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chunks.def
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#define MAIN_CHUNK 0x4D4D
#define MAIN_VERSION 0x0002
#define EDITOR_CHUNK 0x3D3D
#define OBJECT_BLOCK 0x4000
#define TRIANGULAR_MESH 0x4100
#define VERTICES_LIST 0x4110
#define FACES_LIST 0x4120
#define FACES_MATERIAL 0x4130
#define MAPPING_COORDINATES_LIST 0x4140
#define SMOOTHING_GROUP_LIST 0x4150
#define LOCAL_COORDINATES_SYSTEM 0x4160
#define LIGHT 0x4600
#define SPOTLIGHT 0x4610
#define CAMERA 0x4700
#define MATERIAL_BLOCK 0xAFFF
#define MATERIAL_NAME 0xA000
#define AMBIENT_COLOR 0xA010
#define RGB1 0x0011
#define DIFFUSE_COLOR 0xA020
#define SPECULAR_COLOR 0xA030
#define TEXTURE_MAP 1 0xA200
#define BUMP_MAP 0xA230
#define REFLECTION_MAP 0xA220
#define MAPPING_FILENAME 0xA300
#define MAPPING_PARAMETERS 0xA351
#define KEYFRAMER_CHUNK 0xB000
#define MESH_INFORMATION_BLOCK 0xB002
#define SPOT_LIGHT_INFORMATION_BLOCK 0xB007
#define FRAMES (START_AND_END) 0xB008
#define OBJECT_NAME 0xB010
#define OBJECT_PIVOT_POINT 0xB013
#define POSITION_TRACK 0xB020
#define ROTATION_TRACK 0xB021
#define SCALE_TRACK 0xB022
#define HIERARCHY_POSITION 0xB030