_USE_SJPG 0 - -/*GIF decoder library*/ -#define LV_USE_GIF 0 - -/*QR code library*/ -#define LV_USE_QRCODE 0 - -/*FreeType library*/ -#define LV_USE_FREETYPE 0 -#if LV_USE_FREETYPE - /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/ - #define LV_FREETYPE_CACHE_SIZE (16 * 1024) - #if LV_FREETYPE_CACHE_SIZE >= 0 - /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */ - /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */ - /* if font size >= 256, must be configured as image cache */ - #define LV_FREETYPE_SBIT_CACHE 0 - /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */ - /* (0:use system defaults) */ - #define LV_FREETYPE_CACHE_FT_FACES 0 - #define LV_FREETYPE_CACHE_FT_SIZES 0 - #endif -#endif - -/*Rlottie library*/ -#define LV_USE_RLOTTIE 0 - -/*FFmpeg library for image decoding and playing videos - *Supports all major image formats so do not enable other image decoder with it*/ -#define LV_USE_FFMPEG 0 -#if LV_USE_FFMPEG - /*Dump input information to stderr*/ - #define LV_FFMPEG_DUMP_FORMAT 0 -#endif - -/*----------- - * Others - *----------*/ - -/*1: Enable API to take snapshot for object*/ -#define LV_USE_SNAPSHOT 0 - -/*1: Enable Monkey test*/ -#define LV_USE_MONKEY 0 - -/*1: Enable grid navigation*/ -#define LV_USE_GRIDNAV 0 - -/*1: Enable lv_obj fragment*/ -#define LV_USE_FRAGMENT 0 - -/*1: Support using images as font in label or span widgets */ -#define LV_USE_IMGFONT 0 - -/*1: Enable a published subscriber based messaging system */ -#define LV_USE_MSG 0 - -/*1: Enable Pinyin input method*/ -/*Requires: lv_keyboard*/ -#define LV_USE_IME_PINYIN 0 -#if LV_USE_IME_PINYIN - /*1: Use default thesaurus*/ - /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/ - #define LV_IME_PINYIN_USE_DEFAULT_DICT 1 - /*Set the maximum number of candidate panels that can be displayed*/ - /*This needs to be adjusted according to the size of the screen*/ - #define LV_IME_PINYIN_CAND_TEXT_NUM 6 - - /*Use 9 key input(k9)*/ - #define LV_IME_PINYIN_USE_K9_MODE 1 - #if LV_IME_PINYIN_USE_K9_MODE == 1 - #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3 - #endif // LV_IME_PINYIN_USE_K9_MODE -#endif - -/*================== -* EXAMPLES -*==================*/ - -/*Enable the examples to be built with the library*/ -#define LV_BUILD_EXAMPLES 1 - -/*=================== - * DEMO USAGE - ====================*/ - -/*Show some widget. It might be required to increase `LV_MEM_SIZE` */ -#define LV_USE_DEMO_WIDGETS 0 -#if LV_USE_DEMO_WIDGETS -#define LV_DEMO_WIDGETS_SLIDESHOW 0 -#endif - -/*Demonstrate the usage of encoder and keyboard*/ -#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0 - -/*Benchmark your system*/ -#define LV_USE_DEMO_BENCHMARK 0 -#if LV_USE_DEMO_BENCHMARK -/*Use RGB565A8 images with 16 bit color depth instead of ARGB8565*/ -#define LV_DEMO_BENCHMARK_RGB565A8 0 -#endif - -/*Stress test for LVGL*/ -#define LV_USE_DEMO_STRESS 0 - -/*Music player demo*/ -#define LV_USE_DEMO_MUSIC 0 -#if LV_USE_DEMO_MUSIC - #define LV_DEMO_MUSIC_SQUARE 0 - #define LV_DEMO_MUSIC_LANDSCAPE 0 - #define LV_DEMO_MUSIC_ROUND 0 - #define LV_DEMO_MUSIC_LARGE 0 - #define LV_DEMO_MUSIC_AUTO_PLAY 0 -#endif - -/*--END OF LV_CONF_H--*/ - -#endif /*LV_CONF_H*/ - -#endif /*End of "Content enable"*/ +//#if (LVGL_VERSION_MAJOR == 9) +#if __has_include("draw/sw/blend/neon/lv_blend_neon.h") +#include "lv_conf_9.h" +#else +#include "lv_conf_8.h" +#endif \ No newline at end of file diff --git a/libraries/Arduino_H7_Video/src/lv_conf_8.h b/libraries/Arduino_H7_Video/src/lv_conf_8.h new file mode 100644 index 000000000..c69b43e27 --- /dev/null +++ b/libraries/Arduino_H7_Video/src/lv_conf_8.h @@ -0,0 +1,762 @@ +/** + * @file lv_conf.h + * Configuration file for v8.3.5 + */ + +/* + * Copy this file as `lv_conf.h` + * 1. simply next to the `lvgl` folder + * 2. or any other places and + * - define `LV_CONF_INCLUDE_SIMPLE` + * - add the path as include path + */ + +/* clang-format off */ +#if 1 /*Set it to "1" to enable content*/ + +#ifndef LV_CONF_H +#define LV_CONF_H + +#include + +/*==================== + COLOR SETTINGS + *====================*/ + +/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/ +#define LV_COLOR_DEPTH 16 + +/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/ +#define LV_COLOR_16_SWAP 0 + +/*Enable features to draw on transparent background. + *It's required if opa, and transform_* style properties are used. + *Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/ +#define LV_COLOR_SCREEN_TRANSP 0 + +/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently. + * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */ +#define LV_COLOR_MIX_ROUND_OFS 0 + +/*Images pixels with this color will not be drawn if they are chroma keyed)*/ +#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/ + +/*========================= + MEMORY SETTINGS + *=========================*/ + +/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/ +#define LV_MEM_CUSTOM 0 +#if LV_MEM_CUSTOM == 0 + /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/ + #define LV_MEM_SIZE (48U * 1024U) /*[bytes]*/ + + /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/ + #define LV_MEM_ADR 0 /*0: unused*/ + /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/ + #if LV_MEM_ADR == 0 + #undef LV_MEM_POOL_INCLUDE + #undef LV_MEM_POOL_ALLOC + #endif + +#else /*LV_MEM_CUSTOM*/ + #define LV_MEM_CUSTOM_INCLUDE /*Header for the dynamic memory function*/ + #define LV_MEM_CUSTOM_ALLOC malloc + #define LV_MEM_CUSTOM_FREE free + #define LV_MEM_CUSTOM_REALLOC realloc +#endif /*LV_MEM_CUSTOM*/ + +/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms. + *You will see an error log message if there wasn't enough buffers. */ +#define LV_MEM_BUF_MAX_NUM 16 + +/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/ +#define LV_MEMCPY_MEMSET_STD 0 + +/*==================== + HAL SETTINGS + *====================*/ + +/*Default display refresh period. LVG will redraw changed areas with this period time*/ +#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/ + +/*Input device read period in milliseconds*/ +#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/ + +/*Use a custom tick source that tells the elapsed time in milliseconds. + *It removes the need to manually update the tick with `lv_tick_inc()`)*/ +#define LV_TICK_CUSTOM 1 +#if LV_TICK_CUSTOM + #define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/ + #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/ + /*If using lvgl as ESP32 component*/ + // #define LV_TICK_CUSTOM_INCLUDE "esp_timer.h" + // #define LV_TICK_CUSTOM_SYS_TIME_EXPR ((esp_timer_get_time() / 1000LL)) +#endif /*LV_TICK_CUSTOM*/ + +/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings. + *(Not so important, you can adjust it to modify default sizes and spaces)*/ +#define LV_DPI_DEF 130 /*[px/inch]*/ + +/*======================= + * FEATURE CONFIGURATION + *=======================*/ + +/*------------- + * Drawing + *-----------*/ + +/*Enable complex draw engine. + *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/ +#define LV_DRAW_COMPLEX 1 +#if LV_DRAW_COMPLEX != 0 + + /*Allow buffering some shadow calculation. + *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius` + *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/ + #define LV_SHADOW_CACHE_SIZE 0 + + /* Set number of maximally cached circle data. + * The circumference of 1/4 circle are saved for anti-aliasing + * radius * 4 bytes are used per circle (the most often used radiuses are saved) + * 0: to disable caching */ + #define LV_CIRCLE_CACHE_SIZE 4 +#endif /*LV_DRAW_COMPLEX*/ + +/** + * "Simple layers" are used when a widget has `style_opa < 255` to buffer the widget into a layer + * and blend it as an image with the given opacity. + * Note that `bg_opa`, `text_opa` etc don't require buffering into layer) + * The widget can be buffered in smaller chunks to avoid using large buffers. + * + * - LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate it + * - LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes] used if `LV_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated. + * + * Both buffer sizes are in bytes. + * "Transformed layers" (where transform_angle/zoom properties are used) use larger buffers + * and can't be drawn in chunks. So these settings affects only widgets with opacity. + */ +#define LV_LAYER_SIMPLE_BUF_SIZE (24 * 1024) +#define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024) + +/*Default image cache size. Image caching keeps the images opened. + *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added) + *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images. + *However the opened images might consume additional RAM. + *0: to disable caching*/ +#define LV_IMG_CACHE_DEF_SIZE 0 + +/*Number of stops allowed per gradient. Increase this to allow more stops. + *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/ +#define LV_GRADIENT_MAX_STOPS 2 + +/*Default gradient buffer size. + *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again. + *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes. + *If the cache is too small the map will be allocated only while it's required for the drawing. + *0 mean no caching.*/ +#define LV_GRAD_CACHE_DEF_SIZE 0 + +/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display) + *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface + *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */ +#define LV_DITHER_GRADIENT 0 +#if LV_DITHER_GRADIENT + /*Add support for error diffusion dithering. + *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing. + *The increase in memory consumption is (24 bits * object's width)*/ + #define LV_DITHER_ERROR_DIFFUSION 0 +#endif + +/*Maximum buffer size to allocate for rotation. + *Only used if software rotation is enabled in the display driver.*/ +#define LV_DISP_ROT_MAX_BUF (10*1024) + +/*------------- + * GPU + *-----------*/ + +/*Use Arm's 2D acceleration library Arm-2D */ +#define LV_USE_GPU_ARM2D 0 + +/*Use STM32's DMA2D (aka Chrom Art) GPU*/ +#define LV_USE_GPU_STM32_DMA2D 0 +#if LV_USE_GPU_STM32_DMA2D + /*Must be defined to include path of CMSIS header of target processor + e.g. "stm32f769xx.h" or "stm32f429xx.h"*/ + #define LV_GPU_DMA2D_CMSIS_INCLUDE +#endif + +/*Use SWM341's DMA2D GPU*/ +#define LV_USE_GPU_SWM341_DMA2D 0 +#if LV_USE_GPU_SWM341_DMA2D + #define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h" +#endif + +/*Use NXP's PXP GPU iMX RTxxx platforms*/ +#define LV_USE_GPU_NXP_PXP 0 +#if LV_USE_GPU_NXP_PXP + /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c) + * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS + * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected. + *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init() + */ + #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0 +#endif + +/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/ +#define LV_USE_GPU_NXP_VG_LITE 0 + +/*Use SDL renderer API*/ +#define LV_USE_GPU_SDL 0 +#if LV_USE_GPU_SDL + #define LV_GPU_SDL_INCLUDE_PATH + /*Texture cache size, 8MB by default*/ + #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8) + /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/ + #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6)) +#endif + +/*------------- + * Logging + *-----------*/ + +/*Enable the log module*/ +#define LV_USE_LOG 0 +#if LV_USE_LOG + + /*How important log should be added: + *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information + *LV_LOG_LEVEL_INFO Log important events + *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem + *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail + *LV_LOG_LEVEL_USER Only logs added by the user + *LV_LOG_LEVEL_NONE Do not log anything*/ + #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN + + /*1: Print the log with 'printf'; + *0: User need to register a callback with `lv_log_register_print_cb()`*/ + #define LV_LOG_PRINTF 0 + + /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/ + #define LV_LOG_TRACE_MEM 1 + #define LV_LOG_TRACE_TIMER 1 + #define LV_LOG_TRACE_INDEV 1 + #define LV_LOG_TRACE_DISP_REFR 1 + #define LV_LOG_TRACE_EVENT 1 + #define LV_LOG_TRACE_OBJ_CREATE 1 + #define LV_LOG_TRACE_LAYOUT 1 + #define LV_LOG_TRACE_ANIM 1 + +#endif /*LV_USE_LOG*/ + +/*------------- + * Asserts + *-----------*/ + +/*Enable asserts if an operation is failed or an invalid data is found. + *If LV_USE_LOG is enabled an error message will be printed on failure*/ +#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/ +#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/ +#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/ +#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/ +#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/ + +/*Add a custom handler when assert happens e.g. to restart the MCU*/ +#define LV_ASSERT_HANDLER_INCLUDE +#define LV_ASSERT_HANDLER while(1); /*Halt by default*/ + +/*------------- + * Others + *-----------*/ + +/*1: Show CPU usage and FPS count*/ +#define LV_USE_PERF_MONITOR 0 +#if LV_USE_PERF_MONITOR + #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT +#endif + +/*1: Show the used memory and the memory fragmentation + * Requires LV_MEM_CUSTOM = 0*/ +#define LV_USE_MEM_MONITOR 0 +#if LV_USE_MEM_MONITOR + #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT +#endif + +/*1: Draw random colored rectangles over the redrawn areas*/ +#define LV_USE_REFR_DEBUG 0 + +/*Change the built in (v)snprintf functions*/ +#define LV_SPRINTF_CUSTOM 0 +#if LV_SPRINTF_CUSTOM + #define LV_SPRINTF_INCLUDE + #define lv_snprintf snprintf + #define lv_vsnprintf vsnprintf +#else /*LV_SPRINTF_CUSTOM*/ + #define LV_SPRINTF_USE_FLOAT 0 +#endif /*LV_SPRINTF_CUSTOM*/ + +#define LV_USE_USER_DATA 1 + +/*Garbage Collector settings + *Used if lvgl is bound to higher level language and the memory is managed by that language*/ +#define LV_ENABLE_GC 0 +#if LV_ENABLE_GC != 0 + #define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/ +#endif /*LV_ENABLE_GC*/ + +/*===================== + * COMPILER SETTINGS + *====================*/ + +/*For big endian systems set to 1*/ +#define LV_BIG_ENDIAN_SYSTEM 0 + +/*Define a custom attribute to `lv_tick_inc` function*/ +#define LV_ATTRIBUTE_TICK_INC + +/*Define a custom attribute to `lv_timer_handler` function*/ +#define LV_ATTRIBUTE_TIMER_HANDLER + +/*Define a custom attribute to `lv_disp_flush_ready` function*/ +#define LV_ATTRIBUTE_FLUSH_READY + +/*Required alignment size for buffers*/ +#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1 + +/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default). + * E.g. __attribute__((aligned(4)))*/ +#define LV_ATTRIBUTE_MEM_ALIGN + +/*Attribute to mark large constant arrays for example font's bitmaps*/ +#define LV_ATTRIBUTE_LARGE_CONST + +/*Compiler prefix for a big array declaration in RAM*/ +#define LV_ATTRIBUTE_LARGE_RAM_ARRAY + +/*Place performance critical functions into a faster memory (e.g RAM)*/ +#define LV_ATTRIBUTE_FAST_MEM + +/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/ +#define LV_ATTRIBUTE_DMA + +/*Export integer constant to binding. This macro is used with constants in the form of LV_ that + *should also appear on LVGL binding API such as Micropython.*/ +#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/ + +/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/ +#define LV_USE_LARGE_COORD 0 + +/*================== + * FONT USAGE + *===================*/ + +/*Montserrat fonts with ASCII range and some symbols using bpp = 4 + *https://fonts.google.com/specimen/Montserrat*/ +#define LV_FONT_MONTSERRAT_8 0 +#define LV_FONT_MONTSERRAT_10 0 +#define LV_FONT_MONTSERRAT_12 0 +#define LV_FONT_MONTSERRAT_14 1 +#define LV_FONT_MONTSERRAT_16 0 +#define LV_FONT_MONTSERRAT_18 0 +#define LV_FONT_MONTSERRAT_20 0 +#define LV_FONT_MONTSERRAT_22 0 +#define LV_FONT_MONTSERRAT_24 0 +#define LV_FONT_MONTSERRAT_26 0 +#define LV_FONT_MONTSERRAT_28 0 +#define LV_FONT_MONTSERRAT_30 0 +#define LV_FONT_MONTSERRAT_32 0 +#define LV_FONT_MONTSERRAT_34 0 +#define LV_FONT_MONTSERRAT_36 0 +#define LV_FONT_MONTSERRAT_38 0 +#define LV_FONT_MONTSERRAT_40 0 +#define LV_FONT_MONTSERRAT_42 0 +#define LV_FONT_MONTSERRAT_44 0 +#define LV_FONT_MONTSERRAT_46 0 +#define LV_FONT_MONTSERRAT_48 0 + +/*Demonstrate special features*/ +#define LV_FONT_MONTSERRAT_12_SUBPX 0 +#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/ +#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/ +#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/ + +/*Pixel perfect monospace fonts*/ +#define LV_FONT_UNSCII_8 0 +#define LV_FONT_UNSCII_16 0 + +/*Optionally declare custom fonts here. + *You can use these fonts as default font too and they will be available globally. + *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/ +#define LV_FONT_CUSTOM_DECLARE + +/*Always set a default font*/ +#define LV_FONT_DEFAULT &lv_font_montserrat_14 + +/*Enable handling large font and/or fonts with a lot of characters. + *The limit depends on the font size, font face and bpp. + *Compiler error will be triggered if a font needs it.*/ +#define LV_FONT_FMT_TXT_LARGE 0 + +/*Enables/disables support for compressed fonts.*/ +#define LV_USE_FONT_COMPRESSED 0 + +/*Enable subpixel rendering*/ +#define LV_USE_FONT_SUBPX 0 +#if LV_USE_FONT_SUBPX + /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/ + #define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/ +#endif + +/*Enable drawing placeholders when glyph dsc is not found*/ +#define LV_USE_FONT_PLACEHOLDER 1 + +/*================= + * TEXT SETTINGS + *=================*/ + +/** + * Select a character encoding for strings. + * Your IDE or editor should have the same character encoding + * - LV_TXT_ENC_UTF8 + * - LV_TXT_ENC_ASCII + */ +#define LV_TXT_ENC LV_TXT_ENC_UTF8 + +/*Can break (wrap) texts on these chars*/ +#define LV_TXT_BREAK_CHARS " ,.;:-_" + +/*If a word is at least this long, will break wherever "prettiest" + *To disable, set to a value <= 0*/ +#define LV_TXT_LINE_BREAK_LONG_LEN 0 + +/*Minimum number of characters in a long word to put on a line before a break. + *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ +#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 + +/*Minimum number of characters in a long word to put on a line after a break. + *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ +#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 + +/*The control character to use for signalling text recoloring.*/ +#define LV_TXT_COLOR_CMD "#" + +/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts. + *The direction will be processed according to the Unicode Bidirectional Algorithm: + *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/ +#define LV_USE_BIDI 0 +#if LV_USE_BIDI + /*Set the default direction. Supported values: + *`LV_BASE_DIR_LTR` Left-to-Right + *`LV_BASE_DIR_RTL` Right-to-Left + *`LV_BASE_DIR_AUTO` detect texts base direction*/ + #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO +#endif + +/*Enable Arabic/Persian processing + *In these languages characters should be replaced with an other form based on their position in the text*/ +#define LV_USE_ARABIC_PERSIAN_CHARS 0 + +/*================== + * WIDGET USAGE + *================*/ + +/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/ + +#define LV_USE_ARC 1 + +#define LV_USE_BAR 1 + +#define LV_USE_BTN 1 + +#define LV_USE_BTNMATRIX 1 + +#define LV_USE_CANVAS 1 + +#define LV_USE_CHECKBOX 1 + +#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/ + +#define LV_USE_IMG 1 /*Requires: lv_label*/ + +#define LV_USE_LABEL 1 +#if LV_USE_LABEL + #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/ + #define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/ +#endif + +#define LV_USE_LINE 1 + +#define LV_USE_ROLLER 1 /*Requires: lv_label*/ +#if LV_USE_ROLLER + #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/ +#endif + +#define LV_USE_SLIDER 1 /*Requires: lv_bar*/ + +#define LV_USE_SWITCH 1 + +#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/ +#if LV_USE_TEXTAREA != 0 + #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/ +#endif + +#define LV_USE_TABLE 1 + +/*================== + * EXTRA COMPONENTS + *==================*/ + +/*----------- + * Widgets + *----------*/ +#define LV_USE_ANIMIMG 1 + +#define LV_USE_CALENDAR 1 +#if LV_USE_CALENDAR + #define LV_CALENDAR_WEEK_STARTS_MONDAY 0 + #if LV_CALENDAR_WEEK_STARTS_MONDAY + #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"} + #else + #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"} + #endif + + #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"} + #define LV_USE_CALENDAR_HEADER_ARROW 1 + #define LV_USE_CALENDAR_HEADER_DROPDOWN 1 +#endif /*LV_USE_CALENDAR*/ + +#define LV_USE_CHART 1 + +#define LV_USE_COLORWHEEL 1 + +#define LV_USE_IMGBTN 1 + +#define LV_USE_KEYBOARD 1 + +#define LV_USE_LED 1 + +#define LV_USE_LIST 1 + +#define LV_USE_MENU 1 + +#define LV_USE_METER 1 + +#define LV_USE_MSGBOX 1 + +#define LV_USE_SPAN 1 +#if LV_USE_SPAN + /*A line text can contain maximum num of span descriptor */ + #define LV_SPAN_SNIPPET_STACK_SIZE 64 +#endif + +#define LV_USE_SPINBOX 1 + +#define LV_USE_SPINNER 1 + +#define LV_USE_TABVIEW 1 + +#define LV_USE_TILEVIEW 1 + +#define LV_USE_WIN 1 + +/*----------- + * Themes + *----------*/ + +/*A simple, impressive and very complete theme*/ +#define LV_USE_THEME_DEFAULT 1 +#if LV_USE_THEME_DEFAULT + + /*0: Light mode; 1: Dark mode*/ + #define LV_THEME_DEFAULT_DARK 0 + + /*1: Enable grow on press*/ + #define LV_THEME_DEFAULT_GROW 1 + + /*Default transition time in [ms]*/ + #define LV_THEME_DEFAULT_TRANSITION_TIME 80 +#endif /*LV_USE_THEME_DEFAULT*/ + +/*A very simple theme that is a good starting point for a custom theme*/ +#define LV_USE_THEME_BASIC 1 + +/*A theme designed for monochrome displays*/ +#define LV_USE_THEME_MONO 1 + +/*----------- + * Layouts + *----------*/ + +/*A layout similar to Flexbox in CSS.*/ +#define LV_USE_FLEX 1 + +/*A layout similar to Grid in CSS.*/ +#define LV_USE_GRID 1 + +/*--------------------- + * 3rd party libraries + *--------------------*/ + +/*File system interfaces for common APIs */ + +/*API for fopen, fread, etc*/ +#define LV_USE_FS_STDIO 0 +#if LV_USE_FS_STDIO + #define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ + #define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ + #define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ +#endif + +/*API for open, read, etc*/ +#define LV_USE_FS_POSIX 0 +#if LV_USE_FS_POSIX + #define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ + #define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ + #define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ +#endif + +/*API for CreateFile, ReadFile, etc*/ +#define LV_USE_FS_WIN32 0 +#if LV_USE_FS_WIN32 + #define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ + #define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ + #define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ +#endif + +/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/ +#define LV_USE_FS_FATFS 0 +#if LV_USE_FS_FATFS + #define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ + #define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ +#endif + +/*PNG decoder library*/ +#define LV_USE_PNG 0 + +/*BMP decoder library*/ +#define LV_USE_BMP 0 + +/* JPG + split JPG decoder library. + * Split JPG is a custom format optimized for embedded systems. */ +#define LV_USE_SJPG 0 + +/*GIF decoder library*/ +#define LV_USE_GIF 0 + +/*QR code library*/ +#define LV_USE_QRCODE 0 + +/*FreeType library*/ +#define LV_USE_FREETYPE 0 +#if LV_USE_FREETYPE + /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/ + #define LV_FREETYPE_CACHE_SIZE (16 * 1024) + #if LV_FREETYPE_CACHE_SIZE >= 0 + /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */ + /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */ + /* if font size >= 256, must be configured as image cache */ + #define LV_FREETYPE_SBIT_CACHE 0 + /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */ + /* (0:use system defaults) */ + #define LV_FREETYPE_CACHE_FT_FACES 0 + #define LV_FREETYPE_CACHE_FT_SIZES 0 + #endif +#endif + +/*Rlottie library*/ +#define LV_USE_RLOTTIE 0 + +/*FFmpeg library for image decoding and playing videos + *Supports all major image formats so do not enable other image decoder with it*/ +#define LV_USE_FFMPEG 0 +#if LV_USE_FFMPEG + /*Dump input information to stderr*/ + #define LV_FFMPEG_DUMP_FORMAT 0 +#endif + +/*----------- + * Others + *----------*/ + +/*1: Enable API to take snapshot for object*/ +#define LV_USE_SNAPSHOT 0 + +/*1: Enable Monkey test*/ +#define LV_USE_MONKEY 0 + +/*1: Enable grid navigation*/ +#define LV_USE_GRIDNAV 0 + +/*1: Enable lv_obj fragment*/ +#define LV_USE_FRAGMENT 0 + +/*1: Support using images as font in label or span widgets */ +#define LV_USE_IMGFONT 0 + +/*1: Enable a published subscriber based messaging system */ +#define LV_USE_MSG 0 + +/*1: Enable Pinyin input method*/ +/*Requires: lv_keyboard*/ +#define LV_USE_IME_PINYIN 0 +#if LV_USE_IME_PINYIN + /*1: Use default thesaurus*/ + /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/ + #define LV_IME_PINYIN_USE_DEFAULT_DICT 1 + /*Set the maximum number of candidate panels that can be displayed*/ + /*This needs to be adjusted according to the size of the screen*/ + #define LV_IME_PINYIN_CAND_TEXT_NUM 6 + + /*Use 9 key input(k9)*/ + #define LV_IME_PINYIN_USE_K9_MODE 1 + #if LV_IME_PINYIN_USE_K9_MODE == 1 + #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3 + #endif // LV_IME_PINYIN_USE_K9_MODE +#endif + +/*================== +* EXAMPLES +*==================*/ + +/*Enable the examples to be built with the library*/ +#define LV_BUILD_EXAMPLES 1 + +/*=================== + * DEMO USAGE + ====================*/ + +/*Show some widget. It might be required to increase `LV_MEM_SIZE` */ +#define LV_USE_DEMO_WIDGETS 0 +#if LV_USE_DEMO_WIDGETS +#define LV_DEMO_WIDGETS_SLIDESHOW 0 +#endif + +/*Demonstrate the usage of encoder and keyboard*/ +#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0 + +/*Benchmark your system*/ +#define LV_USE_DEMO_BENCHMARK 0 +#if LV_USE_DEMO_BENCHMARK +/*Use RGB565A8 images with 16 bit color depth instead of ARGB8565*/ +#define LV_DEMO_BENCHMARK_RGB565A8 0 +#endif + +/*Stress test for LVGL*/ +#define LV_USE_DEMO_STRESS 0 + +/*Music player demo*/ +#define LV_USE_DEMO_MUSIC 0 +#if LV_USE_DEMO_MUSIC + #define LV_DEMO_MUSIC_SQUARE 0 + #define LV_DEMO_MUSIC_LANDSCAPE 0 + #define LV_DEMO_MUSIC_ROUND 0 + #define LV_DEMO_MUSIC_LARGE 0 + #define LV_DEMO_MUSIC_AUTO_PLAY 0 +#endif + +/*--END OF LV_CONF_H--*/ + +#endif /*LV_CONF_H*/ + +#endif /*End of "Content enable"*/ \ No newline at end of file diff --git a/libraries/Arduino_H7_Video/src/lv_conf_9.h b/libraries/Arduino_H7_Video/src/lv_conf_9.h new file mode 100644 index 000000000..635a2816c --- /dev/null +++ b/libraries/Arduino_H7_Video/src/lv_conf_9.h @@ -0,0 +1,973 @@ +/** + * @file lv_conf.h + * Configuration file for v9.0.1-dev + */ + +/* + * Copy this file as `lv_conf.h` + * 1. simply next to the `lvgl` folder + * 2. or any other places and + * - define `LV_CONF_INCLUDE_SIMPLE` + * - add the path as include path + */ + +/* clang-format off */ +#if 1 /*Set it to "1" to enable content*/ + +#ifndef LV_CONF_H +#define LV_CONF_H + +/*==================== + COLOR SETTINGS + *====================*/ + +/*Color depth: 8 (A8), 16 (RGB565), 24 (RGB888), 32 (XRGB8888)*/ +#define LV_COLOR_DEPTH 16 + +/*========================= + STDLIB WRAPPER SETTINGS + *=========================*/ + +/* Possible values + * - LV_STDLIB_BUILTIN: LVGL's built in implementation + * - LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc + * - LV_STDLIB_MICROPYTHON: MicroPython implementation + * - LV_STDLIB_RTTHREAD: RT-Thread implementation + * - LV_STDLIB_CUSTOM: Implement the functions externally + */ +#define LV_USE_STDLIB_MALLOC LV_STDLIB_BUILTIN +#define LV_USE_STDLIB_STRING LV_STDLIB_BUILTIN +#define LV_USE_STDLIB_SPRINTF LV_STDLIB_BUILTIN + + +#if LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN + /*Size of the memory available for `lv_malloc()` in bytes (>= 2kB)*/ + #define LV_MEM_SIZE (64 * 1024U) /*[bytes]*/ + + /*Size of the memory expand for `lv_malloc()` in bytes*/ + #define LV_MEM_POOL_EXPAND_SIZE 0 + + /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/ + #define LV_MEM_ADR 0 /*0: unused*/ + /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/ + #if LV_MEM_ADR == 0 + #undef LV_MEM_POOL_INCLUDE + #undef LV_MEM_POOL_ALLOC + #endif +#endif /*LV_USE_MALLOC == LV_STDLIB_BUILTIN*/ + +/*==================== + HAL SETTINGS + *====================*/ + +/*Default display refresh, input device read and animation step period.*/ +#define LV_DEF_REFR_PERIOD 33 /*[ms]*/ + +/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings. + *(Not so important, you can adjust it to modify default sizes and spaces)*/ +#define LV_DPI_DEF 130 /*[px/inch]*/ + +/*================= + * OPERATING SYSTEM + *=================*/ +/*Select an operating system to use. Possible options: + * - LV_OS_NONE + * - LV_OS_PTHREAD + * - LV_OS_FREERTOS + * - LV_OS_CMSIS_RTOS2 + * - LV_OS_RTTHREAD + * - LV_OS_WINDOWS + * - LV_OS_CUSTOM */ +#define LV_USE_OS LV_OS_NONE + +#if LV_USE_OS == LV_OS_CUSTOM + #define LV_OS_CUSTOM_INCLUDE +#endif + +/*======================== + * RENDERING CONFIGURATION + *========================*/ + +/*Align the stride of all layers and images to this bytes*/ +#define LV_DRAW_BUF_STRIDE_ALIGN 1 + +/*Align the start address of draw_buf addresses to this bytes*/ +#define LV_DRAW_BUF_ALIGN 4 + +#define LV_USE_DRAW_SW 1 +#if LV_USE_DRAW_SW == 1 + /* Set the number of draw unit. + * > 1 requires an operating system enabled in `LV_USE_OS` + * > 1 means multiply threads will render the screen in parallel */ + #define LV_DRAW_SW_DRAW_UNIT_CNT 1 + + /* Use Arm-2D to accelerate the sw render */ + #define LV_USE_DRAW_ARM2D_SYNC 1 + + /* If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode + * it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks. + * "Transformed layers" (if `transform_angle/zoom` are set) use larger buffers + * and can't be drawn in chunks. */ + + /*The target buffer size for simple layer chunks.*/ + #define LV_DRAW_SW_LAYER_SIMPLE_BUF_SIZE (24 * 1024) /*[bytes]*/ + + /* 0: use a simple renderer capable of drawing only simple rectangles with gradient, images, texts, and straight lines only + * 1: use a complex renderer capable of drawing rounded corners, shadow, skew lines, and arcs too */ + #define LV_DRAW_SW_COMPLEX 1 + + #if LV_DRAW_SW_COMPLEX == 1 + /*Allow buffering some shadow calculation. + *LV_DRAW_SW_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius` + *Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost*/ + #define LV_DRAW_SW_SHADOW_CACHE_SIZE 0 + + /* Set number of maximally cached circle data. + * The circumference of 1/4 circle are saved for anti-aliasing + * radius * 4 bytes are used per circle (the most often used radiuses are saved) + * 0: to disable caching */ + #define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4 + #endif + + #define LV_USE_DRAW_SW_ASM LV_DRAW_SW_ASM_NONE + + #if LV_USE_DRAW_SW_ASM == LV_DRAW_SW_ASM_CUSTOM + #define LV_DRAW_SW_ASM_CUSTOM_INCLUDE "" + #endif +#endif + +/* Use NXP's VG-Lite GPU on iMX RTxxx platforms. */ +#define LV_USE_DRAW_VGLITE 0 + +#if LV_USE_DRAW_VGLITE + /* Enable blit quality degradation workaround recommended for screen's dimension > 352 pixels. */ + #define LV_USE_VGLITE_BLIT_SPLIT 0 + + #if LV_USE_OS + /* Enable VGLite draw async. Queue multiple tasks and flash them once to the GPU. */ + #define LV_USE_VGLITE_DRAW_ASYNC 1 + #endif + + /* Enable VGLite asserts. */ + #define LV_USE_VGLITE_ASSERT 0 +#endif + +/* Use NXP's PXP on iMX RTxxx platforms. */ +#define LV_USE_DRAW_PXP 0 + +#if LV_USE_DRAW_PXP + /* Enable PXP asserts. */ + #define LV_USE_PXP_ASSERT 0 +#endif + +/* Use Renesas Dave2D on RA platforms. */ +#define LV_USE_DRAW_DAVE2D 0 + +/* Draw using cached SDL textures*/ +#define LV_USE_DRAW_SDL 0 + +/* Use VG-Lite GPU. */ +#define LV_USE_DRAW_VG_LITE 0 + +#if LV_USE_DRAW_VG_LITE +/* Enable VG-Lite custom external 'gpu_init()' function */ +#define LV_VG_LITE_USE_GPU_INIT 0 + +/* Enable VG-Lite assert. */ +#define LV_VG_LITE_USE_ASSERT 0 + +/* VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */ +#define LV_VG_LITE_FLUSH_MAX_COUNT 8 + +/* Enable border to simulate shadow + * NOTE: which usually improves performance, + * but does not guarantee the same rendering quality as the software. */ +#define LV_VG_LITE_USE_BOX_SHADOW 0 + +#endif + +/*======================= + * FEATURE CONFIGURATION + *=======================*/ + +/*------------- + * Logging + *-----------*/ + +/*Enable the log module*/ +#define LV_USE_LOG 0 +#if LV_USE_LOG + + /*How important log should be added: + *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information + *LV_LOG_LEVEL_INFO Log important events + *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem + *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail + *LV_LOG_LEVEL_USER Only logs added by the user + *LV_LOG_LEVEL_NONE Do not log anything*/ + #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN + + /*1: Print the log with 'printf'; + *0: User need to register a callback with `lv_log_register_print_cb()`*/ + #define LV_LOG_PRINTF 0 + + /*1: Enable print timestamp; + *0: Disable print timestamp*/ + #define LV_LOG_USE_TIMESTAMP 1 + + /*1: Print file and line number of the log; + *0: Do not print file and line number of the log*/ + #define LV_LOG_USE_FILE_LINE 1 + + /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/ + #define LV_LOG_TRACE_MEM 1 + #define LV_LOG_TRACE_TIMER 1 + #define LV_LOG_TRACE_INDEV 1 + #define LV_LOG_TRACE_DISP_REFR 1 + #define LV_LOG_TRACE_EVENT 1 + #define LV_LOG_TRACE_OBJ_CREATE 1 + #define LV_LOG_TRACE_LAYOUT 1 + #define LV_LOG_TRACE_ANIM 1 + #define LV_LOG_TRACE_CACHE 1 + +#endif /*LV_USE_LOG*/ + +/*------------- + * Asserts + *-----------*/ + +/*Enable asserts if an operation is failed or an invalid data is found. + *If LV_USE_LOG is enabled an error message will be printed on failure*/ +#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/ +#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/ +#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/ +#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/ +#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/ + +/*Add a custom handler when assert happens e.g. to restart the MCU*/ +#define LV_ASSERT_HANDLER_INCLUDE +#define LV_ASSERT_HANDLER while(1); /*Halt by default*/ + +/*------------- + * Debug + *-----------*/ + +/*1: Draw random colored rectangles over the redrawn areas*/ +#define LV_USE_REFR_DEBUG 0 + +/*1: Draw a red overlay for ARGB layers and a green overlay for RGB layers*/ +#define LV_USE_LAYER_DEBUG 0 + +/*1: Draw overlays with different colors for each draw_unit's tasks. + *Also add the index number of the draw unit on white background. + *For layers add the index number of the draw unit on black background.*/ +#define LV_USE_PARALLEL_DRAW_DEBUG 0 + +/*------------- + * Others + *-----------*/ + +#define LV_ENABLE_GLOBAL_CUSTOM 0 +#if LV_ENABLE_GLOBAL_CUSTOM + /*Header to include for the custom 'lv_global' function"*/ + #define LV_GLOBAL_CUSTOM_INCLUDE +#endif + +/*Default cache size in bytes. + *Used by image decoders such as `lv_lodepng` to keep the decoded image in the memory. + *If size is not set to 0, the decoder will fail to decode when the cache is full. + *If size is 0, the cache function is not enabled and the decoded mem will be released immediately after use.*/ +#define LV_CACHE_DEF_SIZE 0 + +/*Default number of image header cache entries. The cache is used to store the headers of images + *The main logic is like `LV_CACHE_DEF_SIZE` but for image headers.*/ +#define LV_IMAGE_HEADER_CACHE_DEF_CNT 0 + +/*Number of stops allowed per gradient. Increase this to allow more stops. + *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/ +#define LV_GRADIENT_MAX_STOPS 2 + +/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently. + * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */ +#define LV_COLOR_MIX_ROUND_OFS 0 + +/* Add 2 x 32 bit variables to each lv_obj_t to speed up getting style properties */ +#define LV_OBJ_STYLE_CACHE 0 + +/* Add `id` field to `lv_obj_t` */ +#define LV_USE_OBJ_ID 0 + +/* Use lvgl builtin method for obj ID */ +#define LV_USE_OBJ_ID_BUILTIN 0 + +/*Use obj property set/get API*/ +#define LV_USE_OBJ_PROPERTY 0 + +/* VG-Lite Simulator */ +/*Requires: LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL */ +#define LV_USE_VG_LITE_THORVG 0 + +#if LV_USE_VG_LITE_THORVG + + /*Enable LVGL's blend mode support*/ + #define LV_VG_LITE_THORVG_LVGL_BLEND_SUPPORT 0 + + /*Enable YUV color format support*/ + #define LV_VG_LITE_THORVG_YUV_SUPPORT 0 + + /*Enable 16 pixels alignment*/ + #define LV_VG_LITE_THORVG_16PIXELS_ALIGN 1 + + /*Enable multi-thread render*/ + #define LV_VG_LITE_THORVG_THREAD_RENDER 0 + +#endif + +/*===================== + * COMPILER SETTINGS + *====================*/ + +/*For big endian systems set to 1*/ +#define LV_BIG_ENDIAN_SYSTEM 0 + +/*Define a custom attribute to `lv_tick_inc` function*/ +#define LV_ATTRIBUTE_TICK_INC + +/*Define a custom attribute to `lv_timer_handler` function*/ +#define LV_ATTRIBUTE_TIMER_HANDLER + +/*Define a custom attribute to `lv_display_flush_ready` function*/ +#define LV_ATTRIBUTE_FLUSH_READY + +/*Required alignment size for buffers*/ +#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1 + +/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default). + * E.g. __attribute__((aligned(4)))*/ +#define LV_ATTRIBUTE_MEM_ALIGN + +/*Attribute to mark large constant arrays for example font's bitmaps*/ +#define LV_ATTRIBUTE_LARGE_CONST + +/*Compiler prefix for a big array declaration in RAM*/ +#define LV_ATTRIBUTE_LARGE_RAM_ARRAY + +/*Place performance critical functions into a faster memory (e.g RAM)*/ +#define LV_ATTRIBUTE_FAST_MEM + +/*Export integer constant to binding. This macro is used with constants in the form of LV_ that + *should also appear on LVGL binding API such as Micropython.*/ +#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/ + +/*Prefix all global extern data with this*/ +#define LV_ATTRIBUTE_EXTERN_DATA + +/* Use `float` as `lv_value_precise_t` */ +#define LV_USE_FLOAT 0 + +/*================== + * FONT USAGE + *===================*/ + +/*Montserrat fonts with ASCII range and some symbols using bpp = 4 + *https://fonts.google.com/specimen/Montserrat*/ +#define LV_FONT_MONTSERRAT_8 0 +#define LV_FONT_MONTSERRAT_10 0 +#define LV_FONT_MONTSERRAT_12 0 +#define LV_FONT_MONTSERRAT_14 1 +#define LV_FONT_MONTSERRAT_16 0 +#define LV_FONT_MONTSERRAT_18 0 +#define LV_FONT_MONTSERRAT_20 0 +#define LV_FONT_MONTSERRAT_22 0 +#define LV_FONT_MONTSERRAT_24 0 +#define LV_FONT_MONTSERRAT_26 0 +#define LV_FONT_MONTSERRAT_28 0 +#define LV_FONT_MONTSERRAT_30 0 +#define LV_FONT_MONTSERRAT_32 0 +#define LV_FONT_MONTSERRAT_34 0 +#define LV_FONT_MONTSERRAT_36 0 +#define LV_FONT_MONTSERRAT_38 0 +#define LV_FONT_MONTSERRAT_40 0 +#define LV_FONT_MONTSERRAT_42 0 +#define LV_FONT_MONTSERRAT_44 0 +#define LV_FONT_MONTSERRAT_46 0 +#define LV_FONT_MONTSERRAT_48 0 + +/*Demonstrate special features*/ +#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/ +#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/ +#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/ + +/*Pixel perfect monospace fonts*/ +#define LV_FONT_UNSCII_8 0 +#define LV_FONT_UNSCII_16 0 + +/*Optionally declare custom fonts here. + *You can use these fonts as default font too and they will be available globally. + *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/ +#define LV_FONT_CUSTOM_DECLARE + +/*Always set a default font*/ +#define LV_FONT_DEFAULT &lv_font_montserrat_14 + +/*Enable handling large font and/or fonts with a lot of characters. + *The limit depends on the font size, font face and bpp. + *Compiler error will be triggered if a font needs it.*/ +#define LV_FONT_FMT_TXT_LARGE 0 + +/*Enables/disables support for compressed fonts.*/ +#define LV_USE_FONT_COMPRESSED 0 + +/*Enable drawing placeholders when glyph dsc is not found*/ +#define LV_USE_FONT_PLACEHOLDER 1 + +/*================= + * TEXT SETTINGS + *=================*/ + +/** + * Select a character encoding for strings. + * Your IDE or editor should have the same character encoding + * - LV_TXT_ENC_UTF8 + * - LV_TXT_ENC_ASCII + */ +#define LV_TXT_ENC LV_TXT_ENC_UTF8 + +/*Can break (wrap) texts on these chars*/ +#define LV_TXT_BREAK_CHARS " ,.;:-_)]}" + +/*If a word is at least this long, will break wherever "prettiest" + *To disable, set to a value <= 0*/ +#define LV_TXT_LINE_BREAK_LONG_LEN 0 + +/*Minimum number of characters in a long word to put on a line before a break. + *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ +#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 + +/*Minimum number of characters in a long word to put on a line after a break. + *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ +#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 + +/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts. + *The direction will be processed according to the Unicode Bidirectional Algorithm: + *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/ +#define LV_USE_BIDI 0 +#if LV_USE_BIDI + /*Set the default direction. Supported values: + *`LV_BASE_DIR_LTR` Left-to-Right + *`LV_BASE_DIR_RTL` Right-to-Left + *`LV_BASE_DIR_AUTO` detect texts base direction*/ + #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO +#endif + +/*Enable Arabic/Persian processing + *In these languages characters should be replaced with an other form based on their position in the text*/ +#define LV_USE_ARABIC_PERSIAN_CHARS 0 + +/*================== + * WIDGETS + *================*/ + +/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/ + +#define LV_WIDGETS_HAS_DEFAULT_VALUE 1 + +#define LV_USE_ANIMIMG 1 + +#define LV_USE_ARC 1 + +#define LV_USE_BAR 1 + +#define LV_USE_BUTTON 1 + +#define LV_USE_BUTTONMATRIX 1 + +#define LV_USE_CALENDAR 1 +#if LV_USE_CALENDAR + #define LV_CALENDAR_WEEK_STARTS_MONDAY 0 + #if LV_CALENDAR_WEEK_STARTS_MONDAY + #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"} + #else + #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"} + #endif + + #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"} + #define LV_USE_CALENDAR_HEADER_ARROW 1 + #define LV_USE_CALENDAR_HEADER_DROPDOWN 1 +#endif /*LV_USE_CALENDAR*/ + +#define LV_USE_CANVAS 1 + +#define LV_USE_CHART 1 + +#define LV_USE_CHECKBOX 1 + +#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/ + +#define LV_USE_IMAGE 1 /*Requires: lv_label*/ + +#define LV_USE_IMAGEBUTTON 1 + +#define LV_USE_KEYBOARD 1 + +#define LV_USE_LABEL 1 +#if LV_USE_LABEL + #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/ + #define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/ + #define LV_LABEL_WAIT_CHAR_COUNT 3 /*The count of wait chart*/ +#endif + +#define LV_USE_LED 1 + +#define LV_USE_LINE 1 + +#define LV_USE_LIST 1 + +#define LV_USE_MENU 1 + +#define LV_USE_MSGBOX 1 + +#define LV_USE_ROLLER 1 /*Requires: lv_label*/ + +#define LV_USE_SCALE 1 + +#define LV_USE_SLIDER 1 /*Requires: lv_bar*/ + +#define LV_USE_SPAN 1 +#if LV_USE_SPAN + /*A line text can contain maximum num of span descriptor */ + #define LV_SPAN_SNIPPET_STACK_SIZE 64 +#endif + +#define LV_USE_SPINBOX 1 + +#define LV_USE_SPINNER 1 + +#define LV_USE_SWITCH 1 + +#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/ +#if LV_USE_TEXTAREA != 0 + #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/ +#endif + +#define LV_USE_TABLE 1 + +#define LV_USE_TABVIEW 1 + +#define LV_USE_TILEVIEW 1 + +#define LV_USE_WIN 1 + +/*================== + * THEMES + *==================*/ + +/*A simple, impressive and very complete theme*/ +#define LV_USE_THEME_DEFAULT 1 +#if LV_USE_THEME_DEFAULT + + /*0: Light mode; 1: Dark mode*/ + #define LV_THEME_DEFAULT_DARK 0 + + /*1: Enable grow on press*/ + #define LV_THEME_DEFAULT_GROW 1 + + /*Default transition time in [ms]*/ + #define LV_THEME_DEFAULT_TRANSITION_TIME 80 +#endif /*LV_USE_THEME_DEFAULT*/ + +/*A very simple theme that is a good starting point for a custom theme*/ +#define LV_USE_THEME_SIMPLE 1 + +/*A theme designed for monochrome displays*/ +#define LV_USE_THEME_MONO 1 + +/*================== + * LAYOUTS + *==================*/ + +/*A layout similar to Flexbox in CSS.*/ +#define LV_USE_FLEX 1 + +/*A layout similar to Grid in CSS.*/ +#define LV_USE_GRID 1 + +/*==================== + * 3RD PARTS LIBRARIES + *====================*/ + +/*File system interfaces for common APIs */ + +/*API for fopen, fread, etc*/ +#define LV_USE_FS_STDIO 0 +#if LV_USE_FS_STDIO + #define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ + #define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ + #define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ +#endif + +/*API for open, read, etc*/ +#define LV_USE_FS_POSIX 0 +#if LV_USE_FS_POSIX + #define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ + #define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ + #define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ +#endif + +/*API for CreateFile, ReadFile, etc*/ +#define LV_USE_FS_WIN32 0 +#if LV_USE_FS_WIN32 + #define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ + #define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ + #define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ +#endif + +/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/ +#define LV_USE_FS_FATFS 0 +#if LV_USE_FS_FATFS + #define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ + #define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ +#endif + +/*API for memory-mapped file access. */ +#define LV_USE_FS_MEMFS 0 +#if LV_USE_FS_MEMFS + #define LV_FS_MEMFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ +#endif + +/*LODEPNG decoder library*/ +#define LV_USE_LODEPNG 0 + +/*PNG decoder(libpng) library*/ +#define LV_USE_LIBPNG 0 + +/*BMP decoder library*/ +#define LV_USE_BMP 0 + +/* JPG + split JPG decoder library. + * Split JPG is a custom format optimized for embedded systems. */ +#define LV_USE_TJPGD 0 + +/* libjpeg-turbo decoder library. + * Supports complete JPEG specifications and high-performance JPEG decoding. */ +#define LV_USE_LIBJPEG_TURBO 0 + +/*GIF decoder library*/ +#define LV_USE_GIF 0 +#if LV_USE_GIF +/*GIF decoder accelerate*/ +#define LV_GIF_CACHE_DECODE_DATA 0 +#endif + + +/*Decode bin images to RAM*/ +#define LV_BIN_DECODER_RAM_LOAD 0 + +/*RLE decompress library*/ +#define LV_USE_RLE 0 + +/*QR code library*/ +#define LV_USE_QRCODE 0 + +/*Barcode code library*/ +#define LV_USE_BARCODE 0 + +/*FreeType library*/ +#define LV_USE_FREETYPE 0 +#if LV_USE_FREETYPE + /*Memory used by FreeType to cache characters in kilobytes*/ + #define LV_FREETYPE_CACHE_SIZE 768 + + /*Let FreeType to use LVGL memory and file porting*/ + #define LV_FREETYPE_USE_LVGL_PORT 0 + + /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */ + /* (0:use system defaults) */ + #define LV_FREETYPE_CACHE_FT_FACES 8 + #define LV_FREETYPE_CACHE_FT_SIZES 8 + #define LV_FREETYPE_CACHE_FT_GLYPH_CNT 256 +#endif + +/* Built-in TTF decoder */ +#define LV_USE_TINY_TTF 0 +#if LV_USE_TINY_TTF + /* Enable loading TTF data from files */ + #define LV_TINY_TTF_FILE_SUPPORT 0 +#endif + +/*Rlottie library*/ +#define LV_USE_RLOTTIE 0 + +/*Enable Vector Graphic APIs*/ +#define LV_USE_VECTOR_GRAPHIC 0 + +/* Enable ThorVG (vector graphics library) from the src/libs folder */ +#define LV_USE_THORVG_INTERNAL 0 + +/* Enable ThorVG by assuming that its installed and linked to the project */ +#define LV_USE_THORVG_EXTERNAL 0 + +/*Enable LZ4 compress/decompress lib*/ +#define LV_USE_LZ4 0 + +/*Use lvgl built-in LZ4 lib*/ +#define LV_USE_LZ4_INTERNAL 0 + +/*Use external LZ4 library*/ +#define LV_USE_LZ4_EXTERNAL 0 + +/*FFmpeg library for image decoding and playing videos + *Supports all major image formats so do not enable other image decoder with it*/ +#define LV_USE_FFMPEG 0 +#if LV_USE_FFMPEG + /*Dump input information to stderr*/ + #define LV_FFMPEG_DUMP_FORMAT 0 +#endif + +/*================== + * OTHERS + *==================*/ + +/*1: Enable API to take snapshot for object*/ +#define LV_USE_SNAPSHOT 0 + +/*1: Enable system monitor component*/ +#define LV_USE_SYSMON 0 +#if LV_USE_SYSMON + /*Get the idle percentage. E.g. uint32_t my_get_idle(void);*/ + #define LV_SYSMON_GET_IDLE lv_timer_get_idle + + /*1: Show CPU usage and FPS count + * Requires `LV_USE_SYSMON = 1`*/ + #define LV_USE_PERF_MONITOR 0 + #if LV_USE_PERF_MONITOR + #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT + + /*0: Displays performance data on the screen, 1: Prints performance data using log.*/ + #define LV_USE_PERF_MONITOR_LOG_MODE 0 + #endif + + /*1: Show the used memory and the memory fragmentation + * Requires `LV_USE_BUILTIN_MALLOC = 1` + * Requires `LV_USE_SYSMON = 1`*/ + #define LV_USE_MEM_MONITOR 0 + #if LV_USE_MEM_MONITOR + #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT + #endif + +#endif /*LV_USE_SYSMON*/ + +/*1: Enable the runtime performance profiler*/ +#define LV_USE_PROFILER 0 +#if LV_USE_PROFILER + /*1: Enable the built-in profiler*/ + #define LV_USE_PROFILER_BUILTIN 1 + #if LV_USE_PROFILER_BUILTIN + /*Default profiler trace buffer size*/ + #define LV_PROFILER_BUILTIN_BUF_SIZE (16 * 1024) /*[bytes]*/ + #endif + + /*Header to include for the profiler*/ + #define LV_PROFILER_INCLUDE "lvgl/src/misc/lv_profiler_builtin.h" + + /*Profiler start point function*/ + #define LV_PROFILER_BEGIN LV_PROFILER_BUILTIN_BEGIN + + /*Profiler end point function*/ + #define LV_PROFILER_END LV_PROFILER_BUILTIN_END + + /*Profiler start point function with custom tag*/ + #define LV_PROFILER_BEGIN_TAG LV_PROFILER_BUILTIN_BEGIN_TAG + + /*Profiler end point function with custom tag*/ + #define LV_PROFILER_END_TAG LV_PROFILER_BUILTIN_END_TAG +#endif + +/*1: Enable Monkey test*/ +#define LV_USE_MONKEY 0 + +/*1: Enable grid navigation*/ +#define LV_USE_GRIDNAV 0 + +/*1: Enable lv_obj fragment*/ +#define LV_USE_FRAGMENT 0 + +/*1: Support using images as font in label or span widgets */ +#define LV_USE_IMGFONT 0 + +/*1: Enable an observer pattern implementation*/ +#define LV_USE_OBSERVER 1 + +/*1: Enable Pinyin input method*/ +/*Requires: lv_keyboard*/ +#define LV_USE_IME_PINYIN 0 +#if LV_USE_IME_PINYIN + /*1: Use default thesaurus*/ + /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/ + #define LV_IME_PINYIN_USE_DEFAULT_DICT 1 + /*Set the maximum number of candidate panels that can be displayed*/ + /*This needs to be adjusted according to the size of the screen*/ + #define LV_IME_PINYIN_CAND_TEXT_NUM 6 + + /*Use 9 key input(k9)*/ + #define LV_IME_PINYIN_USE_K9_MODE 1 + #if LV_IME_PINYIN_USE_K9_MODE == 1 + #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3 + #endif /*LV_IME_PINYIN_USE_K9_MODE*/ +#endif + +/*1: Enable file explorer*/ +/*Requires: lv_table*/ +#define LV_USE_FILE_EXPLORER 0 +#if LV_USE_FILE_EXPLORER + /*Maximum length of path*/ + #define LV_FILE_EXPLORER_PATH_MAX_LEN (128) + /*Quick access bar, 1:use, 0:not use*/ + /*Requires: lv_list*/ + #define LV_FILE_EXPLORER_QUICK_ACCESS 1 +#endif + +/*================== + * DEVICES + *==================*/ + +/*Use SDL to open window on PC and handle mouse and keyboard*/ +#define LV_USE_SDL 0 +#if LV_USE_SDL + #define LV_SDL_INCLUDE_PATH + #define LV_SDL_RENDER_MODE LV_DISPLAY_RENDER_MODE_DIRECT /*LV_DISPLAY_RENDER_MODE_DIRECT is recommended for best performance*/ + #define LV_SDL_BUF_COUNT 1 /*1 or 2*/ + #define LV_SDL_FULLSCREEN 0 /*1: Make the window full screen by default*/ + #define LV_SDL_DIRECT_EXIT 1 /*1: Exit the application when all SDL windows are closed*/ +#endif + +/*Use X11 to open window on Linux desktop and handle mouse and keyboard*/ +#define LV_USE_X11 0 +#if LV_USE_X11 + #define LV_X11_DIRECT_EXIT 1 /*Exit the application when all X11 windows have been closed*/ + #define LV_X11_DOUBLE_BUFFER 1 /*Use double buffers for endering*/ + /*select only 1 of the following render modes (LV_X11_RENDER_MODE_PARTIAL preferred!)*/ + #define LV_X11_RENDER_MODE_PARTIAL 1 /*Partial render mode (preferred)*/ + #define LV_X11_RENDER_MODE_DIRECT 0 /*direct render mode*/ + #define LV_X11_RENDER_MODE_FULL 0 /*Full render mode*/ +#endif + +/*Driver for /dev/fb*/ +#define LV_USE_LINUX_FBDEV 0 +#if LV_USE_LINUX_FBDEV + #define LV_LINUX_FBDEV_BSD 0 + #define LV_LINUX_FBDEV_RENDER_MODE LV_DISPLAY_RENDER_MODE_PARTIAL + #define LV_LINUX_FBDEV_BUFFER_COUNT 0 + #define LV_LINUX_FBDEV_BUFFER_SIZE 60 +#endif + +/*Use Nuttx to open window and handle touchscreen*/ +#define LV_USE_NUTTX 0 + +#if LV_USE_NUTTX + #define LV_USE_NUTTX_LIBUV 0 + + /*Use Nuttx custom init API to open window and handle touchscreen*/ + #define LV_USE_NUTTX_CUSTOM_INIT 0 + + /*Driver for /dev/lcd*/ + #define LV_USE_NUTTX_LCD 0 + #if LV_USE_NUTTX_LCD + #define LV_NUTTX_LCD_BUFFER_COUNT 0 + #define LV_NUTTX_LCD_BUFFER_SIZE 60 + #endif + + /*Driver for /dev/input*/ + #define LV_USE_NUTTX_TOUCHSCREEN 0 + +#endif + +/*Driver for /dev/dri/card*/ +#define LV_USE_LINUX_DRM 0 + +/*Interface for TFT_eSPI*/ +#define LV_USE_TFT_ESPI 0 + +/*Driver for evdev input devices*/ +#define LV_USE_EVDEV 0 + +/*Driver for libinput input devices*/ +#define LV_USE_LIBINPUT 0 + +#if LV_USE_LIBINPUT + #define LV_LIBINPUT_BSD 0 + + /*Full keyboard support*/ + #define LV_LIBINPUT_XKB 0 + #if LV_LIBINPUT_XKB + /*"setxkbmap -query" can help find the right values for your keyboard*/ + #define LV_LIBINPUT_XKB_KEY_MAP { .rules = NULL, .model = "pc101", .layout = "us", .variant = NULL, .options = NULL } + #endif +#endif + +/*Drivers for LCD devices connected via SPI/parallel port*/ +#define LV_USE_ST7735 0 +#define LV_USE_ST7789 0 +#define LV_USE_ST7796 0 +#define LV_USE_ILI9341 0 + +#define LV_USE_GENERIC_MIPI (LV_USE_ST7735 | LV_USE_ST7789 | LV_USE_ST7796 | LV_USE_ILI9341) + +/* LVGL Windows backend */ +#define LV_USE_WINDOWS 0 + +/*================== +* EXAMPLES +*==================*/ + +/*Enable the examples to be built with the library*/ +#define LV_BUILD_EXAMPLES 1 + +/*=================== + * DEMO USAGE + ====================*/ + +/*Show some widget. It might be required to increase `LV_MEM_SIZE` */ +#define LV_USE_DEMO_WIDGETS 0 + +/*Demonstrate the usage of encoder and keyboard*/ +#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0 + +/*Benchmark your system*/ +#define LV_USE_DEMO_BENCHMARK 0 + +/*Render test for each primitives. Requires at least 480x272 display*/ +#define LV_USE_DEMO_RENDER 0 + +/*Stress test for LVGL*/ +#define LV_USE_DEMO_STRESS 0 + +/*Music player demo*/ +#define LV_USE_DEMO_MUSIC 0 +#if LV_USE_DEMO_MUSIC + #define LV_DEMO_MUSIC_SQUARE 0 + #define LV_DEMO_MUSIC_LANDSCAPE 0 + #define LV_DEMO_MUSIC_ROUND 0 + #define LV_DEMO_MUSIC_LARGE 0 + #define LV_DEMO_MUSIC_AUTO_PLAY 0 +#endif + +/*Flex layout demo*/ +#define LV_USE_DEMO_FLEX_LAYOUT 0 + +/*Smart-phone like multi-language demo*/ +#define LV_USE_DEMO_MULTILANG 0 + +/*Widget transformation demo*/ +#define LV_USE_DEMO_TRANSFORM 0 + +/*Demonstrate scroll settings*/ +#define LV_USE_DEMO_SCROLL 0 + +/*Vector graphic demo*/ +#define LV_USE_DEMO_VECTOR_GRAPHIC 0 +/*--END OF LV_CONF_H--*/ + +#endif /*LV_CONF_H*/ + +#endif /*End of "Content enable"*/